Universal Neuroshima Hex (by Portal Games)

Discussion in 'iPhone and iPad Games' started by VeganTnT, Sep 17, 2010.

  1. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Just run it in the middle of work -- place. I am not sure if it were 1.1.0 or not as there is not version number anywhere to be found. I just can find a list of units with descriptions under "Armies" entry which, irrc, isn't there at the first place. I guess I am running 1.1 now.
     
  2. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    THE GAMEBOARD IS IN RETINA DISPLAY!

    They didn't put that in the discription. :confused:
    It's nice. You can really see the artwork now. It's much better.
     
  3. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Yes, confirmed!

    Dang! They should have put this up for those RD-addicts, to generate some more sales. :D
     
  4. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    Here's the long version copied from their new in game news section:

    News

    Version 1.1 "Built for comfort"

    Added features:

    easily accessible in-game Unit information panel
    in-game Undo button
    in-game access to Manual
    visualization of disabled/netted units
    visualization of modules taken over by The Outpost's Scoper
    support for multitasking and fast-switching
    screen does not go dark when the battle is on
    posting your score on Facebook
    twitting your score on Twitter
    'AI thinking…' message shown in the corresponding AI's color
    News and Version Info view added (accessible from menu)
    many new tweaks in AI and UI areas
    Fixed bugs:

    game used to crash when entering the menu just after battle was started
    AI used to use Battle instant tile on the final turn, which is against the rules
    AI used to discard one of its last two tiles (or its last tile) when it didn't really have to
    AI's logic preventing valuable units from being discarded used to stop working after reusing the game
    AI used to start battle when it was only loosing points on it
    better usage of special units like Moloch's The Clown, Borgo's Net Fighter and The Hegemony's Transport by AI
    better usage of Net Fighters by AI
    better usage of instant Move tiles by AI when playing The Outpost (it doesn't do unnecessary moves any more)
    AI discards Battle instant tiles more often when playing or keeping them is a poor choice
    Version 1.01 - "Less features, more fixes"

    Added feature:

    Accept/Cancel buttons appear before starting the Battle after filling up the board

    Fixed bugs:

    pushing disabled tile
    AI hang-ups
    crash when using two Medic tiles
    some units were not attacking during battle
    Scoper was not following the rules (now AI plays better with The Outpost)
    AI was loosing the game in few trivial scenarios
    sometimes the last Battle did not happen
    'Battle' text didn't appear in few cases
    problems with editing player's name on the iPad
    bad number of tiles left in to play if some were left in hand
     
  5. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    Software Developer
    Poland
    OMG, guys, you're doing such a great job by posting on this forum faster than we can :D
    As for the Retina - board game and tiles are in Retina resolution, everything else will come in the next update.
     
  6. Drakeer Melkhor

    Drakeer Melkhor Well-Known Member

    Aug 28, 2010
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    Freelance
    Spain
    Amazing update. Now it's really easy to learn it, I hope web reviewers update theirs reviews now.

    But, the last step is online multiplayer guys!!! hint hint!
     
  7. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    I never even realized because I've been waiting all this time for this update, but does the game not have any stat tracking?
     
  8. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    Well, we hope we made you lifes easier with this update :)

    @medianotzu, not in this version, sorry.
     
  9. VeganTnT

    VeganTnT Moderator
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    Jul 19, 2008
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    Orlando, FL
    I just want to say thank you for the very detailed changelog that is now on the menu screen under the News button.

    It's nice to be able to see all the changes and fixes done to the game
     
  10. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    #310 BigDaddysCreations, Nov 24, 2010
    Last edited: Nov 24, 2010
    @VeganTnT we try to keep you guys as well informed as we can :)

    If someone who still hesitates about downloading NS Hex reads this, then here's a still hot, fresh, extremely new trailer video for the 1.10 update. It shows some of the new improvements in a more 'dramatic' way :)



    More info on our website: http://www.neuroshimahex.com/623/version-1-10-built-for-comfort-is-out/
     
  11. Mythbuster

    Mythbuster Well-Known Member

    Nov 19, 2008
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    In the middle of nowhere
    Still no iPad support ... :(
     
  12. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    But it will come. And it will be awesome :)
     
  13. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Nice, so that means stats will come in the future. ;)

    Anyway, this update was a huge step up. The game looks great and it's so much easier to learn now.
     
  14. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    World, now Belgium
    Ipad support plsssss
     
  15. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    We're working on iPad support right now :)
     
  16. sweet gonna try to play this one now. Before I was one confused hombre. Now with in game help it should be much more enjoyable experience.
     
  17. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Orlando, FL
    Any chance the visualization on the netted/disabled units can be changed? I'd love to see an actual white net shown over the effected unit. It could slowly fade out and then slowly reappear so that the user can clearly see the unit but also see that it has been disabled from a unit casting a net on it.

    Just a thought
     
  18. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    Poland
    @VeganTnT, it didn't make much sense, we triend it. The main problem was you want to see what the netted unit skills and attacks are and with that net you simply can't. Even with fade in/out animation this would be a problem, because you'd have to wait for it to fade out to actually see something.
     
  19. Tommi654

    Tommi654 Well-Known Member

    Aug 2, 2009
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    Showing disabled units is one of the things that make the game easier.
    When playing multiplayer it will only favor players who don't look closely at the board.

    Please don't add other requested things like showing the changed initiative of a unit. When you can see everything that influences a unit it makes the game less challenging, lowers the needed skill and raises the role of luck.

    Otherwise it's a great update. especially the stronger AI kicks ass
     
  20. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    Great you like it, Tommi! As for now we're not going to add any new icons or stuff like that which would show the modified initiative. For the next month we're strictly dedicated to work on HiRez graphics and iPad supprot.
     

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