Nevergrid No star should remain fallen.Absolutely nothing should stop you in your quest to collect all the fallen stars … $0.99 Buy Now Watch Media DetailsNo star should remain fallen.Absolutely nothing should stop you in your quest to collect all the fallen stars of the world, but a couple of nasty monsters do - can you outsmart them all and succeed in completing your wondrous quest?Nevergrid is an exquisitely crafted, fun puzzle game that is easy to understand and challenging to play.RANKINGS========- Reached 20 puzzle game in German app store - danke schön, Deutschland!REVIEWS======="a mix of of the Pac Man and Sliding puzzles genre - nothing new but a thoroughly entertaining pastime." - ifun.de"a puzzle game like the good old days, simple in design and offers plenty of entertainment" - appgefahren.deFEATURES========• Simple one touch swipe interface to control your player• Lots of cute monsters, each with a unique personality• Zone keys that help you unlock hidden regions to explore• Slide, freeze, knock out your enemies, teleport and much more• Destructible cells that change the layout of a level completely• Minimalist & clean visual design• Test your skills with 80 handcrafted levelsIf you decide to play Nevergrid, it would be super cool if you could leave a review and a rating. Only if you'd like. This really would help a bunch, thanks for your support!IN SHORT=======If you love puzzle games, or want an ad-free experience, a feel-good game, something to make you smile or you just crave for a pleasing no-gimmicky visual design, then this game is just right for you!No star should remain fallen. And it's up to you.BE AWESOME=========== Information Seller: Genre:Puzzle Release:Mar 24, 2015 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Please check out the launch trailer below. Subscribe to the TouchArcade YouTube channel Hello everyone, my name is Benzi, and I'm the developer behind Nevergrid (my very first game ) and I just wanted to share this with you all. MasonHurst Well-Known Member Jan 9, 2013 429 0 0 #2 MasonHurst, Mar 26, 2015 Very slick and polished looking for your first release. Impressive! benzi Member Mar 24, 2015 8 0 0 Kerala, India http://www.folded-paper.com #3 benzi, Mar 26, 2015 Why, thank you so much! saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #4 saosijs, Mar 27, 2015 Last edited: Mar 28, 2015 This looks interesting! Any plans for leaderboards and achievements? [edit] bought it anyway (still cheering for GC in a future update) and played 13 levels. It is nice. Very clean looking interface. Puzzles look promising. I have seen this type of puzzle before, but cannot remember seqiro Member Nov 27, 2012 10 0 1 Western MA #5 seqiro, Mar 28, 2015 Really fun game! Looks and plays great. Stuck on #78 at the moment. Not sure why this isn't getting more traction as it's a very nice puzzler! Kudos! benzi Member Mar 24, 2015 8 0 0 Kerala, India http://www.folded-paper.com #6 benzi, Mar 28, 2015 Sure thing. I'm working on Game Centre integration and hope to get it out soon. benzi Member Mar 24, 2015 8 0 0 Kerala, India http://www.folded-paper.com #7 benzi, Mar 28, 2015 Last edited: Mar 28, 2015 Thank you so much! #78 is a bit tricky I admit. I often keep forgetting the solution myself (must write it down someplace!) saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #8 saosijs, Mar 28, 2015 Awesome! Are you thinking about a leaderboard with some metric based of for example number of swipes too? benzi Member Mar 24, 2015 8 0 0 Kerala, India http://www.folded-paper.com #9 benzi, Mar 28, 2015 Last edited: Mar 28, 2015 My thinking right now is along the following lines: Achievements - I could have some based on Chapter Completion, some based on how certain levels are played (completed in x attempts, knocked off x monsters, took more than x attempts to clear a level, collected x coins etc). Leaderboards - Honestly a bit tricky. There is no inherent scoring mechanism per level right now. You complete a level when you collect all the stars. Minimum moves is a good idea. With a cumulative score that increases as you advance levels / improve on already played levels. (All the things I could think that would contribute a score would be: base score for level, factor for swipes, factor for number of attempts, factor for speed - make some formula out of those). I don't even know if leaderboards is a good idea at this point - since a scoring mechanism wasn't part of the original design you see. Sorry, but just thinking out loud here! If you have any thoughts please do share! Anyways, I'll try to keep it clean and simple. PS. In upcoming chapters, there are going to be levels which you have to complete within x moves... More of that for later though. benzi Member Mar 24, 2015 8 0 0 Kerala, India http://www.folded-paper.com #10 benzi, Mar 28, 2015 Maybe unlocking access to the leaderboards will be an achievement once you complete the first 80 levels, and with the upcoming chapters a proper scoring system can be introduced. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #11 y2kmp3, Feb 25, 2016 benzi, Congrats on the game's release! Very impressive. Have you investigated on a move counter and run some simulation or solver to determine the minimum number of moves necessary to solve a level. The mechanics seem prime for such a scoring criterion. One other minor observation is that the enemy which moves 2 steps seem to always move up/down first and then left/right second. This preference in cardinal movement directions can be exploited to lure the enemy into the sawblade. Is this deliberate? (You must log in or sign up to post here.) 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This looks interesting! Any plans for leaderboards and achievements? [edit] bought it anyway (still cheering for GC in a future update) and played 13 levels. It is nice. Very clean looking interface. Puzzles look promising. I have seen this type of puzzle before, but cannot remember
Really fun game! Looks and plays great. Stuck on #78 at the moment. Not sure why this isn't getting more traction as it's a very nice puzzler! Kudos!
Thank you so much! #78 is a bit tricky I admit. I often keep forgetting the solution myself (must write it down someplace!)
Awesome! Are you thinking about a leaderboard with some metric based of for example number of swipes too?
My thinking right now is along the following lines: Achievements - I could have some based on Chapter Completion, some based on how certain levels are played (completed in x attempts, knocked off x monsters, took more than x attempts to clear a level, collected x coins etc). Leaderboards - Honestly a bit tricky. There is no inherent scoring mechanism per level right now. You complete a level when you collect all the stars. Minimum moves is a good idea. With a cumulative score that increases as you advance levels / improve on already played levels. (All the things I could think that would contribute a score would be: base score for level, factor for swipes, factor for number of attempts, factor for speed - make some formula out of those). I don't even know if leaderboards is a good idea at this point - since a scoring mechanism wasn't part of the original design you see. Sorry, but just thinking out loud here! If you have any thoughts please do share! Anyways, I'll try to keep it clean and simple. PS. In upcoming chapters, there are going to be levels which you have to complete within x moves... More of that for later though.
Maybe unlocking access to the leaderboards will be an achievement once you complete the first 80 levels, and with the upcoming chapters a proper scoring system can be introduced.
benzi, Congrats on the game's release! Very impressive. Have you investigated on a move counter and run some simulation or solver to determine the minimum number of moves necessary to solve a level. The mechanics seem prime for such a scoring criterion. One other minor observation is that the enemy which moves 2 steps seem to always move up/down first and then left/right second. This preference in cardinal movement directions can be exploited to lure the enemy into the sawblade. Is this deliberate?