UPDATE We have open BETA Test Registration at http://monsteragegame.com , simply click the pre registration button . Here is the complete gameplay teaser Here is some the art assets teaser animation monsters teaser
Any comment / critics / support , we would like to hear. We will send devlog / updates continuesly . Wait for other material like demo gameplay , etc later. Cheers.
Looks neat! In which platform are you planning to release this (Android, iOS, or both)? Would love to see some gameplay video if you have one.
The game will be available both iOS and Google Play , yet we still not decide if the game will launch together on both platform or release first on iOS/GP . We will send more teaser in following days. stay tune ! ps. after the game ready for beta test , we might made some special gift just for TA users.
Updates .... Monster Elements There are six elements in Monster Age. Every monster possess one of the six elements which have strengths and weaknesses relative to each other. You can summon monster with elemental eggshards you've farm. Evolution Your monster can be evolved in Monster Age. Evolved monster gained boost on their stats , learned new skill and sometimes they will get a leader boost skill. Stay tune , next post we will give short battle system . You can follow our FanPage .
Wow! Another monster battle game! Never enough of them I'm really looking forward to play it! Do you have a facebook page so I can follow the news?
Monster Age FanPage thanks , will post some battle teaser next week Beta will be available end of March . We can get monster by farming eggshards , which can be found on adventure . Sometimes we can get specific monster directly .
Here is the battle demo ----- Explanation ------ Battle will run auto , each monster will attack depends on their attack pattern . When skill gauge is full , we can swipe their portrait to activate their ultimate skills. We can choose monster target manually . We can choose our monster to rest to gain small HP ( regen ) and they will immune from attack . More teaser and beta links will coming in following weeks. Any question or comment are welcome .
Production values look very high, but I'm personally not interested in AI-controlled monster battlers. This generally restricts the strategic element of combat outside of using 1 or 2 specific/charged skills and/or favorable match ups. Manual control with several skills (attacks, heals, buffs, etc) is more my cup of tea, although for s mobile game I recognize there is a high demand for options such as auto play. That said, will still give your game a try when it releases - best of luck!
Thanks , we really appreciate your opinion. We decide to do semi auto control because we have analyze on many games it turns to be good when it comes to long term farming , altough traditional system is good but a bit tiring when play on long term specially when we just farming. But yeah we've put some things strategic on the game like elemntal lineup, ai setting , skills variation.
We wanna give another teaser this week This is behind the scene of the prologue . Beta invitation will come very soon this month.
I have signed up 3 days ago, so far no invite. Does it takes time (since the beta is released 3 months ago I am not sure )