Universal Monument Valley - (by ustwo)

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 2, 2014.

  1. J.R. Jalapeno

    J.R. Jalapeno Well-Known Member

    Oct 6, 2008
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    Great idea. Looks cool. I'll be buying it tonight
     
  2. HLW

    HLW Well-Known Member

    Sep 2, 2010
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    Will this be better on iPad Air or iPhone 5S?
     
  3. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    iPad.
     
  4. Of course ipad with the real estate, it is really pretty in ipad retina.
     
  5. funem

    funem Well-Known Member

    Jan 11, 2014
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    #245 funem, Apr 3, 2014
    Last edited: Apr 3, 2014
    Ok, the game is short, incredibly short. I love logic puzzles and I love Escher so I was looking forward to this game. I completed this in about an hour and a half (ish). But you know what, its a great game, probably one of the best I have played on a mobile in some time. The simple, clean graphics combined emotion portrayed with the slightest movements and the minimalistic graphics makes it a joy to play. Its like a magic box, sometimes rotating parts of the maze of stairs and walls reveals fantastic hidden scenes, its just spot on perfect. I also love the fact you can take captures of the screen as you go along, one of them is now my lock screen. Well done devs it was worth every penny. If an expansion is planned, it would be fantastic but I don't know how that would fit with the story and its ending. my rating 6/5
     
  6. GoneFishin

    GoneFishin Well-Known Member

    May 16, 2011
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    Monument Valley is all about perspective — change your viewpoint and the world changes. Viewed purely in terms of puzzle game play, it is too expensive. But viewed as a piece of kinetic art it is very much a bargain. It's simply a matter of perspective. Accept that a thing cannot be all things to all people.
     
  7. rbates

    rbates Well-Known Member

    Sep 4, 2012
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    I have no problem with how short this game is, but I was disappointed in how easy and linear it is. There is only one thing to do at any given point with no fail state. I was hoping for an experience closer to Fez where there is exploration and choices in addition to the perspective mechanic. This felt like watching an animated film. It is beautiful and intriguing. Just too linear for my tastes.
     
  8. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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  9. Bronxsta

    Bronxsta Well-Known Member

    Not enjoying it?
     
  10. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Heheh, no I'm loving it.

    Best way I could describe it would be Fez + Tiny Thief + Year Walk + Love.
     
  11. chris1215

    chris1215 Well-Known Member

    Apr 2, 2009
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    Question for the dev or anyone who has finished it, what do you have to do to make the jewel blue for Chapter 7 once you finish it? Mine is just white outlining and the rest of the chapter's jewels are blue when I complete them. Am I missing something?
     
  12. HLW

    HLW Well-Known Member

    Sep 2, 2010
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    You weren't kidding about it being short.
     
  13. Jake7905

    Jake7905 Well-Known Member

    Jun 20, 2013
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    Love the attitude, love the game even more.
     
  14. ustwogames

    ustwogames Well-Known Member

    Jan 31, 2013
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    Just had a play through whilst we're at the pub celebrating. It seems its a case of the artifact for chapter seven being the most wireframe and thin of all the chapters, so the glow isn't as noticeable. You've definitely done everything though :)
     
  15. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Wait, scratch Year Walk and replace it with #Sworcery
     
  16. spooky23

    spooky23 Well-Known Member

    Jun 30, 2011
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    Nail. On. Head.

    What a glorious way of describing it.
     
  17. Bronxsta

    Bronxsta Well-Known Member

    So we're all in agreement that Chapter 8 is the best, right?
     
  18. duncanedi

    duncanedi Well-Known Member

    Oct 9, 2010
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    Montevideo, Uruguay
    Excellent game, playing it with my 5 y.o. son by my side, making him think outside the box :)
     
  19. bacon-N-eggs

    bacon-N-eggs Well-Known Member

    Mar 17, 2012
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    Fun game, way short and didn't "move" me in any way. Could do much better value wise in the App Store. However I don't feel ripped off, just that the App Store is so skewed with pricing it makes it hard to recommend.

    If you think you'll like it... You will... If you don't you won't.
     
  20. philodygmn

    philodygmn Well-Known Member

    Sep 29, 2012
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    #260 philodygmn, Apr 4, 2014
    Last edited: Apr 4, 2014
    Fell in love after seeing Chapter 5's end from Sanuku's vid with the spiraling, shifting tower.

    Kids, this is not dime-a-dozen game design, and cannot be treated as such then expect more from the devs than this in a 1.0 release, particularly in the current climate set in no small measure by similar bleating, wherein its bankability is anything but assured. Don't confuse wanting more with your instinct that we as gamers deserve more gaming of its caliber; listen to yourselves!: "It's a brilliant rip-off!"! That's a sure-fire way to seal its fate and hamstring the reputation of the only fare worth its salt in the medium and particularly on this platform, all the more egregious for this specific game, tailored for touch.

    Then again, if you _really_ find so little to appreciate in it that $4 is too much for too little, then I'm inclined to leave you to your ignorance, as obviously the rest of your real life poses no one any of much concern. If The App Store reflects the populace generally, then this woeful imbalance in intelligence and taste is actually no surprise: it's not The App Store ruining gaming, it's gaming's App Store demographic's inability to appreciate good games in the first place. Elitist? Sure, if you consider Flappy Bird anything above soul-draining venality. Even the sophistry of demanding a well-rounded gaming experience in every conceivable respect in total isolation from reality of how it actually exists therein, as with faulting a short game since a longer one would be better for gaming, obliterates the validity of what _is_ in the game by treating that quantity metric as a trump.

    The thing I marvel at is people seem to think their arguments against this game, and other similarly creatively substantive endeavors, will get them better games, and more of them!
     

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