That's the spirit! Btw, you said earlier you'd wait for a major update. I seriously doubt there would ever be one. There are only 2 things that could be updated. 1) A few missing promo quests EP mentioned but unlikely they'll get in. 2) Better wifi room handling, though I doubt they'll fix that. So good choice in trying again. Btw, it took me about 3-4 hours before I got hooked. After 2 hours I was really close to deleting it but after I beat my first big monster, I wanted to keep going. It's almost like learning how to hunt in real life (sort of). It's not going to make it easy for you.
Love the game. Stayed up too late playing. Thanks for the tips on getting it to work on iPad 2. Works like a charm.
Haha, it's in English, isn't it? I just saw a bunch of Japanese characters on the screenshots and assumed it's in Japanese.
You're not alone, I was extremely frustrated at first because I wanted to hunt with a ranged weapon, and learned really quick how hard that was. Then I thought, okay big sword! Wrong. Didn't work for me either. I'm loving the quick combos of the sword and shield however, and most likely will try the dual swords, or hammer later.
1. I've done some quests. Is every quest fetch X amount of Y item and put it in the chest? So far, I've gathered meat, herbs, antlers and some dinosaur parts. This isn't exactly compelling gameplay. 2. Is there some kind of way to get back to the drop box quickly after gathering the required items or do you have to backtrack every time? 3. Is there a way to keep from changing zones? Because the camera is so wild, I find myself zoning out during almost every battle, and then restarting. 4. How do I heal? I had some herbs, but used them up. Any other way? Magic? Springs? 5. Is there a way to lock on the camera? Basically, my fights are all the same: maneuver the camera and mash the button. If I can get the animal on the screen, I can usually kill it. Sometimes I run out of life before I can attack very much. More questions coming, I'm sure. YOU ARE MY TUTORIAL. Edit: 6. How do others move the camera? I'm playing on an iPad, using my left thumb to move and the right hand alternates between hitting the button and moving the camera. Am I doing something wrong, because I can rarely get the creature on the screen for very long?
I can't seem to figure out how to use lock-on. I'm in the beginning training. Is it just not unlocked yet?
1. No, this is the game's way of teaching you about using what you find in the field to your advantage. You'll be hunting dangerous monsters before too long, and you might find yourself pining for the simple days of picking a few mushrooms instead of picking yourself out of Fatalis's teeth for the hundredth time. 2. Unfortunately, no, if it's a gathering quest you have to hoof it back to the box. Hunting quests finish on the spot once you've killed the monster. 3. Try not to hang out too close to the zone lines until you've got the hang of the camera. As you've found out, it's really easy to end up running yourself right out of there. 4. Potions are your best friends. You can buy them in town or combine herbs and mushrooms to make them. You can also make more powerful potions using other combinations. You can only heal using items, but you can find plenty of good stuff in the field in addition to what you bring with you. 5. You can lock on to certain monsters, but they have to be above a certain pay grade. You'll know if you can lock on by watching that icon in the middle of the left side of the screen. If it's lit, you can tap it to lock on to the monster. Otherwise, no, you'll just have to learn to adjust. It's very bothersome, I know, but the way the game plays in the long run, it's hard to imagine a better way to work things. Hope that helps.
I think there's a teleporter thingy to get back to the camp instantly, and I do have a question too is there a way to play I mean just gather without time like just explore or do I really have to take quest to do that. TIA and sorry for my bad English.
Popa's position in this is both quite sad and funny. Sad coz the game does do a not-so-good job at being new-player-friendly (you should see MHP3's demo game before the actual game was released). Sad coz it seems Popa's been spoiled by the iOS game norm where mostly they hold your hand when you start playing. Sad coz he had all the wrong expectations before getting MHFU. Funny coz he's just asking away on everything without trying to figure stuff out on his own. Funny coz it comes out as more complaining on the forums rather than playing the game, and it seems he spends more time here than on MH, when it's clear he really wants to learn the game. That said, he really does want to learn how to MH, and i admire that. I like to answer some of his questions (which i will as much i can after this post), but some of the questions a kinda iOS-norm-influenced, which are kinda ridic. Well, all i can say right now is... Good luck getting into MH, and i hope it clicks for you, Popa! To answer some Qs... (next posts)
I did see an item for sale that takes you back to base I think though not village because I assume you'd have to quit the quest to do that. How about changing weapons though? If I've taken the wrong weapon I've always quit the quest to go and change my equipment. Can change it at base camp? My cat loves bombs so I've got to get out of the way when we fight or I get blown up. Collateral damage Ha! Ha!
I'm not really an ios gamer. I just picked this up because it has great reviews and isn't available for consoles I own or PC/Mac. iOS has ruined many a great game (Final Fantasy Tactics, anyone?). Console ports are hit or miss, but I have enjoyed replaying the FF series, for the most part. I have to admit, though, that I'm having a very hard time with the camera in this game. I'll try again, but after a few quests, I'm not seeing the appeal, and the camera makes me weep tears of blood. There's simply no excuse for that.
The farcaster. Single use, you can only bring one, and if you get hit during the animation, you stay where you are. IMHO they're too expensive just to skip a few seconds, even if you craft them instead of buying. That's what the gathering quests are there for, and why their win condition is "deliver the ticket from the blue box to the red box".
The first few quests teach you what you can do outside of combat. These foraging and farming are required if you want to upgrade and create more stuff, which you must. After the Gathering quests, it's all hunting. You'd most likely think about mining or catching bugs WHILE in hunting quests later on. At first there isnt one. It's to help you memorize the areas. This also applies to your next question. You'll be more familiar with the areas and the transition-zones the more you traverse them. That said, later on you'll have access to Farcasters. You can only bring one, but you can bring its materials to make more. It's like the ninja smoke bombs that make them disappear, but here it teleports you back to camp. As i said, the game subtly makes you familiar with the zones by letting you play them repeatedly. Knowing is half the battle. Complaining is half the loss. At first Herbs suffice, unless you're just mashing attack buttons away. There are no springs, or magic (except plesioth, coz he has a magically huge hit box for his attacks, especially his stupid hipcheck) Later on, you'll havee access to potions, mega potions, life crystals, etc. Once you start playing with combining items, you'll know which make which. I wont tell you how to make what, coz the formulas are there, you just have to make them once to know what they make. Yeah, since this is a port, the implementation of the lock-on is poorly designed. It's in the tutorials i believe, but you'd have to dig for it to find it. I am making a camera controls video later on, since i find a lot of players fumbling their way into this. I hope that will help. That said, Lock-on only works for boss monsters. For the smaller minions, you'd have to swipe the screen to align the camera view, or tap the screen to center the camera behind your character. I mainly use the lock-on against boss monsters, but there are instances i prefer using manual camera. I use both left and right thumbs to move the camera, depending on which thumb isnt busy.
I understand the concern. The camera on the PSP version was a lot worse with the camera only being controlled by the directional buttons when your thumb is on the analog nub. The boss-camera-lock-on will help immensely. It's still not perfect as it will swivel the camera too much against really fast enemies, especially when you are too close to them, but it an improvement in most aspects.
This is my first MH game and I have to say that I am experiencing the exact opposite feelings as you. I looked at the beginner's training quests as a chance to learn as much as I could about weapons and monsters. It was brilliant. I could have kept playing just that and probably been satisfied. But then I went on to play the village quests and am having a blast accomplishing this as well as my own personal exploration and discovery. I didn't think I would like something so light on story, but it feels like such a true-to-life experience (minus the felynes), that I am pulled in.
The item is a farcaster, and there is a way to bring more than one by bringing materials to make it. The game tries to be somewhat realistic for its setting. You'd only be able to carry one main weapon, a carving knife, your armor, and a few materials. If you need to switch weapons, you'd have to go home.