I guess you are talking about the AI. We are not using any super sophisticated system tbh not even a behaviour tree. Each opponent has a bunch of parameters to configure the aggressiveness and some thresholds for supporting, attacking, defending and using gear. The AI currently has no clue about the whole situation on the playing field, because its just not necessary atm. With a lot of nodes on the playing field the information can be overwhelming for an human, but not for the AI. It also cannot go wrong in cutting connections or connecting nodes, so it has a big advantage already. Actually its mainly limiting the AI so that players have a chance to beat it, especially when there is more than one AI on the field. The appsize is actually smaller already, check what the appsize is on your phone, not what testflight/appstore tells you. Should be already around 140mb uncompressed. Download size is even smaller. Nonethless we will be able to shrink the size as Pepe already mentioned.[/QUOTE] Thanks a lot for your great feedback!
Yes, translated from Spanish . Thanks for the response, it's nice to see how other people creates the AI for specific situations. Cool, good job then!
Cool! We got also quite positive feedback over twitter and from our testers. The next beta build will include that feature.
Yes, we are hoping to release in second week of may. Beta 3 is coming up very soon as well with a lot of decent changes .
promising idea about monetization I happened to read an article about this game that was focused on an unusual approach to game monetization. I also remembered that there is a thread about the game here so I decided to check it out here. Can't wait to check how it will work out once the game is released. At least, it's definitely something new: not a common f2p, not a premium game - something in-between. Keep it up devs! Waiting for the release!
Beta 3 is Live! This will be the last Beta before release. Release is currently planned for 10th of May, but it might get delayed for a week or two. We'll keep you updated! Changelist: added parts of the tutorial added right/left-hand mode in settings. Default is now right-hand mode where the gear is on the right side. added quality settings to settings menu -> switching off removes antialiasing as well as shadows. Good for older/slower devices all buttons now have tweens and glows added version number in settings screen arrows of system navigation now working as intended clicking a locked planet now gives proper feedback pause and speed buttons are larger now AI is now waiting until all nodes have landed, player can react as soon as his node are on the ground conquer screen now shows up when the nodes conquered are also landed on the surface drawing connections now use the correct shader invalid connections get colored red while drawing them sound settings were broken, they are fixed now several possible crash fixes a lot of small bug fixes 50 levels are now in the game and most of the existing ones have been rebalanced, only 30 are accessible in the beta camera shake on explosions is working again all terrains are bigger now, no borders should be visible on zooming out reduced starting gear balancing tweaks for almost all levels removed tutorial gear for all levels past tutorial to make them harder added paid mode, where all iap and advertisement is gone when spending a certain amount of iap or watching ads, also balancing changes intro reworked, added tap icon for the intro all gear booster/debuff and upgrade icons have been reworked gear tooltip has been reworked completely, its bigger and does not close automatically, darker background the transition of changing a planet system was broken, its now working properly added swipe gesture in planet selection added "elite" planets, which are harder to beat but always give legendary gear rewards gear icons now have proper rarity colors shop button is now in planet selection and was removed from gear selection added anti cheat plugin added cheat protection to save file (will be activated in final version) otherwise savegame would have been resetted added waiting panel to shop added receipt verification, jailbreak devices should now have a harder time making purchases reworked some colors of the terrains fixed incorrect scaling of boosters icons in playing panel AI was using gear, even though its was not introduced to the player, this has been fixed Missing features, which will be added before release: a better tutorial and more and improved dialogs icloud save and google play cloud save some achievement for google play and game center a better intro reducing the size of the ios binary feedback button rating app button some AI improvements
As we are close to the finish line, we're adding the last things and polishing some rough edges. Our beta program is still running - if you want to play before anybody else, visit our page www.neowars.net and sign up on the mailing list. Thanks to our beta testers, we were able to improve many things because of your feedback. And we are very happy that everybody enjoys the game so far And thanks to Toucharcade for putting us on the frontpage, that helped us tremendously We've also managed to put together a small presskit. http://neowars.net/press/ We are also looking for people who do let's plays with mobile games. If you do or happen to know somebody, please tell us. And we have new things to show : We implemented many google play features,and also cloud save A dialogue system that we use for a brief tutorial and short flavor text. Don't worry, although we have iaps, we don't do a clicktunnel tutorial After some people didn't find it ,we moved the shop button to the level selection screen. GEAR deck's content can be viewed by tap and hold. Some new levels from the game Now back to work, many things still to do ..
Have put some effort into making lots of icon variations for our game : After some asking around, we arrived at this selection. Which one would you choose?
Just wanted to let you know that the beta signups are closed now. The offical release date is the 18th of May for iOS and Android. Steam will follow later, if we earn some money with the game. You can still sign up if you want to get a notification for the release. Stay tuned!
Wow, this looks pretty cool! I love RTS games. Is the Beta still open? Thanks in advance for a reply!
Hey, beta has ended, as we are very close to actually submitting the game to the stores. Thanks to everybody who participated in playing For the people who signed up just a little bit to late - we'll let you all know when the game is out. It's only a matter of days now - and that's a ridiculous thought when you worked for so long on a game And we got a final icon :
We are happy to say that we just submitted NeoWars to the Stores. We've put the official release date to the 18th now. Let's keep fingers crossed everything gets through
Great to hear that Good news for you, it's going to be free. Like described, we have some fairly priced IAPs in the game, possiblity to get things by watching ads, and the best thing of it all, after you've invested a certain amount through IAPs ( or time through watching ads ) the game will convert into an paid version. ( What we call Free2Paid ) Of course you could do an IAP and watch an ad right away to unlock that mode
We are live in the iOS App store! Sorry it took a little longer as we were implementing GameCenter and Cloudsave for your convenience! iOS App Store Link