New indie developers

Discussion in 'Public Game Developers Forum' started by blt3d, Dec 22, 2008.

  1. blt3d

    blt3d Well-Known Member

    Dec 22, 2008
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    President/Lead Designer
    Florida
    exactly. im still learning the ins and outs of programming myself, so having a dedicated engine has helped me out alot. Learning a scripting language is much easier then learning Obj-C imo
     
  2. henr1kk

    henr1kk Well-Known Member

    Nov 4, 2008
    118
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    Independent Game Designer and Developer
    Porto, Portugal
    #22 henr1kk, Dec 31, 2008
    Last edited: Dec 31, 2008
    blt3d, just out of curiosity, how much money have you made from your games up until now?

    P.S: And how much did the whole Unity package cost you?
     
  3. Chillingo

    Chillingo Well-Known Member

    Publish your app through Chillingo and get a FREE EDGELIB license

    Publish your final app through Chillingo and you could be eligible for a FREE iphone license of EDGELIB -- the superb 2D/3D game engine ! A saving of 350 USD.

    More info : EDGELIB for iPhone

    Games made using EDGELIB

    Features of EDGELIB
     
  4. I definitely think an engine is a good idea if you are going to do something 3D. I know that expensive packages can same development time.

    But I still think there's no substitute for learning Objective C for iPhone dev. It really isn't that hard. I was a web developer (three years ago, not recently) and all I used was Java and PHP, but stepping into Objective C and Open GL just took a long weekend.
     

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