iPad Modulo

Discussion in 'iPhone and iPad Games' started by soup, Apr 29, 2009.

  1. soup

    soup Well-Known Member

    Feb 5, 2009
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  2. Says pieces rotate with the connected pieces. How do you tell which ones are connected? Besides making me download the lite version?
     
  3. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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    Seattle, WA USA
    #3 DaveMc99, Apr 30, 2009
    Last edited: Apr 30, 2009
  4. iFonePhanatic

    iFonePhanatic Well-Known Member

    Mar 22, 2009
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    Student
    USA
    Here's DaveMc99's Video

     
  5. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
    4,761
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    Seattle, WA USA
    #5 DaveMc99, Apr 30, 2009
    Last edited: Apr 30, 2009
  6. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    It looks nice. I'll have to delete some games at this point to add more... :D
     
  7. Ok after watching that video I think I'll go bang my head against the wall. Really hard this time though I promise. How the heck can you remember which ones are connected to which ones....geez.
     
  8. Swordplay

    Swordplay Well-Known Member

    Apr 15, 2009
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    I'll try the lite version but it seems difficult.
     
  9. soup

    soup Well-Known Member

    Feb 5, 2009
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    mrbass give it a go !

    .....then write a review please :)
     
  10. different

    different Well-Known Member

    Aug 8, 2008
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    I got a review copy of this, and been playing it today. As I posted in my initial quick glance at the app, it looks interesting and unique (at least to me) - whilst the gameplay is good, the presentation isn't as good. Good graphics don't make a good game of course, but they certainly help.
     
  11. Tried the demo but couldn't get into. If there were perhaps a chain or perhaps a common color between the ones connected. Right now it's just random tapping see which ones are connected and then remembering which ones are in cahoots with the others. Too much randomness for my liking though.
     
  12. soup

    soup Well-Known Member

    Feb 5, 2009
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    fair enough !

    if there is no visible connection between them that does somewhat kill the logic aspect i admit
     
  13. GatorDeb

    GatorDeb Well-Known Member

    Feb 1, 2009
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    Las Vegas, NV, USA
    Modulo is a strategic puzzle game. You have different wheels with one arrow pointing outwards. Your goal is to have all wheels pointing up.



    When you start the game you are taken to the first level. It's a very busy and beautifully drawn game screen. On the top you can see the level you are on. On the upper left there's the lowest number of moves you have taken to complete the level (if previously completed) and on the upper right is the current number of moves. In between these three items there's a level reset button. On the bottom left there's a help button, on the bottom center there's a button to take you back to the level section menu, and on the bottom right there's the options buttons.



    Options include on/off and sliders for the music and sound effects, a button to view more games by the same developer, a game reset button that erases all your progress in the entire game, and a credits button. Pressing the options button again takes you back to the game. The help includes some basic game instructions, and pressing help again takes you back to the game. The levels button takes you to the difficulty selection screen (and pressing the levels button again surprisingly takes you back to the game).



    I was surprised to see levels, as I got through Easy into Amateur before I got to the levels screen. You could finish the entire game and never see the levels screen. There are six levels of difficulty: Easy, Amateur, Experienced, Seasoned, Adept, and Auteur. Each difficulty level has 30 puzzles, which means 180 puzzles total.



    That's it for menu and options. On to the gameplay. You have a certain number of wheels on the board and you have to point all of them up. There's a catch, though. Some balls are connected to other balls, and if you move a certain ball one way another ball might move another way. The trick is to figure out the relationship between the different wheels. A strategy I use is to figure out which wheels don't affect the other wheels - I leave these for last. Also try to figure out which wheels affect other wheels but are not affected by other wheels, and do these first.



    Through trial and error you can probably solve all puzzles. There's a lot of replayability because you can always try to solve each puzzle with less and less moves. Depending on how many moves you take the game either congratulates you or lets you know you can do better. I like that there's not a maximum number of moves because it lets me relax and just focus on solving the puzzle.



    When you exit the game screen by either pressing Home on the iDevice or by using the levels button your progress in a level is not saved but this is not a deal-breaker as each level is not terribly long. If you exit out of the app and open it again you are taken back to the start of the level you last played.



    The music is one of the best I've hard on the app store. There are clicking noises as you turn the wheels and a noise like a lamp turning on when you place the wheel in the correct position. There are some sound effects as you go through the menus.



    The entry price is well worth a few hours of entertainment, and the game is polished and has great music. Since you can solve it by trial-and-error it's not inaccessible for the casual player and an unlimited number of moves makes this a great relaxing game when you have a few minutes to kill. Recommended. And you can always try the Lite version first.
     
  14. farley

    farley Well-Known Member

    May 5, 2009
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    I saw this on the App Store and almost just bought it there and then, based on both the visuals and the gameplay description.
    Thanks goodness I did some searching first and saw this thread and some YouTube videos, because now I no longer have any interest in the game.
    Why? Because you've got no idea which wheels are connected to which, that's why.
    It's not a puzzle game, it's a memory game!!!

    And the screenshot in the App Store was quite misleading, as it implied to me that there were in fact visible connectors between the wheels:
    [​IMG]

    I tried the lite version anyway, and deleted it after just 3 levels. Yes, the lack of visible connectors really does make it that bad.
    Oh, and the music is just awful! For a game that is played slowly and leisurely and that has a tranquil and mystical look about it, why on earth does it have such a funky dance beat?
     

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