Its the first in the series I have played. I think its pretty awesome. Haven't gone online yet but I'll have plenty of time for that after finals.
I'm Sorry! I thought you were RittaM not RttaM. If I made comments about your feminism, it's because I misread your username and thought you were a girl.
My friend has both Tri and Unite, and he recommended I go for Unite since the single player campaign has quite a lot more content and it almost looks the same graphically. So I've been playing it a couple of days and it's awesome. Tri is probably good too but more focused on multiplayer which I wouldn't be doing so much.
Well, I'm surprised your friend would suggest Unite since Tri is not only better but is the most streamlined and easiest to get into of the series. Though Unite has more content (it is a compilation of five years of MH, after all) a lot of that content is redundant. There are thousands of armors yet most is practically useless / just there for the sake of it. This also applies to the skills, monsters (many are just different coloured versions with slight tweaking in weaknesses) and quests. It's still a compelling experience but it just doesn't compare to past console versions or the latest Tri. Tri is a reboot of the series. It scraps what came before in the past five years and starts anew and as such it boasts excellent pacing and balance. Tri introduces... - Better presentation. The game looks a lot better than Unite. Monsters and environments are modeled in high poly count, better lighting and special effects. Most of all the animations for the monsters are a world away from past versions, this not only helps presentation but makes monster patterns trickier - Monster hitboxes finally fixed and thus the game is more fair (in Unite and past versions, the hit boxes were larger than the actual model of the monster) - Better controls (get the Classic Controller Pro). This is especially true for camera control - Underwater swimming and underwater combat. Lends the series a new and thoughtful play on weapons and the combat - Weapons. Though there are less weapon types in Tri, it retains enough to ensure each one is distinguished enough from the other as well as retaining an overall balance (not so in Unite). All weapons have also been redesigned and boast more movesets / enhancements which provides more advanced playing - Monsters. Are more flexible and boast better animation to ensure smooth but tricky patterns and movesets. Also boast better AI between monsters and the environment (a better implemented eco-system) - Armor. The armor and skill system has been overhauled. In Unite and past versions most players usually end up with the same armor set because sets offer more and the best in particular skills. As such there was hardly any need for experimentation. In Tri a charm system has been implemented where you gain charms from specific quests, these charms offer a random amount of points in a random selected skill. What this does is encourage mixing of armour pieces, as you can no longer stick with a set to get the most points for skills and as such you end up seeing players with very different setups and a better combination of skills. - The single player campaign is shorter but it will still last you 60-100 hours depending on your skill. Multiplayer is worth it especially since it is free and after all co-op is what Monster Hunter is all about. In online you can select different hunter ranks so you can be sure to play with people of your skill level and not feel left out, and because it is on Capcoms servers there are no friend codes. It also has Wii Speak functionality so you can chat to others.
Well co-op being "what MH is about" is the part that made me decide against it I don't want a co-op game, and I don't particularly want to have to use the Classic Controller either (whoever decided it should leech the remote's battery power is an idiot), but they didn't add GC controller support. Plus obviously I'd just bought my Go, so I needed something to play. If I like Unite enough I'll probably end up buying Tri sooner or later.
Yikes, you're playing Unite on the Go? Your poor poor hand... Using the claw on the standard PSP could be troubling but eventually adaptable, on the Go? It felt like my hand was beginning to break.
So far so good for me on the Go, I found I enjoy the Go's control layout a lot more than on my PSP 1000.
I prefer the location of the stick in general, but you're probably right about the claw being impossible. Word on the MHFU forum over at GameFAQs is people who start out on the Go never have any complaints, it's only the people who upgraded from older models. Luckily all my Ninja Gaiden experience is paying off and I don't find the camera position to matter too much when enemies are jumping around.