The Steel Police seem to be about reflection, but that is only a feature on one type of unit, The Judge. It's more about doing some nasty stuff at the cost of one toughness to your HQ, like launching the net or placing an executioner over a tile. There are also interesting units like the Pacifier which net and then can be replaced. It's a very interesting army, definitely worth getting to add more value to the game.
That's not called rhyming. It's referred to as a homonym. Meaning two words sound the same, but are spelled differently.
Hi, I just bought the game. And I was wondering what expansions bring the most complexity to the game. Ps: I only have two dollars in app store credit but would still love to here your opinion on any expansions.
Being fairly rusty at the game I couldn't hope to answer BUT, I think one way to help refine the search for the rest of the folk here, what is your preferred playing style? Do you want something that lets you go all aggro, do you want to be able to sit back while all of the other players pick each other off, or are you looking for an army that lets you pull all sorts of playfield manipulation?
If you're willing to wait, the armies go on sale fairly regularly. Then you could get two armies for that $2! (plus tax?) Though the best deal is all 5 additional armies for $4 when on sale. That said, without knowing more here are probably the armies most different from the starting four: 1) Vegas: By far the most different. Has the fewest units, and so instead relies on overtaking opponent's units to use in battle. Requires a very different strategy both playing as and against. 2) Steel Police: Can exchange HQ health for special abilities, mainly being able to net any character at any time (which is a lot of fun 3) Smart: While playing as Smart movement is the name of the game. Moving your units and even HQ to mix up your opponent. I really like New York, but they are mainly about fire power and not really all that different strategy-wise. And while Neojungle is quite different with its Motherland ability allowing module buffs to affect many units, I don't like them so much so didn't list them
Nice, I think I usually play more offensive and I'm still kinda experimenting so I think I'll hold on to my money for a sale. Thanks!
Just want to give two big thumbs up to Big Daddy's for this great game. Here we all love board games a lot and since I got an ipad a few months ago, I've been buying some board games on it. Stumble into a few articles on the internet mentioning this game. It's currently my most play game. Even my two sons, who are 6 and 8 years old, love the game. I ended up buying, at full price, all the armies to encourange Big Daddy for their great work on this game. I wonder since the Steel police are out if there are more plans down the road for this game in updates, etc ?
Im still learning this game by playing the computer at "quick" games, and I didnt realize the app came with more than 1 army? LOL, really a big learning curve here, but at least the ability to play the computer helps. So I should test out all the armies against the computer before playing multiplayer then?
That's where I still am with this game. Not a bad idea to get a feel for each of the armies. Not only to learn how to play them but then to have an idea what an opponent could do to you with them.
I don't really get into multiplayer but this looks cool. Can anyone tell me if the single player experience is deep enough to warrant purchasing? Is the AI decent enough? What games does it compare to, if any?
Just a question about the 3 new armies being released shortly, does anyone know if they are a pack or individual purchases? You may prefer the puzzle version, there no real campaign in either - standard hex is is an offline skirmish variant and puzzle is set objectives with situations laid out. Like any game with AI you learn how it plays, but it gives a decent challenge. To get a taste of what it is you should try the lite version.
This game rules!!! I really enjoy playing as and against all the factions. I've bagged all the extra armies, and so far just playing over and over against the AI in 4 player custom, hard difficulty is a must. Really wondering if the game is getting any further expansions or support, whether IAP or other - it's really quite addictive. Maybe some are a bit odd, but my wishlist for improvements or for a sequel : -Customizable board size (and more varied graphics for background) -A larger board could accommodate 5 factions! -More varied music or some speech sounds or more animations/ effects. -We have random team selection, what about an option to have random units etc so you'd get dealt an HQ and then a mix from all armies. -A campaign of some kind. -An extra hard difficulty level -More factions and new units for existing factions please - - Just more of everything!
3 new factions are incoming though an exact time frame hasn't been announced of which I'm aware. Pockettactics.com/2013/06/06/bringing-hexy-back-first-look-at-the-new-neuroshima-hex-armies/
I too think a random selection of units would be fun BUT get that a lot of this game's careful balancing probably relies on each faction's current unit mix. If there were a way to do this that didn't break the game, I too think it would be fun to REALLY mix it up.
Yeah, it'd have to be Crazy Mode or something if truly random, you might get lumped with hardly any units. I guess it would be interesting that way and an insane challenge.
Bought as part of the recent BDC sale, along with Caylus and Eclipse. Yet to even open those games as my attention has been divided between NH and Zork (I'm in an IF retro mood). I absolutely *love* NH thus far in (4-player AI - although waiting for my friend to return from holiday to play 2-player MP. It is, after all, a 2-player game at heart). Took me 30 minutes to decipher and get to grips with NH (gameplay, not strategy - that's going to take *much* longer). Although attempting to play as Hegemony straight after Borgo, almost caused me to hurl my iPad in disgust across the lake in Victoria Park! I *love* the fact that one can play in 15 minutes and still get a great deal of thinking done. NH concentrates on tactical play, not having to remember a million and one bits of different information. 2 quibbles: the actual tile icons are initially confusing, but light years from Race for the Galaxy WTFness. Turning piles prior to placement is a major PITA. Any chance of adding directional arrows to click 'n' twist? In terms of pure gameplay, this is Ascension good (I've only recently been playing with the expansions in Ascension) in so many ways.
I'm going to have to disagree with this being Ascension good. I've been playing Ascension since it came out and it only gets better and better. NH is amazing, don't get me wrong, but I do get tired of the game after a couple of months that I need a break. Of course the same happens with me with most games: Carcassone, Nightfall, Hero Academy, etc etc. Ascension is the only game I've played continuously since it's release....to me it's like in a whole other level BUT...with that said, NH is still an amazing game to play. I own the live game and I love it b/c you can play in one board and against each other. Just a great great game.