Monster Adventures (Foursaken Media) - monster mixing/roguelike adventure/RPG

Discussion in 'Upcoming iOS Games' started by Foursaken_Media, May 1, 2013.

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  1. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Hey foursaken,
    No pressure or anything, but do we have a release date? Nothing concrete or whatever, just an idea of when to stalk the App Store.
    Thanks :)
     
  2. shining jade

    shining jade Well-Known Member

    Apr 1, 2013
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    yes universal cool! Im also interested in knowing when the release date may be. Can you throw a hint out? like is it near or months away or longer like 4-5 months? Or is this a next year release? I think leaving the name Monster adventures is a good thing, the name is not to long and complex which makes it easier to search for in the store. This Game is going to hit big! so if mabye you could hint the price for us no numbers just mabye low or balanced or high? that could give us a small hint on what amount we should aim to save.
     
  3. Isilel

    Isilel Well-Known Member

    Feb 20, 2009
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    Will it have perma-death or will it be possible to save in the city, just not in the field? Sounds very interesting indeed...
     
  4. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    Summer 2013

    Jade: price: NOT freemium
     
  5. All of the yes'!!!!!

    :)
     
  6. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Ah thanks, I remember reading that, and was confused because i thought it was already released (because I live in Australia), but I totally forgot that the Foursaken Team is in the northern hemisphere lol.
    Sorry, my bad :p
     
  7. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    There is no perma-death... but there are major penalties if you die in the field (well... not penalties per se, just you don't get anything that you collected or earned during that adventure, including XP). We think this is a great layer of risk vs reward strategy in order to make you really think about how deep you think you can make it. If you get greedy or end up dying it will definitely suck, but not so much so that it will be frustrating ;)

    Your game will auto save in the town.

    Oops, you're right... that's actually our bad for not being as globally aware as we should be >_< We're shooting for about 1.5-2 months for actual release... could be a bit sooner or later than that... we'll have more info as we get closer to finishing up!
     
  8. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Thanks for the info :)
    And no worries, it is easy to forget that people live all around the world :p
     
  9. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    Is there an "item" (whatever) that is simply the best or can you find items with better and better stats?
     
  10. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    hi Fours4aken Media,

    You guys are amazing as always and can expect my continued support as always.

    One suggestion I would make:

    -Make the game more "handicap friendly" For example: Please allow a auto attack or "hold to a button to keep attacking" because when gaming many of us get "finger fatigue" especially those who have arthritis or other joint issues which prevent us from gaming if the game has repetitive button mashing.

    Would love some feedback on the above and appreciate you guys for your amazing communication with the community.

    Much love,
    Dan
     
  11. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    There are various "rarities" of each essence, which you will find as you level up... So the more you level up, the better chance you will have of finding better essences. As for abilities and stats, we usually try to balance our games so that you truly have as many options as we give you... so there won't be any essences or items that are a "no brainer" that just trump everything else... so really - as long as you play to your characters strengths - you can make and compete with whatever monster you want.

    I believe all of our games have a "hold to attack" button, including Heroes and Castles... I couldn't help but kind of chuckle when I see people continuously, frantically mashing the attack button in that game in videos :p

    In any case, Monster Adventures will be no different... standard dual stick setup (hold the right stick to continuously attack in the direction its pointing). We will also have auto aim option (hold to attack nearest enemy - much more beginner friendly, but much less control). And we're shooting for a more "hands off" control scheme as well, that will be simply tap to move, tap to target an enemy - when an enemy is targeted your monster will keep attacking it until its dead, with whatever attack, skill or ability you're currently using.
     
  12. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    Thanks for the reply Foursaken,

    Are you guys a publicly traded company? I would love to invest into some of your stock to support you guys further :)
     
  13. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    #53 GR3NADE, May 6, 2013
    Last edited: May 6, 2013
    I think you misunderstood what were I asking. I wanted to know if there is some cap of strenght of item or if can I find always something better (for example at least +1 to some stat)?

    To highlighted part in quote: so I can ALWAYS find something better than I currently have, right?
     
  14. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Nope... thanks for the gesture though, it means a lot! :)

    Ah I see... no, there is a cap to how strong of essences you can find, so there is a "best". There is also a level cap, so it wouldn't make much sense to keep having unlimited strength of items... since we'll be including competitive versus as well, we have to have some kind of standardization.
     
  15. ChaosProdigy

    ChaosProdigy Well-Known Member

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    #55 ChaosProdigy, May 6, 2013
    Last edited: May 7, 2013
    Foursaken Media, thanks for awesome replies.

    Could you please comment more on the "End game" or if you will "pvp"?

    -The Colosseum is 1 vs 1?

    -What are the benefits, if any on being high rank in the pvp?

    Thanks as always.
     
  16. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Actually, the Coliseum is both the main driving factor of the SP game, and the PvP arena. Basically, you can take a team of up to three monsters into the coliseum... while it is 1v1 combat, there will be quite a bit of strategy in determining which of your monsters you want to enter into the coliseum first, to match up with the opposing teams order of monsters. With elemental combat playing an important role, you will need to either have a well balanced team, or one that matches up to exploit the weaknesses of your opponents team (in SP at least). In SP, you will slowly build up your monsters by exploring the endless environments (the rogue like gameplay), and ultimately try to progress through the many stages of the coliseum.

    In PvP, I imagine we will have some type of leaderboard.

    As for rewards from the Coliseum, not sure on that one yet.
     
  17. Bronxsta

    Bronxsta Well-Known Member

    Sounds awesome. Can you expand on what you mean by endless environments? Do you mean just randomly generated levels (so infinite variations) or an actual sprawling world to explore?
     
  18. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    #58 ChaosProdigy, May 7, 2013
    Last edited: May 7, 2013
    Foursaken Media thanks for all the replies. A few more comments if you have time to answer in the coming weeks:

    -I read through every post in this forum but I am not 100% clear about the "universal" app, will we be able to seamlessly play on my iPhone and iPad through iCloud or will this eventually be added?

    -I had a few more question on my earlier post so i will just move them to here:

    -How will you balance high lvl vs low in PvP?

    -I would like to suggest a premium in App purchase which gives us a unique "Gold" or whatnot cosmetic look for our PvP profile or hero monster (like a frame around monster name/hp/mp). What i would really like is a $100 option that is like a donation, it unlocks all in app purchases and gives this cosmetic look/supports you guys. You deserve it!

    ----------
    -Any chance for a email signup Foursaken Media newsletter? I would love to sign up and get direct marketing from you guys regarding any upcoming games/upcoming updates etc.

    -Our character in town can be Male/Female? I notice previous games have few if any female characters, units, enemies etc.
     
  19. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    When will we see some (short) gameplay video? (Please don't answer "Soon(TM)")
     
  20. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Please don't have boring repetitive combat.
     

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