Yeah I suppose but those two companies seem fairly close and not sure what's to disagree with at the end of the production. I personally believe theres been a bug in the game :/
There's also one other posibility - the game is sooooo large, that appstore still proceses it (u know, sth around 10000Yb) :S
Very possible, except that doesn't explain ngmoco's silence on the issue. If there was a bug, it would mean resubmitting a fix, which would take several weeks to get approved. The only thing they said is that they're hoping to get it up really soon, which implies they don't have to submit a new version.
I agree with this one the most. They first stated that they would pull Rolando 1 upon Rolando 2's release, but decided to keep it after fans voiced that they wanted it to stay. I personally think they made the announcement to remove Rolando1 without ever having the intention of removing it in order to boost sales. As a small company (relatively speaking), they can be pioneers in various marketing campaigns and sell the research/results for others to use... By the way, I'm new here. But I'm not a complete video game dork like most of you on here.
Ive had it with this motherFricking thread about this motherfricking game. Gonna play Tf2 instead Cya.
I'm seriously not happy with this undisciplined Toucharcade behavior. Again, calm yourselves down and talk about ROLANDO 2. This is getting way out of hand.
Nobody knows; I posted a couple of guesses a page or two back. Ngmoco says they're working hard to get it released, but nobody knows what that means.
Ok, ok,........ whew. I'll calm my self down right now and will talk about Rolando 2 till it comes out.
Jeez, half this thread is spam from Kaspergreenday *cough* *cough*. Anyways... I'm really wondering, like most of you, why this hasn't been released yet. I woke up this morning thinking that it would be out by now.
Same thing here, I agree with whoever said that AppleConnect was down. That could be why. (I just logged on, I logged off last night when there was 135 pages in thread.)