N.Y.Zombies 2 | Story, strategy, action, RPG elements, co-op and more

Discussion in 'Upcoming iOS Games' started by Foursaken_Media, May 11, 2012.

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  1. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    WOW! This is going to be EPIC.
     
  2. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    The plant looking enemy looks amazing. And the giant ones forearms are jacked. I really hope there's some huge bosses/battles. Also coop is gonna be amazing. Will the best teams be ranked on gamecenter. That will keep this game fresh. PLEASE ENABLE VOICE CHAT. also the control scheme looks perfect. I would or change them at all. Being able to backpedal is going to be huge.This is the most excited I've been about a iOS game. Thanks for vid guys.
     
  3. SuRfPiG

    SuRfPiG Well-Known Member

    Apr 23, 2011
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    Dont know if you remember me foursaken, but I was a huge fan of Bug Heroes. Got to say that the trailer looks awesome, cant wait to give the game a try when it comes out. Wish you all the best
     
  4. Kbcorwin

    Kbcorwin Well-Known Member

    Dec 5, 2010
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    God's buddy
    Seattle, Washington
    Just delayed watching the video until it A. Got dark outside B. I had found my nice headset C. I had played through the first ten levels of NYZ 1 on nightmare difficulty while waiting for the other pre requisites to be met. And then I watched the video. And hGOLY SHIET I was blown away! Looks amazing as always guys ;) can't wait :D
     
  5. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    What's the file size please ?
     
  6. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Thanks guys :) And thanks Jared for the front page article! :D

    http://toucharcade.com/2012/08/24/first-trailer-appears-for-n-y-zombies-2-sequel-to-foursaken-medias-2010-cult-hit/

    (for those who missed it).

    In regards to voice chat, its something we're working on, but are not sure if it will make it in for release. There's been some unforeseen issues regarding that... hopefully we can fix it up for release, or get it out in a relatively quick update. No promises on anything regarding VC though... but again, we ARE working on it.

    Not quite sure yet... We still have a lot of optimizing to do (compressing textures, etc), so its hard to get a legit idea right now. If I had to estimate though, I would say likely around the 200-300mb range - Don't quote me on that... that's just a really quick guess.
     
  7. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
    2,196
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    Service advisor for Honda
    NYC, New York. USA
    Even if the file size is 20gb I'll go buy a iPhone 32gb;) this game is going to be intense. Can't wait. Now I'm not coming back to this thread until release date. The suspense is killing me. Btw I watched the trailer 4 times already. Lol
     
  8. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
    2,196
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    Service advisor for Honda
    NYC, New York. USA
    Any idea on a release date???
     
  9. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Not quite sure yet... we're going to set a release date as soon as we are able, so you'll have no choice but to stay tuned to this thread to find out :p
     
  10. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    I'm really looking forward to playing this,I'll continue to support you guys.
     
  11. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    I agree! Foursaken Media are on my top 5 favorite iOS devs!!! :D
     
  12. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
    2,196
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    Service advisor for Honda
    NYC, New York. USA
    I was going thru withdrawals. I'm back;)
     
  13. paulm12

    paulm12 Well-Known Member

    Sep 13, 2009
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    school
    ummm Cali
    WOW! The trailer looks too damn great! Loving the whole "survival" horde thing. I wonder how the classes will work with co-op and everything. Graphics really look great. Hopefully there will be a lot of weapons ;)

    P.S. Is the Zombie Defense game that you guys are going to make going to be a spin off of N.Y. Zombies (Like BH:Quest was to BH) or will it be a totally new "franchise"? Or is that all classified for now:cool: ?
     
  14. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Thanks guys, it means a lot!

    Well, keep in mind there aren't "classes" per se... there are 3 different paths of skills (10 in each path) that unlock in sequential order with skill points, which you will earn by performing well in levels (there are also optional "side quests" that offer extra skill points, money, collectable journal pages, etc if you happen to need some extra help getting your guy up to par).

    The game only allow you to get so many skill points though, so you can never unlock everything in a single game. So you could choose to dabble a little bit in every skill path (but miss out on the later skills in each path), or specialize in one skill path, or however else you want to mix and match. Again, the paths (very generally), revolve around melee, shooting, and survival/tanking.

    You will use your single player character in co-op as well...
     
  15. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
    2,196
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    Service advisor for Honda
    NYC, New York. USA
    Sounds amazing. I love the depth your games have. Thanks for the update.
     
  16. paulm12

    paulm12 Well-Known Member

    Sep 13, 2009
    131
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    school
    ummm Cali
    Oh, I understand. That's better then classes; I hate having to choose from the start which "fraction" I want to play as (MAG, for example, made you do this), and then never be able to try anything different. This will probably be my number 1 game, seeing as the original was when it came out. I am simply blown away so far by the complexity/depth of this game, and will check every day now until it comes out :p
     
  17. kcur

    kcur Well-Known Member

    Feb 19, 2010
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    US
    Will we be able to customize our avatar to distinguish ourselves in coop? Or maybe even automatically having two different players have different colored shirts or something.
     
  18. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    We will have different player models, but there won't be any customization in at first... perhaps in an update though!

    Thanks :) Shouldn't be too much longer now!
     
  19. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    Woah, you can actually walk around! Cant wait.
     
  20. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Sweet! I love customization in games so that would be awesome!!! :D
     

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