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Discussion in 'iPhone and iPad Games' started by duetBlock, Aug 30, 2017.
Meanwhile I think youre right
I have emailed the creator of this great game and am pleased to say the update is still being made according to him, and could be launched any time soon.
Thats all I know. So yeah hope its true.
Woo! I thought it was going to become like GeoDefense for a minute.
super awesome game! Played it only recently and enjoyed it a lot! (we also develop a TD game ;D)
Thats good news!
Yeah Im guessing hes not the fastest with the programming
I've been playing Beta Level 16 for hours...I've tried every tower combination...I don't think it's possible to beat this level.
OK so I've played the first 2 levels of Lite and can't say this is as good as Geodefense. What irks me is the uneven difficulty within a level, where the majority of the waves are super easy, and then suddenly there comes the last or second-to-last wave and it's relatively insane. I don't mean it's too difficult. It just feels unfun to be bored for the majority of the level only to be hit with this ramp-up of difficulty. I don't remember this being the case in GD or GD Swarm?
Am I the only one thinking this needs some balancing?
I didnt have ans problems with the first 2 levels, I never died...
Also theres no lite version of neodefense.
Do you talk about binarydefense? Yes, this is very unbalanced, I also dont like that.
I'm talking about Neodefense of which there definitely is a lite version (or I'd be pissed for paying money for this). And I'm not dying on those levels. They're just not fun.
I don’t understand why it should be too difficult then. What makes this game interesting are not the first 2 levels. See it (and the following 3 or 4 ones) as an intro or tutorial.
When was the last time they updated this game?
I don’t think the update is coming anymore. Too bad, was a fun game.
Is it possible to lock the direction of the laser tower, like you can (could ) in geoDefense?
New update, new levels, me happy.
Epsilon level 8 makes me crazy already after 4 tries. Don‘t know which tactic I should try, no tower seems useful to me for this level...
Yes very happy. What is the power of the new tower in Epsilon?
It „boosts“ the cannon tower.
Tricky to handle.
I think it‘s annoying, that the cannon towers in range of the new tower don‘t shot at all, when they are not boosted. Why can‘t they shoot normal and start boost attack when fully loaded?
Much of the new levels seem to be more and more try and error than planning a strategy.
I’m having a hard time just finishing the first. The strategy seems to put some cannons near the exit for extra fire power and then build the cannon enhancer with some more cannons around it.
But the upgrading of the cannons around the enhancer needs to be very delicate. If you upgrade too much then the cannons cannot be charged enough.
Would love some insight into the algorithm of charging etc