Never Alone: Ki Edition E-Line Media Genres: Games Adventure Family Education GAME CENTER ENABLED $4.99 USD Supported Devices: iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 8.0 Download Size: 342.5MB Never Alone: Ki Edition E-Line Media A worldwide App Store Editors’ Choice. “Stunningly poignant - and quite brilliant. 10/10.” - Eurogamer “Ki” is the Iñup… TouchArcade Rating: $4.99 Buy Now Watch Media DetailsA worldwide App Store Editors’ Choice. “Stunningly poignant - and quite brilliant. 10/10.” - Eurogamer “Ki” is the Iñupiaq word for “Let’s Go!”, and now you can play the award-winning indie hit on the go with Never Alone: Ki Edition. Never Alone (Kisima Ingitchuna) is an atmospheric puzzle platformer developed in collaboration with the Iñupiat, an Alaska Native people, drawn from a traditional story that has been shared across the generations. Experience the epic journey of Nuna and Fox as they search for the source of an eternal blizzard that threatens the survival of everything they have ever known. Guide both characters as you trek through frozen tundra, leap across treacherous ice floes, swim through underwater caverns and face enemies both strange and familiar. On over 75 "Best of 2014" lists and winner of "Best Debut Game" at the 2015 BAFTA Games Awards as well as "Game of the Year" and "Most Significant Impact" at the 2015 Games for Change Awards, nearly 40 Alaska Native elders, storytellers and community members contributed to the making of Never Alone. You'll explore awe-inspiring environments, perform heroic deeds and meet legendary characters from Iñupiaq stories — all narrated by a master storyteller in the spoken Iñupiaq language. Features Reimagined for mobile -- Never Alone: Ki Edition includes every level and all the excitement of the original game enjoyed by millions of PC and console players around the world. We’ve updated the game for mobile devices, adding brand-new touch controls, menus and hints along with optimized graphics and AI that bring the beauty of Never Alone’s ethereal, arctic environments to phones and tablets. Play as both Nuna and Fox — switch between the two companions at any time as you rely on the unique skills of each character to succeed in your quest. Nuna can climb ladders and ropes, move heavy obstacles, and throw her bola at targets to solve puzzles. Fox can fit through small areas that Nuna can't reach, scramble up walls, and jump to great heights. Explore the harsh world of the Arctic — run under, through, and atop the unstable structures of an abandoned coastal village. Explore the eerily quiet treetops of a mysterious, frozen forest. Brave the fierce winds of the eternal blizzard. Only with the aid of Helping Spirits will Nuna and Fox have any chance of survival in a land where survival seems impossible. Unlock fascinating video insights — Elders, storytellers, and other members of the Alaska Native community share stories and wisdom about their culture, values and the amazing Arctic world encountered by players in over 30 minutes of interviews. Customizable controls — Adjust the sensitivity or select an alternate layout for the game’s onscreen controls. For those who prefer a physical controller, the game also supports MFi devices. Support for 17 languages — Chinese (Simplified), Danish, Dutch, English, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Portuguese (Brazil), Russian, Spanish (European/Latin America) and Swedish. Information Seller:E-Line Media Genre:Adventure, Family Release:Jun 02, 2016 Updated:Jul 09, 2021 Version:1.04 Size:638.0 MB TouchArcade Rating: User Rating: (7) Your Rating:unrated Compatibility:HD Universal Mince0 Well-Known Member Nov 18, 2015 164 0 16 #2 Mince0, Jun 2, 2016 Great pc game the story is so endearing, you follow the adventure of nuns and fox in a adapted version of a Inuit folklore/tale too stop the blizzard. Don't want too say anymore as its best when discovered. Some puzzles could be a little control annoying on the PCs keyboard but with a controller or touch i can imagine it being a lot better. mzinn Well-Known Member Jan 5, 2014 770 0 16 #3 mzinn, Jun 2, 2016 Looks really nice! metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #4 metalcasket, Jun 2, 2016 Last edited: Jun 2, 2016 So is everyone pretending one of the best releases on iOS since Brothers doesn't exist? Candykiller Well-Known Member Patreon Bronze Dec 15, 2010 1,418 0 36 Illustrator/Designer United Kingdom http://www.candykiller.com #5 Candykiller, Jun 2, 2016 Wow, this has released early. It was advertised as a June 23rd release. I've just played a little bit to try it out so far and it's beautiful. Looking forward to playing later tonight. Derprozess Well-Known Member Aug 18, 2012 279 0 16 Engineer #6 Derprozess, Jun 2, 2016 Hi, your 4star ratting is for PC version or for the iOS port? Also can you please explain where the iOS version lost a star, if it's the case? I'll love to purchase this, I'll wait a bit more for some game impressions by reacher people than myself though touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #7 touchy85, Jun 2, 2016 Subscribe to the TouchArcade YouTube channel I've played this on PC last year and I loved it, one of the most charming and lovely action platformers I've ever played. It's going to take 3 - 4 hours to beat it. If your even remotely interested in buying it, just do it. But there are a few things to consider: there are some stutters on my iPad Air 2, when I played it on PC I struggled a bit with the controls and the touchscreen is not going to help. If you're going to play this on the iPhone 5s you're probably going to have problems with some puzzles, cause they're zoomed out that much that you might have problems seeing what you're doing. It's not at all game breaking for me though. June 23rd is the Android release date btw. Dankrio Well-Known Member Patreon Silver Jun 3, 2014 1,740 13 38 #8 Dankrio, Jun 2, 2016 And some people say that premium games are dead. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #9 AppUnwrapper, Jun 2, 2016 Last edited: Jun 2, 2016 Played a bit. I really like it so far, even though I'm not a big fan of platformers. The joystick feels a bit weird, though. Like I have to pull it too far to get it to work. And I wish the buttons didn't cover so much of the screen, but not sure what else they could have done -- at least they're transparent. Beautiful game -- reminds me of Last Inua (one of the few platformers I've completed), but perhaps more forgiving. So far, there seems to be a lot of checkpoints, so dying hasn't been too much of an issue yet. Here's some video I made: Subscribe to the TouchArcade YouTube channel One thing I'm not sure about is how often it saves. I'm a little afraid to take a break in middle of a chase scene and have to restart the whole level when I come back to it later. Anyone know? Edit: I managed to complete that section, so still not sure how often it saves. But the joystick feels really wonky during moments where timing is critical. I kept getting caught by the guy chasing me because I couldn't get Nuna to speed up even when I was pulling the joystick all the way to the right. Feels like it could use a bit of work. Still doable, though. Edit 2: Just noticed there's joystick settings. Will play around with them and see how it goes. rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #10 rezn, Jun 2, 2016 I loved the PC version. I actually bought it on Steam just a couple months back when it was 10 or 20% off. It's filled with emotion and beautiful cutscenes that just doesn't come around often. So I bought this version mainly to support the Devs. Hopefully an update will fix the button issues some users are having too. ThusSprachSpach Member Jun 2, 2016 6 0 0 #11 ThusSprachSpach, Jun 2, 2016 Dev here Hey guys - I work on the team behind the game. Thanks for checking it out and for all the kind words! Regarding the autosave system: the game has many checkpoints per level, so you don't have to worry about losing progress and having to go back to the beginning of the level if you close the app. Regarding the controls: There is an alternative control scheme you can select as well as adjustable sensitivity settings in the Options menu if you want to tweak how the controls feel. We found that the default settings worked the best for most new players but there are a lot of different preferences even on our team. I hope you all enjoy the game and please send any questions or feedback our way to support [at] neveralonegame [dot] com. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #12 AppUnwrapper, Jun 2, 2016 Thanks for clearing that up! And yep, found the alternate button scheme, which I prefer. Also trying the joystick on highest sensitivity to see if it helps. Mince0 Well-Known Member Nov 18, 2015 164 0 16 #13 Mince0, Jun 2, 2016 For the pc but I don't think it will change because I loved the story so a little bias here. The lost star was for the style of some puzzle once used can't really explain it nothing bad just frustrating (pickup item/move to location and throw style). TBH I put the rating up just so people know it's a good game. Defiantly recommend it even if your a little interested or curious about the Inuit people. The pic version also had a dlc with a new standalone tale which I hope will come to iOS if it's successful Derprozess Well-Known Member Aug 18, 2012 279 0 16 Engineer #14 Derprozess, Jun 2, 2016 Thanks for clarifying all these things, much appreciated metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #15 metalcasket, Jun 2, 2016 I'm not having any problems with the controls, but I must be going crazy... Is there any difference between the default and alternate controls? ThusSprachSpach Member Jun 2, 2016 6 0 0 #16 ThusSprachSpach, Jun 3, 2016 The difference has to do with the button layout on the right side: you won't see it until you unlock the bola in the "Nuna's Village" level. The sensitivity settings affect the left thumb control in either control layout. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #17 metalcasket, Jun 3, 2016 Thanks for the clarification...and of course, great to have you with us on TA. Candykiller Well-Known Member Patreon Bronze Dec 15, 2010 1,418 0 36 Illustrator/Designer United Kingdom http://www.candykiller.com #18 Candykiller, Jun 3, 2016 If you use Chapter Select to replay a previous chapter, do you lose all your progress from that point onwards? When I tap on a previous chapter it says "Are you sure? Unsaved progress will be lost." MrAlbum Well-Known Member Feb 8, 2012 247 0 0 Student Alaska #19 MrAlbum, Jun 3, 2016 I'm biased, but this game is awesome! This game connected me with a culture I had drifted away from. I'm part Inupiat, and my home town is on Alaska's North Slope. I moved to southern Alaska years ago and haven't been back since. This game helped me remember the good things about life up there, and reminded me of the values our culture has. I remember in the days leading up to a seasonal performance of traditional Inupiat dances right before Christmas (this was Elementary school, I forget which grade), I showed my mom the dances we had practiced. She then showed me several tips to Inupiat dancing that our teachers didn't tell us, probably because we were just kids. I used my mom's tips during the performance, and I stood out from everyone on stage. Afterwards, an elder came up to me and said "Aariigaa, you were a good dancer up there!" I still remember those tips, though I've forgotten the dance steps. I remember when a whale would be successfully hunted, the whole village would come out to celebrate and share the meat, giving first to the elders and then everyone else. I remember seeing the blanket toss, though I wasn't old enough to try it myself. I remember that 4th of July sucked for fireworks because the sun would still be up at midnight, and New Year's Eve would outclass most every fireworks show I had seen; you would almost be right under them, and they would light up the pitch black night for what looked like a mile. I remember walking along the tundra, spotting the various lichens and moss that are plentiful there. The wild berries are abundant there, low-bush cranberry and salmonberries being the most plentiful if I remember right. The wildlife would explode in summer, including the bugs. It wouldn't matter how much bug spray you used, how much you ran, or how much wind there was, the mosquitos were a menace that you either tolerated or retreated indoors to deal with. I remember the snow forts we would make underneath an outdoor patio my parents had built. We would dig under there in the snow, bring a big industrial electric light under there to keep us warm, and just hang out for about an hour. I remember fussing with my parents because I wanted to go outside without snow pants; it would take half-an-hour sometimes to get all the winter gear on so we could play outside for more than 15 minutes. I remember trying to walk our dogs, and getting dragged over the icy roads by them as they ran off after some other dog or person on the street, hanging for dear life to their leashes. I remember going out on the tundra to hunt ducks and geese with the family. The big runner sleds were pulled by snow machines (dog mushing is more common in Interior Alaska). I remember blinking, and seeing my brother hanging on for dear life to the sled before the next bump knocked him off. It was a half-hour before we finally got my other brother driving the snow machine to stop, realize what had happened, and go back for him. The brother who had fallen off was fine; I also fell off the sled on the return trip, and was also fine. It was uniquely spooky seeing my family shrink to a dot along the horizon for a bit. XD I remember my dad telling all sorts of stories about life on the North Slope. One neat story was that he had been goaded into hunting caribou all by himself by some of the other villagers; he had just moved to the village and hadn't figured out how to hunt the caribou yet. He was also white (he married my mom, who is half Inupiat), so he was very new to hunting on the Tundra. He figured he could just drive his snow machine up to the caribou, chase them, and shoot them while he was driving a snow machine. In the middle of winter. With very little natural light. Using the headlight on the snow machine to navigate. BY HIMSELF. Needless to say, it didn't go well. He started chasing the caribou herd, raised his rifle to try to fire, hit a bump, the gun went one way, the snow machine roared onward, its throttle stuck fully open, and he fell another way. He got back up, and stared helplessly as the snow machine's headlight sped into the distance. Imagine an empty room at midnight with a black-painted ceiling and white floors, and you might be able to understand what the terrain looked like. Then, a miracle happened: the snow machine's headlight started to turn around. Apparently, one of the snow machine's struts had broken, and caused the default steering position to be slightly turned. Eventually, the snow machine came back around, and my dad was able to catch it and get it back under control. He always ends these stories with "And then I died." The takeaway from these recollections is that the nostalgia is strong for me with this game. It's the kind of pride people from, say, New York or Boston sometimes get whenever a TV show or movie films in their city: seeing those familiar elements and knowing that everyone else could also see them through this work of art gives a warm, fuzzy feeling, especially when they get the depiction right. I can say with confidence that this game, at least on the cultural side, is legit. Nothing about this game is false; as a matter of fact, the changes they made to the original tale are because that falls within the Inupiat storytelling tradition. You can see this in the game's ending, where the original storyteller was honored and remembered. I might end up shilling this game on the forums, because it worked so well at being a celebration of the Inupiat and life above the Arctic Circle. As a result, the place in my heart it holds is far more meaningful than every single great game on iOS. Hearthstone? A fun distraction, no more. Furdemption? A cleverly-designed puzzle game, but no more. Superbrothers: Sword and Sworcery? Atmospheric and artistic, but it doesn't touch the heart as well as this game does. Infinity Blade? Cryptic bullshit with repetitive combat that looks pretty. Titan Quest? A grinder for progressively better loot with an Ancient Greek Mythology flavoring. Fallen London? Great world-building, zero core narrative threads. Clearly, I'm biased. In any case, I'd rank this game an easy 5 stars out of 5. Sure, it's got technical problems, but that's the only drawback. It's just... full of heart, and executes its cultural mission statement of conveying exactly what the Inupiat are all about really well. Make of my homegrown fanboi bias whatever you will. Sincerely, Mr. Album wml Active Member Jul 4, 2009 43 0 0 #20 wml, Jun 3, 2016 Plays great using my MFI controller (nimbus) Runs great on my iPad Pro 12.9 Really enjoying this meant to get this for PC but glad to have it on my iPad instead (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Great pc game the story is so endearing, you follow the adventure of nuns and fox in a adapted version of a Inuit folklore/tale too stop the blizzard. Don't want too say anymore as its best when discovered. Some puzzles could be a little control annoying on the PCs keyboard but with a controller or touch i can imagine it being a lot better.
Wow, this has released early. It was advertised as a June 23rd release. I've just played a little bit to try it out so far and it's beautiful. Looking forward to playing later tonight.
Hi, your 4star ratting is for PC version or for the iOS port? Also can you please explain where the iOS version lost a star, if it's the case? I'll love to purchase this, I'll wait a bit more for some game impressions by reacher people than myself though
Subscribe to the TouchArcade YouTube channel I've played this on PC last year and I loved it, one of the most charming and lovely action platformers I've ever played. It's going to take 3 - 4 hours to beat it. If your even remotely interested in buying it, just do it. But there are a few things to consider: there are some stutters on my iPad Air 2, when I played it on PC I struggled a bit with the controls and the touchscreen is not going to help. If you're going to play this on the iPhone 5s you're probably going to have problems with some puzzles, cause they're zoomed out that much that you might have problems seeing what you're doing. It's not at all game breaking for me though. June 23rd is the Android release date btw.
Played a bit. I really like it so far, even though I'm not a big fan of platformers. The joystick feels a bit weird, though. Like I have to pull it too far to get it to work. And I wish the buttons didn't cover so much of the screen, but not sure what else they could have done -- at least they're transparent. Beautiful game -- reminds me of Last Inua (one of the few platformers I've completed), but perhaps more forgiving. So far, there seems to be a lot of checkpoints, so dying hasn't been too much of an issue yet. Here's some video I made: Subscribe to the TouchArcade YouTube channel One thing I'm not sure about is how often it saves. I'm a little afraid to take a break in middle of a chase scene and have to restart the whole level when I come back to it later. Anyone know? Edit: I managed to complete that section, so still not sure how often it saves. But the joystick feels really wonky during moments where timing is critical. I kept getting caught by the guy chasing me because I couldn't get Nuna to speed up even when I was pulling the joystick all the way to the right. Feels like it could use a bit of work. Still doable, though. Edit 2: Just noticed there's joystick settings. Will play around with them and see how it goes.
I loved the PC version. I actually bought it on Steam just a couple months back when it was 10 or 20% off. It's filled with emotion and beautiful cutscenes that just doesn't come around often. So I bought this version mainly to support the Devs. Hopefully an update will fix the button issues some users are having too.
Dev here Hey guys - I work on the team behind the game. Thanks for checking it out and for all the kind words! Regarding the autosave system: the game has many checkpoints per level, so you don't have to worry about losing progress and having to go back to the beginning of the level if you close the app. Regarding the controls: There is an alternative control scheme you can select as well as adjustable sensitivity settings in the Options menu if you want to tweak how the controls feel. We found that the default settings worked the best for most new players but there are a lot of different preferences even on our team. I hope you all enjoy the game and please send any questions or feedback our way to support [at] neveralonegame [dot] com.
Thanks for clearing that up! And yep, found the alternate button scheme, which I prefer. Also trying the joystick on highest sensitivity to see if it helps.
For the pc but I don't think it will change because I loved the story so a little bias here. The lost star was for the style of some puzzle once used can't really explain it nothing bad just frustrating (pickup item/move to location and throw style). TBH I put the rating up just so people know it's a good game. Defiantly recommend it even if your a little interested or curious about the Inuit people. The pic version also had a dlc with a new standalone tale which I hope will come to iOS if it's successful
I'm not having any problems with the controls, but I must be going crazy... Is there any difference between the default and alternate controls?
The difference has to do with the button layout on the right side: you won't see it until you unlock the bola in the "Nuna's Village" level. The sensitivity settings affect the left thumb control in either control layout.
If you use Chapter Select to replay a previous chapter, do you lose all your progress from that point onwards? When I tap on a previous chapter it says "Are you sure? Unsaved progress will be lost."
I'm biased, but this game is awesome! This game connected me with a culture I had drifted away from. I'm part Inupiat, and my home town is on Alaska's North Slope. I moved to southern Alaska years ago and haven't been back since. This game helped me remember the good things about life up there, and reminded me of the values our culture has. I remember in the days leading up to a seasonal performance of traditional Inupiat dances right before Christmas (this was Elementary school, I forget which grade), I showed my mom the dances we had practiced. She then showed me several tips to Inupiat dancing that our teachers didn't tell us, probably because we were just kids. I used my mom's tips during the performance, and I stood out from everyone on stage. Afterwards, an elder came up to me and said "Aariigaa, you were a good dancer up there!" I still remember those tips, though I've forgotten the dance steps. I remember when a whale would be successfully hunted, the whole village would come out to celebrate and share the meat, giving first to the elders and then everyone else. I remember seeing the blanket toss, though I wasn't old enough to try it myself. I remember that 4th of July sucked for fireworks because the sun would still be up at midnight, and New Year's Eve would outclass most every fireworks show I had seen; you would almost be right under them, and they would light up the pitch black night for what looked like a mile. I remember walking along the tundra, spotting the various lichens and moss that are plentiful there. The wild berries are abundant there, low-bush cranberry and salmonberries being the most plentiful if I remember right. The wildlife would explode in summer, including the bugs. It wouldn't matter how much bug spray you used, how much you ran, or how much wind there was, the mosquitos were a menace that you either tolerated or retreated indoors to deal with. I remember the snow forts we would make underneath an outdoor patio my parents had built. We would dig under there in the snow, bring a big industrial electric light under there to keep us warm, and just hang out for about an hour. I remember fussing with my parents because I wanted to go outside without snow pants; it would take half-an-hour sometimes to get all the winter gear on so we could play outside for more than 15 minutes. I remember trying to walk our dogs, and getting dragged over the icy roads by them as they ran off after some other dog or person on the street, hanging for dear life to their leashes. I remember going out on the tundra to hunt ducks and geese with the family. The big runner sleds were pulled by snow machines (dog mushing is more common in Interior Alaska). I remember blinking, and seeing my brother hanging on for dear life to the sled before the next bump knocked him off. It was a half-hour before we finally got my other brother driving the snow machine to stop, realize what had happened, and go back for him. The brother who had fallen off was fine; I also fell off the sled on the return trip, and was also fine. It was uniquely spooky seeing my family shrink to a dot along the horizon for a bit. XD I remember my dad telling all sorts of stories about life on the North Slope. One neat story was that he had been goaded into hunting caribou all by himself by some of the other villagers; he had just moved to the village and hadn't figured out how to hunt the caribou yet. He was also white (he married my mom, who is half Inupiat), so he was very new to hunting on the Tundra. He figured he could just drive his snow machine up to the caribou, chase them, and shoot them while he was driving a snow machine. In the middle of winter. With very little natural light. Using the headlight on the snow machine to navigate. BY HIMSELF. Needless to say, it didn't go well. He started chasing the caribou herd, raised his rifle to try to fire, hit a bump, the gun went one way, the snow machine roared onward, its throttle stuck fully open, and he fell another way. He got back up, and stared helplessly as the snow machine's headlight sped into the distance. Imagine an empty room at midnight with a black-painted ceiling and white floors, and you might be able to understand what the terrain looked like. Then, a miracle happened: the snow machine's headlight started to turn around. Apparently, one of the snow machine's struts had broken, and caused the default steering position to be slightly turned. Eventually, the snow machine came back around, and my dad was able to catch it and get it back under control. He always ends these stories with "And then I died." The takeaway from these recollections is that the nostalgia is strong for me with this game. It's the kind of pride people from, say, New York or Boston sometimes get whenever a TV show or movie films in their city: seeing those familiar elements and knowing that everyone else could also see them through this work of art gives a warm, fuzzy feeling, especially when they get the depiction right. I can say with confidence that this game, at least on the cultural side, is legit. Nothing about this game is false; as a matter of fact, the changes they made to the original tale are because that falls within the Inupiat storytelling tradition. You can see this in the game's ending, where the original storyteller was honored and remembered. I might end up shilling this game on the forums, because it worked so well at being a celebration of the Inupiat and life above the Arctic Circle. As a result, the place in my heart it holds is far more meaningful than every single great game on iOS. Hearthstone? A fun distraction, no more. Furdemption? A cleverly-designed puzzle game, but no more. Superbrothers: Sword and Sworcery? Atmospheric and artistic, but it doesn't touch the heart as well as this game does. Infinity Blade? Cryptic bullshit with repetitive combat that looks pretty. Titan Quest? A grinder for progressively better loot with an Ancient Greek Mythology flavoring. Fallen London? Great world-building, zero core narrative threads. Clearly, I'm biased. In any case, I'd rank this game an easy 5 stars out of 5. Sure, it's got technical problems, but that's the only drawback. It's just... full of heart, and executes its cultural mission statement of conveying exactly what the Inupiat are all about really well. Make of my homegrown fanboi bias whatever you will. Sincerely, Mr. Album
Plays great using my MFI controller (nimbus) Runs great on my iPad Pro 12.9 Really enjoying this meant to get this for PC but glad to have it on my iPad instead