I know we've been scarce with updates, but that doesn't mean we aren't making huge strides! We still just aren't quite ready to show off new media yet, as we're still polishing up We've made several changes to the core game-play though... some changes we felt we had to make to give it a smoother flow. The big change is how your monster learns abilities now... we've actually added a "monster catching" element, where abilities are tied to the enemies you fight. You have a net that your character can pull out at any time, which you can use to try to catch an enemy. Your catch rate depends on your net (there are different classes of nets you can get), as well as the enemies HP... so you have a better chance of catching an enemy that has lower HPs. Each wilding you catch will give you points towards learning their respective abilities once you bring them back to the scholar in town. Its a really cool system we think which gives your adventures out into the wild a whole new level of depth! UI is getting there as well, so it won't be long before we start getting a trailer together
Not only is Monster Adventures the best game I have ever heard of for ioS, but now it is a semi-pokemon game too. You never fail to surprise, Foursaken!
The new catching element is exactly what I was hoping for. This brings a whole new twist to monster catching training games. Instead of collecting many unique monsters you are collecting their abilities to make one super monster. It's kind of like Sylar from Heroes.
Hehe, yeah exactly (loved that show ). But yep, now there's this neat element where not only are you exploring the randomized areas to find all the gold and loot and earn experience to level up, but you're also exploring to find the wilding types you need to catch in order to finish learning abilities. Its also a neat risk/reward gameplay element, bc obviously when you have your net out you're not doing damage... so you have to balance your catching the wildings with fighting them off (and again, the more you damage the wildings, the better chance you have of capturing them - so even more you'll have to be careful about teetering the edge of damaging, but not destroying the wildings you want to catch).
Quick update - we're making major progress now! I know its been slow going the past few weeks, but we're rolling now. There are obviously still some place-holder things in these screens, so take them with a grain of salt... but overall everything is starting to come together! Game-play is really feeling nice: a mix of zelda style adventuring, monster catching, character building, and monster creation - I think we're almost at a point where I can finally whip up a trailer pretty soon! Also one of the neat new additions we've added to game-play is the ability to summon an ally monster alongside you to help in the wild... when you find an Essence, you can choose to either infuse your Monster with its form (ie take its shape/stats as either your head, arms, torso, or legs) OR you can now use it to summon that creature to aid you in battle as well... feels neat to have an ally walking around with you in the wild Exploring the Meadowlands. This Monster is infused with the arms and legs of a Tigris, the head of a Spidoc, and the body of a Tortle! Switch to your net and catch wildings in order to learn their abilities! The less HP an enemy has, the better chance you have to catch them with each swing. The more wildings you catch, the faster you will learn their abilities! In the Snowlands. Watch out for these spiked turtles, as they will return a portion of any melee damage dealt to them! Randomized environments. Explore and find treasure, huge fields of gold coins, fight bosses, and eventually progress deeper into the wild! Your character in the town. Buy fruit or essences, learn abilities for your Monster, imbue them with an element, fight with them in the Monster Games, or take them out into the wild to earn experience and explore for loot and treasure!
Thanks for the great update Foursaken Media! I have a question: for those of us who do not want to slow our action by using the net, can we just kill enemies faster and there is a chance to pick up essences? Granted less often than using net but often enough it would allow an alternative no net playstyle? I would also like to suggest skins for the net like fire net, etc better at catching their type of enemy. Biggest fear i have is that there might be many pauses to action where u stop to net, heal, inventory, town etc. - Perhaps an option to "equip/mix/combine best available xyz" so we can nearly instantly get a decent combination based on what we have if we so choose. Finally, is there going to be real Player VS Player? In game chat, rankings, guilds, tournaments, limited edition skins?
When and how you use your net is completely up to the player... the net is just a tool that you can switch to if/when you feel like trying to catch a wilding. You can kill everything if you want (though remember, you have to catch wildings to learn abilities). However, there is actually a major trade-off between catching wildings vs killing them... if you kill a wilding, they drop gold. But if you catch one, you don't get any gold, but instead get an "ability point" towards learning that specific wilding's abilities. For example if you catch 15 green blobs, you will learn the ability "Blob Helper", which will allow you to summon a friendly green blob to fight alongside you. But again, if you spend all your time catching enemies, you won't earn much gold (you can still find treasure and "gold farms")! But yeah, using your net is actually a fast paced action that really enhances the game-play - you'll have a better idea when you see it in action. You won't be pausing or slowing down to try to capture stuff, you'll be quickly switching back and forth between your net and your abilities most of the time. As for Essences, they are magic items that you can buy or find, and aren't related to catching wildings or learning abilities. They enhance your Monster (basically like equipment in an RPG), and also change his form, and determine what kind of stats he has (a Rock Essence for ex will increase your Defense, while a Tigris Essence will increase your attack, for ex). Infusing a Tortle Essence on your body for example will transform his body into a turtle shell. As for net "skins", they actually already exist You cannot catch an elemental enemy unless you are imbued with their same element (so to catch a fire wilding, you will need to be imbued with fire, which affects your net as well). You can also upgrade your net throughout the game to get better chances to catch stronger enemies. While you are out adventuring, its pretty much what you would expect in an action RPG in terms of game-flow... you'll be exploring, killing, capturing, sometimes stopping to use an item, etc. Once you've found some nice loot or think you can't make it much further, you'll head back to town where you can spend your money, stock up on items, essences, learn abilities, etc. The town is also where you progress the main story, take on side quests, choose which environment to explore, progress through the Coliseum tournament, and lots more integral stuff.