Universal MONSTER HUNTER FREEDOM UNITE (by CAPCOM)

Discussion in 'iPhone and iPad Games' started by nicodemus82, May 8, 2014.

  1. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Ahahaha :D
     
  2. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Hmmm. Maybe because some are outside of Japan? Or maybe because of the patches version?
     
  3. GDMT

    GDMT Well-Known Member

    May 12, 2014
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    That im not sure. I live in japan and i can play just fine on multiplayer. Havent played with the TA guys though.
     
  4. dudewelcome

    dudewelcome Well-Known Member

    Oct 16, 2013
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    i've played several online games (completely lag-free, by the way) and i'm in the states. i haven't been able to figure out how to connect with certain people specifically, but general online lobbies work fine for me.
     
  5. Vovin

    Vovin 👮 Spam Police 🚓

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    From what I've heard, lots of ppl liking the touch controls more.

    I'm pretty excited right now. This game - on the global market - will move the iPhone to a whole new class. An AAA (better: AAAA) title with great controls, good graphics, SEVERAL HUNDRED hours of gameplay... well, really. You can easily sink 400 hours into it. This will make even the last true handheld player look over.
     
  6. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I'm more surprised with Capcom doing something right for once. Every game they released on the App Store thus far had one or more problems. Widescreen support missing (Ace Attorney HD Trilogy), awful freemium-premium experiment (SFxT Mobile), etc., and now we'll get a port of the best Monster Hunter game to date with better graphics than the original, all content, online multiplayer and widescreen/controller support. UNBELIEVABLE.
     
  7. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    Disagree about being the best MH, but agreed on everything else.

    Really hope they port 3G!
     
  8. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    #588 L.Lawliet, Jun 6, 2014
    Last edited: Jun 6, 2014
    I haven't been able to complete a team quest online. I keep getting kicked.

    Then searching for teams takes me 10-30 minutes to find a room. I have to keep trying over and over. Often I get into a room with a bunch of greyed out names with the people not inside, which is really weird. Anyhow, not working well for me.

    I'm not familiar with the comparisons, does this really have superior graphics? The original version was on PSP correct? I thought those would have good graphics as well. And I guess the PSP wasn't widescreen? I don't know the dimensions.
     
  9. dudewelcome

    dudewelcome Well-Known Member

    Oct 16, 2013
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    huh, that's too bad :c hopefully it'll start workin' for ya after it's released in the west

    not necessarily superior graphics but superior resolution for sure (it's a night-and-day difference, even)
    it was on PSP, yes, and it was, but i guess the retina display really shines through on iOS devices (not that i know technical details, either)

    yes. this is honestly a perfect game, and is (in my opinion) a better experience on iOS than on PSP, which i'd NEVER, EVER expected to hear myself saying, haha
    i really wish that handheld players and gamers in general would see this for what it truly is, but judging from comments on various sites, everybody seems to be too busy criticizing the controls they haven't yet tried out and making fun of iOS devices to appreciate this port the way it deserves to be appreciated. the worst part is that this port isn't JUST playable, or ONLY 'as good as it's gonna get with touch controls,' it's actually fully-functional and presents little to no issues in terms of playability for even controller-weilding gamers. the controls do take a little getting used to, but i say that in the same sense that it takes some time to start consistently remembering the functionality of each button on a physical controller as well
     
  10. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    I can vouch for the great controls of the game, which imho really work well. Even after long gaming sessions (which everyone would likely have when they pick up the game), no cramped hands and fingers here
     
  11. dudewelcome

    dudewelcome Well-Known Member

    Oct 16, 2013
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    yeeup, totally agree there. controls work just like a dream. a mfi controller would pretty much just be an option to add some familiarity to playing the game. honestly, the multi-functional buttons were a genius idea, and they feel just perfect. after playing this, i have a lot of respect for the designers responsible, haha
     
  12. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
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    #592 Exact-Psience, Jun 7, 2014
    Last edited: Jun 7, 2014
    The original MH on the psx was dual stick controlled similarly setup as the one on the iOS version, so the one on iOS
    isnt really an innovation anymore. I agree that it does well on the touchscreen though.
     
  13. GDMT

    GDMT Well-Known Member

    May 12, 2014
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    Hiroshima, Japan
    Touch screen controls works smooth as butter
     
  14. dudewelcome

    dudewelcome Well-Known Member

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    i meant the way buttons have several functions per (holding down and sliding in a certain direction) so that the screen isn't cluttered up with buttons, but you can still perform a wide variety of actions (even kicking haha)
     
  15. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    I agree that the port is pretty amazing and the controls are near perfect. I'm glad they were able to make them as such. Think about it if they made BAD controls on the touch screen. MH is a type of game where controls could totally break it. Hunting takes pretty precise reflexes and control.

    One thing that bothers me about the control is that you can only "pan" the camera right on the map area, I usually use the area right below the map (a small gap between the map and the controls) but it's a complete dead zone. I especially had problems doing this with the bow which is one of the reasons I didn't choose that weapon. I naturally swipe right above the controls but you have to swipe higher than that and ON the map.. really odd.
     
  16. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Can't you auto lock onto the monsters?
     
  17. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Yeah, this version has such a feature, a "soft lock-on".
    It's described somewhere earlier in this thread.
     
  18. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    Anyone wanna try online multiplayer at this very moment?
     
  19. Vovin

    Vovin 👮 Spam Police 🚓

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    Better tell me why the E3 isn't already over. ;)
     
  20. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    #600 Nekku, Jun 7, 2014
    Last edited: Jun 7, 2014
    Does this have any sort of in-game-chat or voice chat?

    Oh and does it run smoothly on A7 devices? Please say yes. *prays*

    I'm rly hyped for this. Already spent countless hours on the psp version and imagine playing this on my iPad with improved overall gameplay and graphics is just awsome ^_^
     

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