I pull it away as well but not as far as you do. My issue is with the backgrounds. They are gorgeous and well made but they distract from the action in the foreground. My eyes fight to focus on one or the other and they end up hurting, pulling my iphone back seems to help since the detail of the backgrounds become harder to notice. Maybe a slight blur effect on the background as speed increases would fix this since it will help keep you focused on the foreground. Canabalt does a great job in that the backgrounds are detailed but they are in layers. The most detail layer is at the top of the screen so you're able to focus on the runner. The platforms also have little details like water towers and sloped rooftops which are dark so the runner stands out.
Don't get me wrong, it's a great laugh. I've got 80% of the achievements on it, however, my eyes get battered playing it and I'm hardly going to beat my score of over 5100, I can't get anywhere near it.
Agreed. I realized that what sets Canabalt apart from other games of its type--besides its twitchy choppy framerate since iOS4--is that the player can control the speed of the game by strategic use of running into boxes. Monster Dash could really use something like this. Have more and more monsters appear as you progress further, but allow the speed to be manipulated by the player. It seems like I'm not the only one experiencing eye strain; hopefully this can be addressed. I also think a double-jump addition would make the game a whole lot more playable. The placement of hearts and power-ups right now seems a bit haphazard--I've died a lot trying to jump for a heart and ended up missing a platform. Hopefully, Halfbrick can look into these issues.
Yep. It's one of those games you can blitz in a night and never need come back to it. It'll peak my interest again when updates come out.
Exactly. They need Steakfries to glow or something, give him high contrast against the background so we can easily watch him in our peripherals and pay closer attention to monsters and gaps. Here are all my (pointlessly expressed) ideas: -Faster start, slower overall progression -Zoomed out camera at higher speeds -Highlight Character for easy movement tracking -Remove detail from background or "blur" it excessively -Lessen the gaps / lengthen the platforms -Remove cheap-spawning enemies (right at the end of a platform, BOOOO!) -Somehow incorporate SKILL [instead of luck] to get high scores (think Solipskier) -And the most important one for me: MAKE OPTION TO SWITCH JUMP/SHOOT BUTTONS!!!
@zerofaces I found your last point quite funny since in our first build, the controls were the other way round bur we testers asked to change it!
Wait till they release a FRUIT mode where there's a button to jump and the rest of the screen is for "slicing". So all the enemies are now FRUIT and whilst you jump to avoid gaps and spikes, you'll also have to slice the fruit, with your other thumb, before Steakfries runs into them. Would that peak your interest? ---and no, holding your finger down directly in front of your character does not create a continuous slice for CHEATERS, because there's a limited slice meter with auto refill, albeit slow
Umm...they're from nowhere special, but sure I'll share: me. I have lots of 'em too, name a game and i'll tell you what to add to make it cooler (more or less)
Sounds like you just want to make the game easier. What's the point in making it easier for you since it'll make it easier for everyone else to get massive scores. And I'm pretty sure there's skill involved.