I think you're quite right mate, it's difficult to judge until it's on the screen. I take shots of games that look amazing and upload them, they never look nearly as good.
Are we still 100% sure that older devices (1st and 3G) > 3GS + 4G? july 2007: 1st iphone (not even sold in many other countries, including european countries) july 2008: iphone 3G (finally introduced also in europe) July 2009: 3GS july 2010: Iphone 4 As you see, newer generations (3gs and 4) have been out for nearly as long as older gens. Beside this, as for many other hi-tech products, adoption is smaller in the introduction phase (1st gen iphone) and increases significantly at later stages, so 3GS and 4 should have sold more by now. I think we are close to make it almost even, and the fact that EA latest games support only 3gs and 4 kind of confirms it. Anyways, possessors of older devices should not pretend to keep the industry in slo-mo. I believe it is in my rights to fully utilize my 3gs after more than year, without having to worry about others who keep 2-3 years old devices. I paid for more power and should be able to take advantage of it. At this point, possessors of older devices should accept the fact that they can surely keep their iphones, running only simple apps and games.
Correction of a few points: Iron Monkey Studios have made both the NFS games for iDevice so far. On console, Criterion Games, the developers of the Burnout series are making this game as their first NFS game. It is based on a new engine with elements from Burnout Paradise called Chameleon. Thirdly, I personally don't care how good or bad the graphics are so long as it has decent gameplay. That being said, these cars definitely have shadows and the screenshot looks great on my iPhone screen - it doesn't have that glossy Gameloft feel, but I prefer games without it. And I've never seen Iron Monkey Studios make an ugly game - Mirror's Edge looks very good in particular. An engine can evolve over time, and new features can be added. All in all I'd say the game is shaping up well, and I personally look forward to playing it.
EA could do better, if we, as iOS owners were willing to provide them with a little incentive. It seems almost a foregone conclusion at this point that Need For Speed Hot Pursuit will debut on the Appstore for 4.99. Well, the last two Need For Speed games both sold originally for 9.99. People continue to expect way too much here from a series of $5 games. EA is a major multi-platform/console developer. They are way too busy pumping out games for every system on the market to devote a significant amount of time to polishing a $5 game. They can either dedicate their resources towards polishing console games that will retail for 59.99 a piece and hopefully sell a million or more copies, or they can waste their resources trying to perfect a bunch of $5 mobile games. It's the point of dimishing returns, my friends. Get used to it. If this looks worst then the last Need For Speed, that would be because it will only cost you half as much to purchase it. Again though, you get what you pay for. Especially from major developers like EA.
I'm quite sure you do... Anyways, with all these game that upcoming this Holidays season, I don't think I'll stay with any cash for a long...
hmmm might pick this one up when it comes out tried out the xbox demo and I'm glad nfs is back to its roots where you can chase down people as a cop or be racing in a sexy exotic car. I hope the screenshots dont lie lol