iPad New Blue Attack high score!

Discussion in 'iPhone and iPad Games' started by jakooistra, Mar 3, 2009.

  1. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    Video Game Designer
    Canada
    Congratulations go out to ORGNLDAVE tonight, setting the Blue Attack "infinite" mode high score of 8,392,113 resources!

    Considering that the upgrade path dries out just short of 5,000,000, I'm surprised he lasted that long...

    especially since I'm the developer, and I can't get more than 1.4 million!

    kudos, and good luck to anyone who thinks they can beat that. :p
     
  2. Monopoly

    Monopoly Well-Known Member

    Dec 12, 2008
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    haha once I buy it ill give it a ago :)

    no money b/c of the infamous speeding ticket ive told everyone about :p
     
  3. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    Pennsylvania
    This guy is crazy. I find it hard to get 2 million.
     
  4. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
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    Considering the fact I can't get half a million, I think he did pretty darm good
     
  5. writingsama

    writingsama Well-Known Member

    Dec 4, 2008
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    #5 writingsama, Mar 3, 2009
    Last edited: Mar 3, 2009
    well gosh everyone, thanks
    it was frickin HARD
    but I just *HAD* to beat Toshi@JP
    I was so proud last time I bested him...then he comes back with 7.45 million?

    Hehe. 8.39 million. Take that sucker! Whoever you are! Bested by almost a million.

    by the way, Mr. Dev, I did it by figuring some information out about how waves were structured (what the source of the seed values you used was) and manipulating the waves to my advantage...at least, I think I did! maybe I'm wrong, maybe you don't use 3 general infinite scenarios (that have to do with difficulty vs. pay ramping), plus player action/ship upgrade status as seed data for random generation... but my score looks pretty good up there...

    #1 tip: 10x multipliers come before ALL ELSE for the first 4 million or so, except, that is, for losing wingmen. I think I only lost like 20 wingmen that whole game. each wingman is 15,000 off your score while the difficulty continues to climb...the speed boost is used just as often to save my wingmens' butts by the end as it is to get to enemies before they blow the carrier...

    basically I did a speed run where I ran a few throw-away games until I found I was getting really ahead of the curve in upgrades (gun power vs. enemy strength), that got me to about 5 million a good bit below point on the difficulty ramp that I'm usually at at that score...then I went with it as hard as I could

    also I downgraded acceleration to 1 by the end. lol. too hard to be pinpoint accurate with it any higher, and get those last-second kills that save the carrier

    also knowing every move of every sub-wave at every point of the difficulty curve so that simply seeing the dots appear on the edge of your screen tells you what you're up against, and the optimal way to get multipliers during each wave, is helpful...

    I swear I'm not obsessed or anything...lmfao
     
  6. stanny

    stanny Well-Known Member

    Jan 16, 2009
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    Looks like Campaign scores are stagnant forever with the peak being reached. My no.2 score is still standing!
     
  7. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    Wow I love this game sooo much and yet suck at it sooo much!! What gives?
     
  8. writingsama

    writingsama Well-Known Member

    Dec 4, 2008
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    what gives is I'm a software developer and got inside the dev's head....or I think I did, at least.

    but also I'm disabled and can only play in touch mode with one hand so *shrug*
     

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