iPad neoDefense (By duetBlock)

Discussion in 'iPhone and iPad Games' started by duetBlock, Aug 30, 2017.

  1. MRB_

    MRB_ Active Member

    Oct 5, 2017
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    Meanwhile I think you‘re right :(
     
  2. Rob G

    Rob G Active Member

    May 1, 2009
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    I have emailed the creator of this great game and am pleased to say the update is still being made according to him, and could be launched any time soon.

    That’s all I know. So yeah hope it’s true.
     
  3. DaveMApplegate

    DaveMApplegate Well-Known Member

    Woo! I thought it was going to become like GeoDefense for a minute.
     
  4. MrKanister

    MrKanister Well-Known Member

    Aug 5, 2017
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    Germany
    super awesome game! Played it only recently and enjoyed it a lot! (we also develop a TD game ;D)
     
  5. MRB_

    MRB_ Active Member

    Oct 5, 2017
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    That’s good news! :)
     
  6. Rob G

    Rob G Active Member

    May 1, 2009
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    Yeah I’m guessing he’s not the fastest with the programming
    .
     
  7. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
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    I've been playing Beta Level 16 for hours...I've tried every tower combination...I don't think it's possible to beat this level.

    Any advice?
     
  8. globalist

    globalist Well-Known Member

    Jan 11, 2010
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    #308 globalist, May 13, 2018
    Last edited: May 13, 2018
    OK so I've played the first 2 levels of Lite and can't say this is as good as Geodefense. What irks me is the uneven difficulty within a level, where the majority of the waves are super easy, and then suddenly there comes the last or second-to-last wave and it's relatively insane. I don't mean it's too difficult. It just feels unfun to be bored for the majority of the level only to be hit with this ramp-up of difficulty. I don't remember this being the case in GD or GD Swarm?

    Am I the only one thinking this needs some balancing?
     
  9. MRB_

    MRB_ Active Member

    Oct 5, 2017
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    https://youtu.be/jGpJG_oLdDI ;)
     
  10. MRB_

    MRB_ Active Member

    Oct 5, 2017
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    I didn’t have ans problems with the first 2 levels, I never died...
    Also there’s no lite version of neodefense.

    Do you talk about binarydefense? Yes, this is very unbalanced, I also don’t like that.
     
  11. globalist

    globalist Well-Known Member

    Jan 11, 2010
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    I'm talking about Neodefense of which there definitely is a lite version (or I'd be pissed for paying money for this). And I'm not dying on those levels. They're just not fun.
     
  12. MRB_

    MRB_ Active Member

    Oct 5, 2017
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    Hm ok.

    I don’t understand why it should be too difficult then. What makes this game interesting are not the first 2 levels. See it (and the following 3 or 4 ones) as an intro or tutorial.
     
  13. RogerSimon

    RogerSimon Active Member

    Oct 10, 2017
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    Aspiring Indie Game Dev
    San Francisco
    When was the last time they updated this game?
     
  14. Rob G

    Rob G Active Member

    May 1, 2009
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    I don’t think the update is coming anymore. Too bad, was a fun game.
     
  15. King Mustard

    King Mustard Member

    Aug 5, 2009
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    Is it possible to lock the direction of the laser tower, like you can (could :() in geoDefense?
     
  16. Son of Anarchy

    Son of Anarchy Well-Known Member

    Oct 5, 2015
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    Male
    Shadow Runner
    Australia
    New update, new levels, me happy.
     
    MRB_ and sebgo like this.
  17. MRB_

    MRB_ Active Member

    Oct 5, 2017
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    Yeah, Update :)

    Epsilon level 8 makes me crazy already after 4 tries. Don‘t know which tactic I should try, no tower seems useful to me for this level...
     
  18. Rob G

    Rob G Active Member

    May 1, 2009
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    Yes very happy. What is the power of the new tower in Epsilon?
     
  19. MRB_

    MRB_ Active Member

    Oct 5, 2017
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    It „boosts“ the cannon tower.
    Tricky to handle.

    I think it‘s annoying, that the cannon towers in range of the new tower don‘t shot at all, when they are not boosted. Why can‘t they shoot normal and start boost attack when fully loaded?

    Much of the new levels seem to be more and more try and error than planning a strategy.
     
  20. Rob G

    Rob G Active Member

    May 1, 2009
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    I’m having a hard time just finishing the first. The strategy seems to put some cannons near the exit for extra fire power and then build the cannon enhancer with some more cannons around it.

    But the upgrading of the cannons around the enhancer needs to be very delicate. If you upgrade too much then the cannons cannot be charged enough.

    Would love some insight into the algorithm of charging etc
     

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