You should try Miss Claire Garden. Really good and challenging. And don't say something is garbage because you didn't like it.
They're garbage for the all same reasons that I didn't like them... poorly thought out mechanics, terrible level design, awkward dull pacing and poor controls. They are uninspired, look like an unstudied amature effort and suffer form outright poor design; ergo objectively bad. Not all games are good, regardless of who or how many enjoy them. I'd galdly break-down the mechanics piecemeal for each game, Mutant Mudds included, in another topic, as that style excercise greatly interests me. This platformer is however excellent and developers should study it, along with the classics, before starting their own projects. *I won't post new responses or further responses, it seems wasteful and off-topic, so... simply said comprehension will read it as both subjectively bad and objectively bad, which is quite clear. Granted however, I am honest outright with both criticism and praise; and for games which are only either subjectively or objectively bad, I will usually specify my thoughts. If viewed in the narrow spectrum of good/bad then... I too, like most, enjoy quite a few objectively bad titles, the right theming can do wonders, and I too, like most, dislike many objectively good games; I'm looking at you Calculords, flawed but good and try as I might just not my cup of tea in it's current form. **I can't help myself so... Robert Ebert hasn't made his own movie. It's an nonsense argument, again something I'd love to discuss in another topic as it hits on another subject which is of great interest to me.
And of course, you think that you are qualified to call them garbage. Have you ever made your own game? If it is yes, I would like to test it. I am sure it must be perfect due to your deep knowledge and analysis.
I like many iOS platformers because outside of the DS/3DS... the market is pretty dried up. Many single person indie studios do a fine job of entertaining me... and I can be honest, most of these studios don't produce Super Mario or Castlevania level of platformers... but it's much much better than nothing. I guess if I'm going to be fully honest, on 3DS... when I played the demo of this, I didn't think much of it. But after speed running in Mikey Shorts/Hooks and playing more unforgiving platformers I'm a lot more into this kind of platformer than I was back then.
It's a real shame that platformers are dead on major consoles, a real shame. Oddly enough, I'd say that I'm enjoying this as much as any of the older console classics, it wouldn't beat Mario, Metroid or the well-known classics but I'd couldn't rank it far behind; and just to note, it borrows heavily from these classics, Mario and Megaman most notably to my eye. I'd hazard to guess that it'd have been a hidden gem 20 years ago, of course, it seems to be one today. Also, I've just started a run of Bloo Kid, which has solid controls, but it hasn't impressed me to quite the same degree. The iOS style stage select is a turn-off for me.
Do you play PC games? There's a never ending flood of platformers. Mostly 2D, but also quite a few 3D platformers as well
I'm not really into pixel games, or platformers these days, not since the days of the great ghiana sisters, jet set willy, or shadow of the beast. Anyway I was pleasantly surprised by this title, so thanks for the reviews that convinced me to give it a try. I like the foreground / background aspect, although the controls are crying out for a real controller due to the precision that seems to be required.
The jet-pack removes the need for any precision, definitely abuse it. Also, you can adjust the control layout in the options; I found that bringing the entire layout closer to the edges of the screen and the buttons closer together was best fit, on an iPad. My question is, how do you unlock world 5? I've beaten every level, granny gave me the diamond speech and level 5-1 has the four studs filled in on its main door but I still can't access that level? Do I have to replay older levels and fill in the studs for every door or am I missing something?
Yes and no. Given an appreciation for game design and it's difficulties I'd say it's worth the price. Relative to the iOS market however, absolutly not. When $9.99 gets you Warhammer Quest, I'd say $2.99-4.99, depending on your spending habits.