Namco's Tekken 6 is confirmed !!!!!! Here Is The Interview!

Discussion in 'Upcoming iOS Games' started by italodance, Oct 6, 2009.

  1. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    Namco's Jon Kromrey Sees Longevity, Acquisitions For New iPhone Group

    Pac-Man and Tekken publisher Namco confirmed with us that *Apple* vet Jonathan Kromrey would be heading up its new iPhone-centric games division, but didn't reveal many details about his new role.

    So with the company formally announcing Kromrey's gig as GM of Apple (NSDQ: AAPL) Games at Namco Networks, we took the opportunity to ask him about how the iPhone platform fits into the overall gaming landscape, whether the Apple Games team would be making any acquisitions, and whether we'll see a Tekken game for the iPhone any time soon:

    Tameka Kee: Some execs have said that the iPhone could have a bigger impact on the gaming industry than the Wii, and Namco is at least the second major game company to launch a dedicated iPhone division within the past month. But how much of this is just hype? How viable is the iPhone as a gaming platform in the long run?

    Kromrey: I see a lot of longevity in the iPhone platform for a few key reasons. First, developing games using Cocoa and Xcode [two Apple-centric programming languages] facilitates more cross-platform content creation; it's easier for Namco to take one game and port it to the iPhone, than to four or five different mobile devices. So, we're able to effectively maximize our IP and fan base across different business units. That goes for smaller developers as well.

    So when will Tekken fans like me see an iPhone app?or are their specific kinds of games that lend themselves to cross-platform development?

    It's not about the genre, per se, it's about being able to get the game mechanics right. If we can take Tekken and make it really fun to play on the iPhone, then we will. We do have a back catalog of Japanese games that we're working on, as well as some new IP?but no matter the game, what's most important is that the player feels this real sense of immersion, of tangibility?so that they're no longer playing a game on the device, they're in the poker room or at the fighting tournament.

    How big is the Apple Games team? Are you guys on a separate P&L?and if so, do you plan on adding to the headcount (and the library) through acquisitions?

    We're part of Namco Networks, which is a wholly-owned subsidiary and sister group to Namco Bandai Games America. Namco invested in an iPhone-specific team?not just me?I brought a group of people with me from Apple. But we are evaluating partnerships with other developers. Teams that combine the passion for developing great games with ideas for how to harness the iPhone platform?as well as provide gaming experiences beyond what we already have?are gold mines. We'd definitely be willing to bring them into the Namco family.

    Indie developer ngmoco recently rolled out an iPhone games network, which allows third-party developers to leverage its existing base of players (and goodwill). Do you foresee your division doing something similar?

    I can't say that we're specifically launching the same thing, but creating a platform for other developers that want to stay independent is something that we're very interested in doing as well.

    Companies like MobilityWare say they're clearing $10,000 in monthly ad revenue from their iPhone games. Is that the kind of opportunity Namco would want to pursue?

    We have no plans to launch any ad-supported games?because we think that the playing experience is best when its undiluted by interruptions. That said, the plan is to have games that are satisfying for players no matter the price point. So the person that wants an hour-long game to fill in the idle time while they're waiting for the train can pay 99-cents; the person that wants unlockable features, micro-transactions and a longer storyline can pay $4.99; and the full-on, flashy, big experience is a $9.99 opportunity.

    So how will you compete with the free apps?especially ones that rocket to the top of the App Store charts?

    It comes back to the quality of the gameplay. We're trying to launch games with feature sets that take full advantage of the capabilities of each Apple device. So we're adding Facebook Connect support, multi-player and VoIP support where its applicable; we're also upgrading our backlog of already-released games to support the new OS3 capabilities. The only challenge we really have is how to be able to successfully put out as many games as we have in our heads.



    souce: washington post newspaper

    http://www.washingtonpost.com/wp-dyn/content/article/2009/08/03/AR2009080301034.html
     
  2. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    as i read(although i just scanned...too long,LOL)
    no confirmation was said about tekken 6
    correct if i'm wrong 'coz i don't want to get excited for nothing :D
     
  3. CommanderData

    CommanderData Well-Known Member
    Patreon Indie

    There's certainly *no confirmation* there. Just a vague handwaving when pressed about Tekken that if they felt that it could be done well and playable, they'd do it... oh and by the way we have a big catalog of games from Japan we are really working on...

    This means nothing more than one guy being put on the spot about a specific game during an interview. :)
     
  4. Valaris

    Valaris Well-Known Member

    May 22, 2009
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    Wow, good job on getting my hopes up for nothing.
     
  5. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    tekken would be a hard work for them,their best choice is to wait for the iControlPad....if it will ever happen,hahahaha
     
  6. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    what about this: www.youtube.com/watch?v=b4ZYJDvAlgA
     
  7. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    the video quality is poor,i can't judge if it is true,
    it could be an edited video playing on his iPhone,i don't know
    but it is more false to me,
     
  8. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    #8 nodoctors, Oct 6, 2009
    Last edited: Oct 6, 2009
    lmfao how new to the internet do you have to be to fall for such a horrible video like this? and there wasn't ANY confirmation in that interview. in fact, it's worse than a confirmation. he said they might work on one if they can get the mechanics down, but they're already working on a backlog of japanese games and a new ip.

    this gets my vote for most disappointing thread of the day. can we get a mod to change the thread title to "namco interview" or something?
     
  9. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    agree sure yes u right! i just wanted to say that is possible! no doubt!
     
  10. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    ok italodance you're "talo",hahahah
    just google it if you want,hhahaha
     
  11. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    So no Tekken confirmed...


    Time to lock this thread them ;)
     
  12. arta

    arta Well-Known Member

    Feb 14, 2009
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    Gameloft's "Nekket" will beat them to it first.
     
  13. italodance

    italodance Well-Known Member

    Aug 19, 2009
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  14. kleskus

    kleskus Well-Known Member

    Apr 26, 2009
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    Tekken on iPhone... Auch! I really love this game. Dark Ressurection for PSP was really nice. I hope they decide and make this game for iPhone. I'll be definitly buy this, evan for 9.99$.
     
  15. K7A7O7S

    K7A7O7S Well-Known Member

    Apr 12, 2009
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    Full time something...
    St Louis, MO USA
    Tho, I did not catch anything confirming Tekken on the iphone, this is still some pretty exciting news. I would love to see Tekken (or any good fighting game for that matter) on the iphone.
     
  16. arta

    arta Well-Known Member

    Feb 14, 2009
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    How would the controls be though? You won't need a jump button like Blades of Fury cause you hold back to block in Tekken, but what with the two punck and kick buttons? Take away one apiece to leave only one punch and kick button? Leave all four on the screen?

    For reference:

     
  17. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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  18. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    there's a confirmation said

    they confirmed about the possibility of Tekken for iPhone,hahahahahah

    italodance,you now have some point,

    change the title to "Tekken For iPhone Possibility Confirmation!!!".hahahahha
     
  19. CaseyLay

    CaseyLay Well-Known Member

    Jul 13, 2009
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    #19 CaseyLay, Oct 7, 2009
    Last edited: Oct 7, 2009
    tl;dr. But still, that owns! Can't wait to see what it looks like.
     
  20. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    ...they're not working on a tekken. i can't tell if you're doing this on purpose with the tl;dr or if you're seriously that lazy and couldn't read a single post in this thread that has pointed out how there is no confirmation(which is essentially every post in the thread).
     

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