Universal Neuroshima Hex (by Portal Games)

Discussion in 'iPhone and iPad Games' started by VeganTnT, Sep 17, 2010.

  1. andsoitgoes

    andsoitgoes Well-Known Member

    I think in the future all devs should have a setting inside to "log" these types of events to then email it off. I know it's a bit hokey to do, but man when I've had to use it with bug testing, every response from the developers has been "this is great info!"

    Otherwise it's just so tough to get someone to go through all that work. We're just lazy ;)
     
  2. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
    4,491
    3
    0
    Freelance Entertainment Analyst
    Orlando, FL
    Carcassonne actually has one built in. When it crashes it asks if you would like to send the crash log when you relaunch.


    Also, While playing as New York I'm noticing that the Push Back ability of the Pusher unit is only working once instead of once per turn like it should be
     
  3. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
    2,556
    0
    0
    Sydney
    You know what? I hate myself (not literally). I (again...) made a mistake not to fully read your response... So I sent an email with all the logs to the dev without any explanations... WTF??? I make these types of mistakes EVERYWHERE! Killed me a few times in tests already @^$#%#&
     
  4. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
    377
    0
    0
    Software Developer
    Poland
    Don't worry and thanks for the reports :)

    Carcassonne really has something that allows you to send crash logs from the app? I wasn't aware that's possible without using iTunes. Need to check this one out.
     
  5. andsoitgoes

    andsoitgoes Well-Known Member

    Jump desktop, for example, has a toggle to turn it on and whenever it crashes, you can send your logs via email.

    The same would go with carcassonne. I presume it's the same info as you'd get via iTunes. It is THE way to do it :)
     
  6. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
    377
    0
    0
    Software Developer
    Poland
    I found this yesterday: hoptoadapp.com. Looks like we will use it :)
     
  7. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
    387
    0
    0
    Online multiplayer out/on its way or no?
     
  8. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
    377
    0
    0
    Software Developer
    Poland
  9. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Wonderful! Please, please, say that it's asynchronous ;)
     
  10. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
    387
    0
    0
    Well I bought the game training up on the CPU now, definately excited for multiplayer tho :)
     
  11. Serian

    Serian Well-Known Member

    Nov 26, 2010
    582
    0
    0
    I realize this doesn't go here, but I just started Puzzle and really like what I see so far! Great tutorial and manual. I'm looking forward to the full game and I bought the IAP too. I hope asynchronous mp is coming soon!

    Is there a variant with 3 - 4 players?
     
  12. jones2929

    jones2929 Well-Known Member

    Jun 24, 2010
    70
    1
    8
    Los Angeles
    Just wanted to reiterate how awesome this game is for the iPhone. Carcassonne and Neurohima Hex are really in a class of their own.
     
  13. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    Heck yeah! Go into Custom Game in the full game and you can setup any kind of game you want up to 4 players (each player being human or one of 3 difficulty levels of AI). You can hand pick each faction to be used or let some be randomized if you want a surprise.
     
  14. countermind

    countermind Member

    Oct 14, 2009
    5
    0
    0
    Best game on the App Store. Hands down.
     
  15. owltopclip02

    owltopclip02 New Member

    May 29, 2011
    1
    0
    0
    Neuroshima Hex + Lite - v1.3 (2 new armies IAP, Game Center, Universal)

    Hi,

    I just want to try this one. Never been play this game. :)
     
  16. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
    1,405
    0
    0
    California
    +1

    Wholeheartedly agree. This game is a very nice board game. I already bought the actual board game with carcassone so I might get this one too eventually
     
  17. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
    377
    0
    0
    Software Developer
    Poland
    Thanks for the kind comments, guys :)

    Answering the multiplayer question - our plan is to make it asynchronous (of course, playing synchronously will also be possible if you don't disconnect). Because NS Hex is a complicated game it will get our battle-tested multiplayer service solution after Army of Frogs (our new game, coming this month, hopefully :) ). We need to see what our server can and can not handle, what are we missing and what needs to be fixed and then add it to NS Hex.
     
  18. Just want to say to other players like me who maybe was a bit put off by trying the Lite version and finding the rules to be a bit too complicated. Try the Puzzle version of the game. It servers as a really great introduction to most of the aspects of the game, without the need to figure out the whole game at once.
     
  19. andsoitgoes

    andsoitgoes Well-Known Member

    I'd agree only if you add Ticket to Ride onto that ;)

    The AI in NH is actually quite amazing IMO. I'm impressed to see it do some stuff that just TICKS ME OFF. I want to slap the computer most of the time, I get so mad ;) That's saying something! :)
     
  20. eflin

    eflin Well-Known Member

    Mar 24, 2011
    454
    0
    0
    First of all, love this game and love the update. I've been playing it a ton since the update. That said, I do have some comments etc based on my play time.

    1) This isn't an issue with the app, but the original game. Is it just me or are the new armies WAY better than the original 4? New York in particular seems really good. I'm surprised they didn't update or tweak the original armies to balance things out a little. For example switch out some of the old armies tiles with new ones using the new mechanics. It's silly that only new york has the shotgun and rocket launches etc. I get each army should have it's own flavor but they don't seem balanced as is in my opinion

    2) I really would like to see some small improvement to the AI. Most of the time it is solid but a lot of the time it does some really stupid stuff that'd be easy to fix. For example, I think a hard computer should always be moving tiles that have the move ability if it would be a better spot for them. I occasionally see them rotate them but that's it (and even then not always in the smartest manner. I also think they tend to throw out a lot of the special tiles. I don't think they should ever be throwing out grenades and snipers etc. Very few players i know ever throw it out (except in very rare cases). It's just some small simple things that wouldn't take a lot of programming to update. I understand updating the AI a ton would realy slow things down but i still think some effort should be made to continuaaly tweak and optimize it in obvious places.

    3) the new update crashes a lot in random places. It always remebers where i was and reloads just fine... but it is a little annoying and seems to randomly occur.

    Thanks again for the great update and I can't wait for the 2 remaining extra armies! Keep up the great work!
     

Share This Page