I'm sorry. I said the wrong thing. I meant element. From the alchemist, I can only have one permanent element imbued at a time right?
Maybe when you have minions spawned there could be an extra quick select (like the one for abilities) on the left hand side. On it there could be attack, stop (moving), stop (attacking), decoy (attract wildlings attacks), free roam Of course, since some minions can't move (like the spitter plant), not all the abilities would do something at all times. I dunno, it's a little bit out there but I think after Foursaken has squashed the current bugs it would be nice to see this implemented.
Great suggestion for pets control commands! Co Op works sometimes but only for some players... Yes u can only imbdue 1 essence to your monster at a time but u can buy a 60 sec temporary consumable from fruit vendor to help u catch monsters in wild that aren't same as u.
There is bo max lvl for your monster and u can find consumables in wild that raise your max stats permamently, I'm at 750 MP at lvl 42
Volcane Eruption Ok, a lot of people have pointed out the missing part of the description which tells us what is required to activate this skill- the answer is: Volcane, Magmane, or Volcano essence. Be warned, however, as this skill can be a pain when trying to catch wildlings as they can die in your lava puddles.
I like that idea of making a list of tips! Here is some of my own: 1. If you cannot choose whether to buff health or defence, think of it like this: Defence will make you stay alive longer, but will only go so far when battling elementals and bosses. Health will make you stay alive longer, HOWEVER, health recovers at a speed of about 1hp/second, so if you plan on having heaps of health and no defence, you will have to wait longer between excursions than if you had heaps of defence. 2. If you plan to catch anything, don't bring minions, they will ruin your life. 3. If you find an eadoken or a tortle in the wild and you are NOT super effective against them, either (a) use a yerpa fruit, or (b) make yourself a nice cup of tea, get in a comfy position, take a deep breath, and try to enjoy doing 1 damage for about 3 minutes. I also think we should make a 'Known Bugs' list, so the devs don't have to scan each page. Here are the ones known to me, feel free to add your own. 1. The hole near the alchemist where you can go outside the map. 2. When using fly, you can go through the environment Eg. Over chasms (helpful), through rocks (funny) 3. The spitter plant wildling entry needs attention, and the 'volcane eruption' skill also needs attention 4. There are a few grammatical errors in the descriptions of things 5. If you exit and restart the app while getting a quest from the king, you can go and get a new quest (exploit) 6. In the meadows, on the 'land tile' with the big pond in the middle, enemies can get stuck at the top (going clockwise as far as possible, turn around and you can get stuck if you don't reverse out of it) 7. The game only costs $2 when it should clearly cost more. Somehow Foursaken has managed to put this bug into all of their games
Okay... I really think there needs to be an HP bar on top of bosses while attacking... I keep killing bosses on accident because I'm trying to weaken them. I switch back and forth between attack and my net just to see what percentage I'm at. The problem is the percentage doesn't really tell me anything about their health except that it's higher than my net can handle. I spent 5 minutes beating on one of the ancients and I accidentally killed him because I couldn't tell how close his health was. Very frustrating...
Ok could someone please add me on gamecentre: Duivs I just want to test coop and coliseum I cannot add people though because of some stupid restriction or something
Ok, so I was fighting another ancient (with volcane eruption, which I now see is a bad idea lol), and I realised that if I counter all his moves I will KO him before I can catch him, so it's pretty boring circling around one of those things, and eventually it goes straight up to 60% catch (my max), and I luckily caught him before he steped into my lava puddles. But the fact that I need 10 more ancients than I need to actually spawn them, 'brawler' HAS to be one of the best skills. I bet it increased melee damage by 200% or something. So the point is, it would be really nice to know monsters health, but maybe it would be shown only while holding the net, or maybe even an ability, where it shows all on-screen enemies' health for 10-20 seconds!
I'm lvl 4, and I've only found 1 essence so far. I found a boost mana, should I use that right away? I have 600 gold, should I save for a new or by another essence?
Fruit - 15 mins Big fruit - 1 hour Mega fruit - 3 hours So is there really no max level? The VS menu and achievements lead me to believe it's lv99, up to 3 pets.
If you go to coliseum you can vs people from level 1-279 or something. Also, after talking to Scott just before, I learned 'energy beam' even though none of the monsters on the list give this ability by catching them. Any reason for this? I know energy attacks get better the more special you have, but can you gain more powers and stuff by using one power a lot? Also, GET PHOTOSYNTHESIS, it may be annoying catching 5 bloomers, but it is worthit, because now whenever I'm not moving around, I heal 7 health per second. You can still attack while you gain health, so basically you can stand right next to 4 enemies and not take damage. It's pretty funny, because now I go to meadows to heal my monster instead of the town