When you say base stats, do you mean the monster or do our avatars also have stats? Will there be in-app purchases or is this a pay once, free updates etc. with paid expansions?
Yep, universal. Will run on all "modern" devices (at least ipod touch 4 and up... not sure about iphone 3gs) Well, your "monster" is actually a Nature Spirit, which has a weak, ether like form, that takes the form of other monsters. You imbue him with the essences of monsters that you find, making your Spirit change form - this is how you can create all sorts of different creations, mixing and matching however you want. Its kind of like equipment in a standard RPG... different essences have different attributes, stat bonuses, and abilities that are tied to them. When you level up, your Spirit will gain base stats, but those base stats will change depending on which essences are equipped. So its important to grow your Spirit with essences that fit with your play style. Its actually a really deep character development system that we think gives players tons of choice and variety Its also probably one of those things that makes a lot more sense when you're actually playing it As for IAP, we honestly don't even think about IAP during the development and balancing of our games... we play, balance, and finish all of our games without any IAP in mind, and then we add what we think is fair at the end... this way any IAP in the game is TRULY extra. So, right now, I have no idea what the pricing structure will be, except that it won't be freemium
Awesome, another game from my favorite devs! - Is this another genre mix-up? How would you describe it? (i.e. Bug Heroes - dual stick + tower defense + RPG; Block Fortress = FPS + TD + Minecraft; H&C = defense + on foot action) - Is this open world exploration or areas connected by loading? Or is like Demon's Souls, where you can return to a safe area and choose to explore various levels which consist of multiple seamless areas? - Dual stick? What's the focus: melee, projectiles, powers, etc.? - Is the gameplay tactical (priortizing enemies, funneling groups, setting traps, etc.) or more chaotic like Minigore? --- Oh, and is 'Monster Adventures' the finalized name? Not to be rude, but it seems kind of bland. Like a placeholder title. I mean, Heroes & Castles and Block Fortress had intriguing names. If I didn't know Monster Adventures was from Foursaken, I would have ignored it. Just saying
Seriously! How is that possible with 4 guys? That and all their games are actually good and they continue to make significant updates to their existing games. I don't get it. I like it though!
This is a bit of a genre mashup... but the genres probably aren't as unorthodox as some of our other games. If I had to describe it that way, I'd call it an adventure/rogue-like/RPG/monster mixing/elemental combat In regards to levels, there is a town hub where you are your actual human character. There you can talk to people, buy items, imbue your essences with elements, take on side quests, and then choose to go out and explore various environments with your monster, from the town hub. With combat, the focus is all of those things! We've got TONS of abilities and skills to learn. You can equip 4 at a time, but can also swap them out mid-battle too (for a small penalty, using some of your mana)... so its more like "quick slots". Enemies vary a ton also, so some are resistant to some elements, other resistant to melee attacks, others to ranged attacks. Most magical abilities use mana, so its another strategic layer in managing your skills and abilities. So piggy backing off of that, combat is very strategic and situational! Its definitely NOT "mindless" button mashing killing hordes of generic enemies like you might see in Minigore (not to say thats bad or anything... just not what Monster Adventures is about). As for the name, it isn't the most interesting on the one hand, I agree, but on the other it immediately lets you know what the core of the game is about, which is more important imo than a weird or striking name sometimes (heck, Heroes & Castles and Block Fortress were definitely pretty basic and self explanatory as well)... especially in the App Store where many people will judge a game in about 5 seconds by the name, icon, and screenshots Haha No word, other than it will NOT be freemium.
Thanks for the reply. Sounds awesome. By the way, also thanks for replying to my email. (Had asked about the possibility of porting your games to other platforms).