Good god, everything is perfect until I hit the game, then I cried myself to sleep because I died too much
doesn't say anything about the game's components just that i suck at games ._. i should really play more ios games
Ah yeah, I was confused as to whether it was a positive comment about how challenging it is or something else. It wasn't clear to me as to what you meant.
I think challenge is a relative thing. If you're good at this type of game you will probably find it an adequate challenge. If you're not so good like myself (and apparently knighthalo123), it might be a bit intimidating. Now I'll admit I've only played it for a bit so far because (a) my battery was dying and (b) I had to go back to work, but I died once in a fairly short period of time, which might have been okay but felt embarrassing to me (why was I ashamed if I was alone? Who knows...) It's been long enough since I've played the first one I don't know how to compare them difficulty-wise, but I think I'm going to struggle through this one even on normal, and that's okay. It's a good kind of struggle.
Yes, the difficulty is part of the first one. I would play a lot of similar games and under normal circumstances I breeze through a similar iOS game. I would consider it a format that I can play relatively well and find a lot of the games simply too easy. This is not making it easy on me though. It is definitely a challenge. The good kind of challenge of course. Far more interesting than a lot of similar types and I think very few people (even those that are good at the format) will have a different opinion to yours. The challenge, I think anyway, is an integral part of the experience. It is a post apocalyptic world full of zombies after all.
I already have a bit of a challenge on "Normal". I will personally pat anyone on the back if they can beat the game on "Nightmare"
Good god, nightmare is aptly named. Maybe they should add a princess mode, where zombies party and guns make zombies cool ._. Lol Jk seriously make a difficulty for nub players, like maybe specific monsters are excluded or something
Touche. Guess it wouldn't be very sporting if all the zombies just laid down and die again for us, would it?
Well, it'd be sporting of them because at least we'd die less. Just wouldn't be very challenging. I wasn't being sarcastic at any time, just to be safe. I do actually think your assessment is very correct in relation to a challenging type of game. And I understand what you're saying about challenging being a relative thing to the type of game you're used to. What I was attempting to say, without being specific about any game, is that even seasoned zombie shooter/survival game players (if there is such a thing) will welcome something that will be a challenge. Both types of players, those who don't play this format a lot and those that do, will not have an easy time. Which is a very refreshing change.
I didn't figure you were being sarcastic, which is why I just singled out your last statement with my comment. I won't say I'm the biggest zombie fan in the world, but I partake in a lot of zombie themed media and there's no question that the most interesting offerings are the ones where it seems like the good guys don't stand a chance. After I got hooked on the TV version of The Walking Dead I started reading the comic book, and I couldn't believe how many people got killed in that series. Sure makes for some interesting reading, though. So yeah, I think they've done a great job of setting a tone of utmost despair, which is what a situation like this should be like.
Remember, you're talking about a game that is in beta... version 1. We haven't even rolled out a single balance change yet By release, we intend to have the game enjoyable for anyone who likes this kind of game. Hard will stay hard though, don't worry. Those who crave that challenge will definitely find it Also remember this isn't meant to be an arcade stye game... we want people to experiment with different equipment, and THINK about what they're doing. I do think it'll take some adjustment for people who are used to just grabbing whatever gun they see and mindlessly blowing everything away. There are moments of that in NYZ2, but its not really what the game is about. For example on missions with allies you can keep them alive easier with the med kit (which heals your allies in co-op as well). If you're having trouble with hordes of crows, equip the uzi and blow them away (the perfect weapon for groups of weaker enemies). On defensive missions, try the Bear Traps and Proximity Mines to protect you and your allies. In a tight spot with not a lot of open space (like the apartment or hospital), equip an axe and riot shield, and go to work.
This is exactly what I was trying to say without using specifics on the game. A hugely positive thing is that it requires you to think and plan rather than just run and gun mindlessly around the place. Not to be confused with too difficult, just requires a bit of thought and rewards that.
I'm a huge fan of the zombie genre, and I can honestly say that this game is the best survival zombie game on iOS. It is that good. People are going to love this game. I've been waiting for a game like this on iOS for a while. Players have to remember that this is not easy and that is what NY zombies is all about. The odds are stacked against you and you have to try and find a way to survive and protect the survivors by using strategy, items.
They took nyz and made it better in every sense of the word. It doesn't really feel like I'm playing a beta that's how good it is