I really hope that you have to wait years, till you can afford to buy this game. Or try to skip one of your daily beers, and buy a quality premium game once in your lifetime. This game totally worth 4 bucks.
I recently bought FFX and X-2 HD for less than £30. Based on previous experience that's 100 hours of gameplay for just FFX. That's 30p per hour. And that isn't taking in to account X-2. As I said, I don't regret buying it, and I would recommend it to others (at the current price). But I can totally support someone who says they will not buy it at the current price - it is expensive for what you get, compared to other computer games.
Generally I work things out as if it lasts longer than it takes me to earn the money it's fine. Although I still take into account on if I could get more for my money. With all the hype on this I'd probably give it a go at the price but it isn't really my type of game. People will always have a problem with any price.
On Twitter, I asked the developers if the game's reception and success exceeded their expectations Very happy for them. Great to see a premium game of this quality become such a huge success.
Silly comparison; the length of games like those is partly artificial since 80% of it is just padding (random battles against non-boss creatures which you can't realistically lose, walking from A to B and back, etc). Its not hard to boost the length of a game by tens of hours by just adding that sort of filler, but I don't think it makes the game any better (if anything it makes it worse). If monument valley took 4 hours to complete because you had to engage in battles with crow people whenever you walked 5 steps forward would it be a better game as a result? Of course not. While games like FF are a lot longer, the hour spent playing Monument Valley is a lot better and more memorable than any of the individual hours spent playing FF, most of which just blend into one (note: I'm not saying that Monument Valley is better, thats completely subjective). Its like comparing a great film where every minute has been crafted to perfection to a 40+ episode long TV show like Breaking Bad/etc which, while good, contains huge amounts of filler and could easily be reduced by 10-20 hours without much loss. But people (thankfully) don't try to compare the 'value for money' of a movie ticket to see a 2 hour film to the 'value for money' of a DVD boxset for a TV show, which contains a lot more hours of viewing. Its apples and oranges. Anyway, as others have said, if someone really feels a sting from paying $4 for a game then they need to spend less time playing computer games and more time looking for a job. I can understand that trying to maximise the number of hours you get from your money is important if you are on a very tight budget, but someone who takes that too far is denying themselves much better crafted experiences.
Game Impressions Subscribe to the TouchArcade YouTube channel This game is gorgeous.. Finally got around to playing it.
I don't recommend watching playthrough videos for a game like this, it ruins the pleasure of surprise. I lost count of the number of times I smiled during the 5 couple levels due to how clever the mechanics/puzzles were.
We're still reading this thread btw guys, so if there's any questions you want answered just let me know.
Requests for next versions (perhaps, your next game?): please feature more thematically rewarding art/environment transformation "stories" and more instances where a single aspect of the environment is used multiple times each in a unique way, as opposed to taking a tour of the environment but the puzzle only existing at its marginseasy to say, I know...<:-\ (though puzzle complexity may make these two I've mentioned somewhat mutually exclusive). The former: The Water Palace (IV) for instance might have redirected its waterfall by perspective/gravity so you can walk over a rainbow the waterfall's mist creates, or ride a raft on the new riverway the waterfall creates, or the water goes through a portal where gravity/orientation differs and it flows across space into another zone of gravity/orientation, or a part where each switch flows to and grows a lotus that then serves as your flotilla to the next part, or water grows vines...maybe letting in light to a tower's interior or parting the clouds or something... More visually dynamic, engaging, and satisfying payoff, please! Which I say enthusiastically, not correctively! Please focus on happy stuff; I appreciated the redemptive ending (and cautionary tale) but disliked its dark journey. Just crank the pretty to 11 with as much compositional and puzzle resonance as possible, please! < The latter: Tengami's modular stairs puzzle had several per module used in many combinations, which felt more satisfying than the closest I felt Monument Valley came which was in the 2nd part of The Descent (IX) where there was a revolving block of stair configurations beneath a pull-ring retractable platform. Also the orange portion of the last level's rotating pieces to its inner track was close to this (and nifty in its own right). Loved the near-multi-touch for the 3rd monument of The Rookery (VII)! So, Water Palace (IV) was my fav 'cause it's so pretty, I found The Box (VIII) most interesting (loved the uncontained fish tank, but wish the art style let it shine a bit more), and the end cube was the most satisfying puzzle-wise. The gong sound when you start a level gets cut off as the level loads. Finishing a level fades the soundtrack except for I guess effects, at any rate the obnoxious crows which feel like they're biting into your ears blasting over the otherwise receding soundscape! Crows' footstep sound effects don't match their footfalls visually, or even just in pacing (the princess' shuffle gets away with it by enough overlapping action). The title screen soundtrack hiccups on loop. Sounds echo underground except for some monument movements, which is really jarring, IMO. Just some nicks in the otherwise flawless polish. I'm so glad you made her move fast; sometimes artsy types seem to think slow _necessarily_ lends gravitas...*rolling eyes* Loved, bought, rated, tweeted, reviewed...bravo, ustwo, and thank you for proving that content is king, even on iOS!
I would just love to see some more challenging ones like the cube in chapter 10, that really make you think. Loved the Totem level, too, and wouldn't mind some more with him.
Yes, the Totem guy is amazing. If nothing else, could the devs confirm he didn't drown following the princess? Also, surprised there haven't been complains about how the main character is a little girl, not that I am personally against it though.
Oh yes. Then I did it again. After that you'd think I was sick of it. Well, I played it though yet again. Nope, I still loved it.
Well, because after the credits it Spoiler shows the Princess as a crow sitting on the Totem on a hill
Monument Valley is a pure work of art. An amazing, immersive experience of the highest quality. I do wish it was longer (I beat it in about 30 minutes), but I can think of a lot worse complaints then wanting more of something as awesome as this. Hopefully we will see more levels in updates! Honestly, with quality like this I would be willing to pay for expansions. This is something every ios owner must experience.
i rarely finish a game that i bought from the App Store. this game is amongst few other game that i finished without any pressure. i got hooked with its beautiful design, puzzle mechanism, simple control, music maybe. everything is just feels right with this game. kudos to the developer team. i can't wait for MV2 with amazing stories and more complex puzzle.
On the other hand, you have people like me who hit download after watching the touchgameplay Youtube video. I had read reviews of Monument Valley, but did not quite understand what the game was. After watching the video, sold.