I agree with you, this game got a noticable step down even from Nova 2 in some aspects. Still a great game anyway.
i bet doing it 15** x 12** or something like that with anti aliasing on, the game would be alot more beautiful then ipad2, would allow for the good effects and would still be in better resolution.
Here http://forum.gameloft.com/index.php/topic,50223.0.html is the thread for the iPad3 effects issue that Killercow starts at Gameloft's forum... Let's keep it up and hope that someone there will read it
I suspect you would get away with a slight mod like that as its not modding gameplay files (ammo limits, etc.) so the server wouldn't look to see if the graphics mode are matching the udid identifier (whether it is an iPad 2 or not). I think framerate and smoothness of the game will take a major hit. Plus the gpu will probaby still be pushing the retina pixels which would cause loading problems or crashes. I'm not saying don't do it, because it was very nice of you to volunteer to try it. Just be sure to back up first. Personally I do believe an update is being developed to sort the issue out.
Look at the leaderboards..less than a day from release and the hacking has already begun. Thanks gameloft.
I'm just going to keep repeating myself until someone answers. How is multiplayer performance on the iPad 1?
The multiplayer is probably super awesome but it's too bad it's laggy (for me). So laggy that it's unplayable.
Maybe. Have you ever looked in an app's files and coding? There are different settings files and texture files for each device. If I can figure out which is which, I can have iPad 2 effects and resolution, which I prefer to high res iPad 3. I successfully did this with dead space hd, but of course there were never any framerate issues to begin with. It's worth a try, when I get the chance. (prob this weekend) personally I think that GL will ignore us as they always do...but we can always hope.
Oh yes and I forgot to mention that when your done you can delete the duplicate textures and the high res retina textures and other particles that you aren't using to reduce the file size by probably a LOT. Remember, there are a bunch of duplicate textures and models that kick in depending on the device. Delete those and save space. (just back up)
On my iPhone 3GS I finished downloading it last night and I'm surprised it's really not that laggy on multiplayer and hardly any lag on campaign
Game Impressions Hi all, I am new here to toucharcade, but certainly not new to iOS gaming. After reading through the forum posts from ~ page 30 onward I did not see much being said on how the campaign plays on the iPod Touch 4G [8 g] other than mentioning lag. That being said, I hope that a more detailed impression of the game will help iPod Touch users make a decision about buying NOVA 3. My disclaimer: I don't know if the game improves much after the 3rd chapter because I deleted it at this point. The first chapter runs very smoothly without any lag. NOVA 3 accomplishes the nearly impossible on an iPod: ie glass shattering effects, enemy sniper laser trails, etc. Having completed the first chapter seamlessly I believed that the iPod could indeed handle the remainder of the game. Most of chapter 2 was a joy to play until the vehicle/rail sequence where it was impossible to control the gun turret. This is not an exaggeration: you cannot control the turret at all. I died multiple times because I had to rely completely on auto-aim assistance to kill enemy or blow up obstacles. Basically, expect to restart from the nearest check point if multiple enemies were not picked up by auto-aim. Much of the remainder of chapter 2 was unplayable as well: ie unable to access stationary turrets during the turret sequences, enemies did not die to standard gun fire (assault rifle, shotgun, sniper) I had to use the rocket and grenade launchers to kill regular enemy types. While chapter 3 initially appeared to play better than the end of the previous chapter, it had very noticeable lag. Ironically, fighting larger/stronger slow enemies was much better than fighting smaller/weaker "zerg rush" types. The reason being that lag caused frequent death and check point restarting when fighting said smaller enemies. At this point, the performance of NOVA 3 on the iPod became a such an issue that I decided to quit the game and delete it. With only 8 g, I can only play one game at a time anyway. In summary, I do not think Gameloft intended for NOVA 3 to run on the iPod Touch 4G. Miscellaneous: Three word summary: Not for iPod Story: Great. No complaints here. Design: Good. It is a mixture of Halo and Crysis. While not original, it certainly pays homage to both of its influences very well. It is truly eye candy for iOS. Controls: Improved response from the previous NOVA games, sensitivity adjustment, gyroscope and L-handed options available. Voice acting: Average. Final thought: I wish I had an iPad 3 to play this... Happy Gaming!
I think most people with 3.rd or 4.th gen iPhone and iPod Touches just wish they could play the game on something newer than what they have. Espechially in the multiplayer the difference should be massive.
god killercrow people are just dumb on the gameloft fourms, i just get mad reading some of the posts.... the ipad 3 is new yes i know its 4 gpu processors, but devs are struggling to get games to run in that resolution and its because there making the textures and models all 2048x1536 which the system cant handle (more ram faster processor apple just saying)... making the textures at 2048x1536 is the first step, once you get the textures made you gotta scale them down to 1024. scaling them down will not make them loose quality (unlike scaling up from a lower res to a higher res) and applying the scaled down textures to the models which should be at 2048 retina res will increase performance 10 fold and still look incredible. There is really no other way to get games to run smoother at this resolution, you gotta compensate. Graphically intensive games like this and galaxy on fire 2 hd are almost console quality they would benefit from this process... Alot of games on ps3/360 use this technique to squeeze out as much frames per second as possible on the older hardware. Carmack for instance on rage to get it running at 60 fps on ps3 they had to scale down the textures and he succeeded the game runs smooth as silk and everything looks great.