Universal Monument Valley - (by ustwo)

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 2, 2014.

  1. ustwogames

    ustwogames Well-Known Member

    Jan 31, 2013
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    Thanks for the feedback! We're hoping to get an update out with some bug fixes real soon.

    We're also working on new chapters already and I can confirm that these will delve further into the complexities of the world, challenging people who have finished the game whilst maintaining bespoke mechanics and art styles.

    We feel, like most of you guys do that MV is a very contained and measured experience and we wouldn't really want to alter that narrative in any way. We're trying to find an elegant solution to provide these chapters and surprise you.

    We also want to create a chapter based around everyones favourite accomplice, the "Pillar Bro", which incidentally was the name given by you guys the fans and not us internally... but we like it :)
     
  2. HansKaosu

    HansKaosu Well-Known Member

    Nov 19, 2013
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    Could you add some Achievements? :) Really love the game
     
  3. spooky23

    spooky23 Well-Known Member

    Jun 30, 2011
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    Hairs on back of neck, standing
     
  4. Yay, more Totem! :)
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Indeed!
     
  6. philodygmn

    philodygmn Well-Known Member

    Sep 29, 2012
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    #386 philodygmn, Apr 8, 2014
    Last edited: Apr 8, 2014
    You have both my trust and more of my money, already :)

    For those who missed, catch this wooden model:
    https://twitter.com/byandreas/status/452976967206588417

    How about a light bridges puzzle with a jewel as accomplice, and where the puzzle incorporates elements from multiple viewpoints together instead of just 1 screen/vantage point at a time? Could you do it with a live, rotating 3D landscape background for as you're swinging the camera around...? Or a bird who carries you between landings eventually to its nest at the top of the monument where the final switch is...? Maybe you harvest seeds from a plant on your way to feed it as enticement each time...? Just trying to think outside the box a bit, here, before Totem—er, Pillar Bro?—becomes a defining characteristic for a game with such broad potential...I'm sure you've got plenty of your own ideas, I'm just as eager to see more as I am more of Totem.
     
  7. farley

    farley Well-Known Member

    May 5, 2009
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    Just adding my two cents in here. Quite a few people here complaining about the number of levels, there being only ten.
    Did I have a problem with the number of levels? No.
    Well, no, not the number specifically, but rather the "linearness" of the levels.
    Ten levels woulda been fine, if there was more than one path to take through the levels. Or rather, to *attempt* to take.
    My problem was, once you figured out the moving parts, then there really was only one way to go. There were no false paths or dead ends to trip you up or to block your way. And in a puzzle-type game, this is what I like to see, personally.
    So if the dev is reading this, and is still taking on board ideas for updates and new ideas for more levels, then I for one would like to see a less-linear approach to the exit. I would like to find myself spending ten minutes trying to figure out how to get down a particular path A, only to find out after all that, that it was the wrong path, and that I should've gone down path B on the other side. Frustrating, but in a fun way.
    If that makes sense?
     
  8. EightRooks

    EightRooks Well-Known Member

    Jan 13, 2012
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    Not finished it yet - I've not been playing many games lately and I've been pacing myself on this one - but still loving it. Wholly agree it's frustratingly short and rather too easy, but it's still gorgeous (seriously impressed with the way the art style works and how well it performs on the lowly iTouch) and absolutely spellbinding stuff. It's interesting (to me at least!) to compare it to Tengami, which I hated and couldn't be bothered to finish - much better use of space here, no pointless (aesthetically or mechanically) open areas; much more imaginative, tactile and genuinely rewarding puzzles, even if they are pretty easy; and to UsTwo, guys, thank the Lord on high you made your protagonist move fast. I can't adequately express how relieved I was to see that - absolutely killed Tengami for me. And hell, while I'd certainly be happy to see add-on level packs (I'd even pay for some!) even if the core game was a little too easy, at least it wasn't teeth-grindingly obtuse.
     
  9. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    Mar 20, 2010
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    Great interview with the ustwo team HERE
     
  10. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    You just described the
    cube room in level 10
    really did not like it. I think you are after a much harder game...
     
  11. HansKaosu

    HansKaosu Well-Known Member

    Nov 19, 2013
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    Just beat this game. took me 73 minutes in 1 go.

    What an amazing game.. Wonderful ending <3

    Streamed the whole thing.
     
  12. september

    september Well-Known Member

    Sep 14, 2012
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    I generally ignore forum hype these days but this looks right up my alley and might very well be my first purchase for awhile. Please don't go freemium or ad supported somewhere down the line.
     
  13. GaZ-OiD

    GaZ-OiD Well-Known Member

    May 8, 2012
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    Great experience but it's to short and simple to call a game in my honest opinion.

    It is really just an experience/novelty to me although what is on offer is enjoyable and nicely done while it lasts :)

    I still think it's overpriced but if more difficult levels are added in a decent volume then it will become a great game and value for money

    Time to be flamed lol

    GaZ
     
  14. puckmaniac

    puckmaniac New Member

    May 22, 2013
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    Just wonderful.
    I love to pay for high quality products like this one. Thanks for all that amazing work.


    PS: scene VIII... wow!!
     
  15. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    Loving this!
     
  16. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    Just played level 6 with the totem and can only say WOW.
     
  17. soup

    soup Well-Known Member

    Feb 5, 2009
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    one thing that surprised me, is seeing as it so esher based(an homage to or whatever) i was surprised at the
    end with the birds
    that we never got this sort of effect

    Esher Pic
     
  18. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    Well, that's a different visual effect of Escher's than what they played off of. It's not like it was Escher the Game.
     
  19. soup

    soup Well-Known Member

    Feb 5, 2009
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    no true but the
    birds at the end, are very escheresque (was not the best pic to show that)
    , so was just surprised
     
  20. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    To me, the game seems inspired mostly by "Relativity," and a number of his pictures of buildings appear to be the architectural inspiration for a number of levels.
     

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