LOL calm your horses. We know for certain they are releasing it outside of Japan, but they are keeping the release date in wraps yet. As for your question, selling costs time, effort and money. So yes, it is difficult to sell... Especially with the appstore's freemium infested norm. We're all excited for this game, so im pretty sure it'll be worth the wait.
The localization of a game like Monster Hunter is not easy. I think they calculate the cost of that with the potential sales. If the sales are not enough to compensate their hard work... Now, I am pretty sure this version is going to touch way more people than it has done on consoles so far. If if does as good as in Japan, it means more MH games coming, without forgetting an increase of the fan database (=potential customers).
Thanks it worked..I feel like an idiot for it being so simple.but I was completely signed out of Game Center for some reason:/ logged back in and everything works fine!
But the localisation was already done years ago? Besides some new lines for iOS devices there isn't much to be work on. Even the old patch is working in this version. I'm very dissapointed. Actually there aren't any games which I'm interested in except this one, ugh. What a letdown.
You might be wrong here. Since it was released on PSP (outside Japan as "Monster Hunter Freedom Unite"), there's already a full translation available for them. That should have costed nothing. All they had to do is to port it. The costs of that post should already have spilled back in through the Japanese Appstore sales. At least I assume that, given the last Japanese Appstore positions I remember: #1 Paid, #9 Top Grossing (iPhone) #2 Paid, #3 Top Grossing (iPad) Should have brought in quite some serious cash. The other thing (besides the port) they did was the new graphic scaling, implementing a soft auto lock-on and redefine the controls. But stuff like this has to be peanuts for a company like Capcom, yet it requires some time to do it. Especially fiddling around with controls has to be done carefully. This makes or breaks a game. That's what they always say...
I know but what i was talking about, why are we receiving this kind of games after the japanese people? It would be better a worldwide release,isnt? Its a port and they had the translations already, i could forgive this if they show some support like some marketing in the e3 but what was what they did? Put the game at a corner with people that dont know anything about it. That doesnt show any interest...
Guys, I was talking in general, not about this game in particular. I won't follow this post anymore. It was fun talking about this game, the demo, and why it was late. Now, it is getting invaded by trash talking about Capcom is letting us down. Have fun complaining guys
Naaaah, cheer up! Twister seems to be in a Friday-13th-mood and some others were kidding around. Don't take that trash talk too serious.
Maaaan, be glad that the considered a western release at all! There are so many games in the Japanese Appstore which never saw (and will never see) a western release. Be happy and look forward to the MHFU release soon. You're taking this way to serious. It's just a game; nothing more, nothing less. Sure, I am excited, too, and really want MHFU on my device, but no need to take it personal. If you really want to complain, then write an email to Capcom. Complaining in this forum is pretty useless.
Man... I don't understand this game. For reference purposes I'm playing the PSP version (MHFU) on an emulator in anticipation of this, but it just doesn't click for me. The big comparison in my head is to Dark Souls - a difficult game to be sure, but you could complete it all the way by choosing a play style and becoming proficient at it. MHFU though... I'm stuck on the first level one quest. Where you are tasked with hunting down the velociraptor-looking thing. I tried fighting it with a sword-and-shield twice, with a lance four or seven times and failed every one. While writing this it's dawned on me that I might simply not be using the right weapon types for the task - is that the case maybe? Or do I need to stop being a noob and play until the pieces fall into place and I reach the zen matrix where it all makes sense?
I guess it's the Giadrome. It shouldn't give you any problems with s&s or duals. Defeat the little guys first and then go after it.
That's the one. Even with the lance I can consistently get it to run away, but can't quite take it down. I'll keep chugging away with the sword and shield this time, it's bound to click sooner or later. ^^
Once it runs away, what are you doing? I struggled with this in MH3U early on, and discovered that I had to keep on the monster or it was sleeping (recovering exhaustion) or eating (recovering health). I had to learn to paintball and follow pretty quickly to not lose ground on the damage I had done with my early weapons. (More experienced players, please correct me)
Monsters recover health very slowly when they sleep, and it recovers a few health on each area transfer. The first hit that wakes it up deals 3 damage, so hammers, hunting horns, GL and GS can abuse this by using their single highest damage strikes to wake them up, usually enough to kill them already. The health they gain isnt that significant though, especially in low and high ranked. It's usually just a few hits of your weapon. It may take a few more hits on G-Ranked though. Im pretty sure it's the eating that makes the monster recover from the "drooling state" and the sleeping recovers health. At least that's what it is from MHP3. Not sure if they changed that on more recent MH titles.