Hey, folks. Got a kinda weird question, maybe. I'm trying to find a good way to describe what we're doing in one sentence. The long version is that we're making something I'd consider a "real game" - not just a time-killer, monetizing skinner box - but something that appeals to folks who love *games*. Stuff with strategy. With mastery. With competition. With genuine social interaction. If you're in the sort of 18-40ish bracket, and you grew up playing console & PC games - the kinds of games you grew up with. Stuff like old school Command & Conquer, or RPGs or shooters. Some folks describe them as "core" games, but as a term, that's a bit too jargony for most people to understand. I keep thinking of these as "real" games, but that's also not a distinction the general population is going to understand. Stuff that's like "awesome" or "quality" or "amazing" - these things are too general & don't really mean anything. Can you think of a specific term for this kind of experience? How it's different than the worst parts of modern mobile gaming? Looking for either a single word or a very short turn of phrase. What I've got now is, "Real games for busy people". The idea is that we're trying to deliver the things that you care about from old-school *style* games, but in a way that is super accessible and really short, so that anyone can jump in and make meaningful progress in really short bursts of time. Any help would be greatly appreciated! Thanks!