Moon Drop by NimbleBit

Discussion in 'Upcoming iOS Games' started by eeenmachine, Jun 20, 2009.

  1. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Hoping to submit by the end of the week, so 2 weeks hopefully?
     
  2. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Moon Drop 1.0 has been submitted to Apple, cross your fingers everybody!

    New gameplay video with some added gameplay elements is currently processing.
     
  3. cjb43

    cjb43 Well-Known Member

    Jan 6, 2009
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    Excellent. Can't wait!
     
  4. Prab

    Prab Moderator
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    Dec 17, 2008
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    woohoooo~~~ Can't wait for this one to be released. Hopefully Apple wont take 2 weeks.
     
  5. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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  6. AaronAMV

    AaronAMV Well-Known Member

    Mar 23, 2009
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    Looks really fun, I can't wait for another NimbleBit game on my iTouch :D
     
  7. HerbertKornfeld

    HerbertKornfeld Well-Known Member

    Oct 13, 2008
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    #47 HerbertKornfeld, Jul 3, 2009
    Last edited: Jul 3, 2009
    Game looks great. I’m looking forward to this one.

    And I know that you said that multi-touch made it too easy, but perhaps you could add another element to the game that limits the amount of fuel that you could use. If that’s the case, the game would be more challenging, and using multi-touch would be a trade-off that the user could choose.

    Instead of changing something so fundamental to the game this late, though, perhaps this could be an alternate method of play. The current shipping method could be the default, but there could be a more difficult mode with finite fuel and maybe even a clock to race against. Perhaps this expert mode could even be “unlocked” by playing the default mode.

    And I love the little sayings that show up when you finish a wave. But I noticed that some of the sayings were repeating. You should create another thread on the forums here to solicit phrases that can be used in a future update. Or perhaps you could add a feature in the game where the users can add their own sayings directly in the game. Then, after filtering for profanity, these user-created sayings could be propagated to all of the other users. This, I think, would keep this feature interesting. As it’s implemented now, I think it would be cute until you start to see repeats over and over again.

    But like I said, I'm really looking forward to this one. This game, like all of your games, seems a perfect match for the iPhone — a very well done, fun, pick up and play, arcade-style game. And considering I might have stolen one or two of your other games when you weren’t looking (with your freebie promotions), I’ll definitely be throwing you a couple of pennies this time.
     
  8. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Looks great, will this game have a similar global leaderboard type thing as SkyBurger did? What about achievements (though I couldn't really think of many :p).
     
  9. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    A lot of great ideas! Many of the ideas you mention we have discussed or even tried out ourselves. We like to keep our games simple with a single "mode" so that the game is easy to comprehend and we can focus all our energy on a single fun style of gameplay. If we had to spend time balancing and polishing multiple "modes" for every one of our games, they would take much longer to develop and we would have to charge more which would probably not work out for the best business wise.

    There are close to a 100 sayings randomly chosen throughout the game, many contributed by fans in our chat room. This game can get very challenging and you really have to be quick to pull off monster scores!
     
  10. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    The game keeps local stats (best score and total score). The game allows you to tweet your score at the end of each game and has an in-game page displaying the latest scores tweeted worldwide (highlighting the highest recent score).

    No achievements, didn't think this type of game was well suited enough for them.
     
  11. HerbertKornfeld

    HerbertKornfeld Well-Known Member

    Oct 13, 2008
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    Where you see a problem, I see an opportunity! In app purchase perhaps? I guess that depends on if this turns out to be a hit, but I'd definitely pay a little more for something like this.
     
  12. dannys95

    dannys95 Well-Known Member

    Sep 29, 2008
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    Ian was kind enough to send me a ad-hoc build. :) | I've been playing this for the past couple days (between Rolando breaks) and it's really fun. Graphics are well done, the controls keep you in the game. They are challenging since they affect all pods but affect those closer to where you tapped. My highscore so far is 398. Comes with Twitter integration. Great game for $.99. Apple just has to approve it.
     

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