Love soosiz. However I am on the last world now and the fact there is no check points makes me want to rip my hair out.
idk i enjoy playing Soosiz on occasion. i mean if im bored its a pretty good go-to game. dled the Ch.1 Rolando for free, 1st Rolando app ive ever owned. its pretty fun actually..dunno if im g2 dl other chapters yet tho
because a name like that makes people want to know what kind of crap is on that thread so they go on it! it's basically a way to make more people vote
TouchFoo should contract you for short animated cutscenes between levels and worlds. I once had an idea for level load screens Soosiz would be walking along and meeting the little soosizs doing dumb stuff, like all 3 piled up on each other trying to reach the fruit in the tree and falling down.
Ha! Good idea with the little ones. The animation stuff of course would make much more sense if I actually would be able to handle animations. (Do print almost exclusively so would have to 'contract' another person myself.) However, there's no doubt that the character 'Soosiz' would profit a lot from displaying more personality in the form of different expressions/moods from time to time. The load-screens would be a good place to do just that. It barely loads tho.
your friend probably hates soosiz cause he is a wuss and cant face up to a challenge. it is a great game with new gravity dynamics.. highly polished.. and requires patience and platforming skills..
Even if Soosiz isn't your type of game, I'm not sure how anyone could hate it. Maybe I missed the part where someone explains exactly why they hate it? How old is he?
hes 13 and although he wont admit it, i think he hates it because he sucks at it and he hates being bad at games- especially worse than me! i think
I love the game. I'm not a fan of on-screen controls (which is why I've never bought any iPhone FPS), but Soosiz works well. Once you get the hang of 'bending' gravity (by using objects to bend your jump), it's a lot of fun. I do agree it could do with a lot more personalisation. It's never going to be a story driven game, but I do think animated intros do add some kind of purpose to even platformers.
Soosiz doesn't have the level of graphic refinement of Real Racing, Rolando or others, but it doesn't mean is a bad game or that I will delete anytime soon.