Max of any stat is 999, that said all your monsters will eventually be 999 everything because you can find permanent stat boost items in the wild + your monster can level up to level 279... LONG BEFORE the time you are even close to level 279 you will have all your stats max so do not worry!
So I did a complete wipe of my Ipad Mini and it still crashes to home screen when I try and load the game. It worked perfectly fine for 2 days, and now crashed everytime on load up. No idea what could make it break out of nowhere when there wasn't even an update...
This is PERFECT, thank you! I knot it must've taken some time, and rest assured we read through it all and will address what we can for the 1st update - and what may take longer for future updates. Hi... this is a very tricky crash we are having a hard time finding, as we believe it is not wholly related to the game itself. Can you send us your crash logs to [email protected] instructions on how: http://www.ondemandworld.com/how-to-find-crash-logs/ Thanks in advance.
Please fix claw grab. Unless you have teleport, fly, or town/dungeon portal, you are stuck in terrain once the crab is done with you. Instead of making ally monsters stop attacking when net is out (in future updates), let us unsummon them. In case of mole and bird helper passives, they auto reappear upon moving to a new room.
... The stats you receive are always there. So when you look at your stats in the menu, that is how you will level up. It doesn't change when you actually level up, it just shows for a second, in green, that those stats are taking effect. You can get new essences that will change the way certain stats level up and once equipped will show you what to expect upon leveling up. I agree that this can be confusing to new players so it should be explained somewhere.
Actually max level is 99. 297 is the combined levels of 3 lvl99 monsters. But yeah, you're right. There are plenty of +stat fruits that make it easy to make up for lost stat points, so don't worry too much about it.
We're adding a TON of extra tutorials, queues, and other little things to help players get some more info. We should be releasing a full change-log either today or tomorrow. We want to make sure we get all the important stuff in on this first update. We are currently working on/looking into Android ports for all of our recent games (NYZ2, H&C, Block Fortress, and MA). Don't have a timetable yet though >_<
That sounds great! There are a few more suggestions made on page 64 and 65, including my list of things (chaos already posted the main ones- thanks for integrating mine by the way ) So if you check out the pages around there you should find some feedback
Trust me, we're all over it You guys have been a HUGE help organizing some of the issues and bugs, so thanks again to everyone! But just fyi, everything on those lists won't be integrated, at least not into the 1st update - either because we don't agree with it (in which case it will never be integrated), or it will take to long, and we don't want to hold up this 1st update any longer than we absolutely have to!
Could there be a mixed control option that as auto aim for melee attacks but switches to dual stick for ranged attacks? I find that auto aim is most useful for melee, but I like it off when I use ranged moves
Seems like it replaces intelligence stat in a traditional rpg. affects spells and such @Devs Congrats on good front page review by the way
Continuing some feedback/suggestions: * I think i figured out why some monsters show as no check mark even if we have their skill - if you unlock a skill through a monster that can be unlocked by multiple monsters, but you havent even discovered one of those monsters - then even though you have skill for that monster the first time you discover that monster (1st catch) it will not have a check-mark. Should be easy fix? I have about 4 of my monsters completion page bugged this way. 79. The essences max out at 999 - perhaps allow us to convert Essences to gold or a higher level of essence that is worth 10-100 each so we can simplify. Add more essence sinks - a great suggestion was allowing us to combine lower level parts into higher level ones with a cost of essences. 80. I think i fixed my crashing problem by using apps like cMemory which let you free up some Ram, i close all aps and run the "quick refresh" which frees up 50-100+ ram which somehow makes all the difference as i havent had a crash since i started doing this before every gaming session. Just putting it out there maybe you guys can use the info. 81. Speed up the auto targeting pivot of our monster, when we are using "auto attack" often he misses the Energy Shot or whatever fireball he is shooting because he fires even though he isnt facing the monster yet in a line... the turn speed is quite slow overall. 82. Fix the monster turn speed, same issue as above we can run around slow enemies as they cant attack us while we dance around them. 83. The king challenge to explore 4 levels of meadows fully while wearing all Spiko Essences is terribly unfair. I never find Spiko in store or wild so have 0 of the 4 pieces needed and there goes my 12 win streak.
The light blue orbs are a currency to purchase the ability to imbue our monsters with a type (fire, water, etc...). Is there any way to switch the type while out in the wild (I'm not talking about using the temporary ones that last a couple of seconds). Is there any other use for the light blue currency? If not, seems very odd.
I just sent over the change logs from after I reset my iPad mini, not from before. I hope you can find the problem and get me back in game!
A simple fix to this would be to change the wizard. Instead of imbuing for 4 orbs, he could instead sell a permanent imbue potion that you could use anywhere.
That rare merchant is pretty rare. It's a good thing the regular essence vendor sometimes sells rare ones too. I've bought more kinds of rares from the regular vendor than from mister black. Perhaps increase his item stock up from 3? And let him change stocks more frequently. Anyone find an essence better than Rare yet?
That's weird. I feel like I run into Spiko all the time in the meadow. I've caught about 10 of them. I have a question/request too. How does the game determine which element blossoms to carry at the fruit vendor? For the last couple days he hasn't been selling any every time I'm playing. Doesn't it make more sense for the Alchemist/Wizard guy to sell all of them all the time? Also, you may have already mentioned this but the inventory organization needs some attention. It feels too cluttered. For example, separate the "items" category into fruit/seeds, stat fruits and blossoms. Just a suggestion.