Ahah starfox ! Even the space battles with that dodge roll button almost feels barrel roll-ish starfox style .. just in fps form. If only the ship was more flat and you some buddies flyin around with you. yeh I'm 33 so I feel the nostalgia as well ^_^
You kids have it good these days. My first computer was coal powered. Anyway, I tried this out very briefly on an original iPad Air. I’m only on the first tutorial planet but it seems to run pretty good so far. I really like the graphical style of this game. Along with Stellar Horizon and Galaxy on Fire 2 on iOS, No Mans Sky and Elite : Dangerous on PS4, Morphite is a worthy addition to my space/exploration type game list.
Well, if 43 is old, this ol' boy better cash in right now. # I've held off buying this game so far, only due to an expensive couple of weeks, but I won't last much longer (today, more than likely). Love the old-school polygon graphics. For some reason "Sentry" came to mind. Vastly different game but, ah, you "old" gamers will probably understand. #
I am playing with a madcatz mfi controller (the smaller of their two dual stick ones) and it plays fantastically, so far. I am not good at shooting games but I LOVED Metroid Prime a million years ago when I played it in university at its release and this has a similar feel to that game, in its exploration and pacing. I personally adore the graphical style too and sound, its rad.
I can't modify the compatibility notes unfortunately, because any device that can have iOS 9 installed can install Morphite whether it works or not. The one thing I can do is add it to the app's description, which is currently locked until the next update. So when the next update comes out I will add that for sure! Speaking of updates, anything you'd all want to see next? I'm starting to make a priority list. Obvious ones are more plants and animals, more side missions.
Request - when you are purchasing resources have it show how much you already own on the purchase screen. Bug - when using a nimbus mfi controller the sensitivity is sometimes way too low (halfway on both axis) until I max out the x and y axis. Then if I touch the screen to look around and go back to the controller the sensitivity corrects itself and is super sensitive until I set the sensitivity back down to halfway for both x and y.
Morphite (By Crescent Moon Games) - IOS/Android Gameplay In case you miss the gameplay video. Check out my own gameplay video of Morphite here Subscribe to the TouchArcade YouTube channel
There's something with the sensitivity sliders for sure. I tampered with them, quit the game and when I returned they were back to default (at least the second and third sliders).
I'd love to see more random space encounters and space minigames. Aside from increasing a bit the chances of these happening, I'd add more games: escape from pursuing ships inside an asteroid field (controlling acceleration as well as the ship), mine asteroids for resources, stumble upon an abandoned space structure and have to exit it before it collapses (like the millennium falcon exiting the death star ii in the return of the Jedi),... Things like that, all configured as random minigames that appear every now and then when traveling from planet to planet. This IMO would give a bit more presence to the space segment of the game.
There is a bug in the story missions. If you close the app while playing one and then load the last checkpoint, it can force you to repeat old dialogue with npcs that took place before the save.