I wouldn't worry about it. Obvious troll is obvious. Thanks. I am probably going to concentrate on assault or the one between heavy and sniper (always forget that one!!) at the start anyways!
39hours and 30 minutes..... I wish i lived in new zealand tomorrow Still searching for a NZ itunes gift card but can't find an online seller
So, would it be better to finish the campaign first before hopping into mp? Redoing campaign missions giving much less xp, right?
From what I have heard yes, mission repeats is less xp - I imagine you get the same for kills and stuff, but the actual mission completion xp (sometime around 1000xp, with 25 per kill) will be a lot less. I don't think it will really matter which order you do it in, I played the full campaign before doing MP for MC4, but will probably mix and match this time.
If u are a gameloft fan boy , then u would not care even if they charge u with a price of $50 for a game with weak story and internet connection. If u do realize that gameloft game is getting crapper every year after wild blood , others developers area obviously catching up the modern gaming pace , I seriously dont know whats wrong with gameloft , their games used to be the superior type during the symbian phones era .
Not all GL games are my cup of tea and I am not a fanboy by any means , but I actually don't get the hate towards them. I think sometimes we need to remember what we are actually playing these games on...
not at all. As i think that MC5 looks pretty damn awesome for a mobile game. What are you expecting? there is a limit to what is actually possible you know...
The thing is that you're saying that as if we were talking about an old Nokia here. I thought that after the first Infinity Blade it was made quite clear that these devices aren't just for Snake and Tetris.
yes that is very true. but how basic is the actual gameplay mechanism of Infinity Blade? Its basically Fruit Ninja. (not saying thats a bad thing) there are limited movements that can be made by you and by the opponents. And its install size is like 1.5gb+ If we are going to have something that looks graphically like the IB series, and gameplay of an FPS that will be a ridiculous install size, and will probably flatten your battery in about 5 minutes. Yes our mobile devices are capable of much more than Snake and Tetris, but they aren't capable of running next gen console games yet... At the end of the day, if you don't like what the devs are developing no one is forcing you to buy it!
yawn... if you think the game is shitty, then thats your prerogative. I am not going to convince you otherwise. No one is forcing you to buy this (I seem to be saying this alot) so just ignore it and move along. but based on your post history you seem to like complaining. Either way, I am going to buy the game, and enjoy playing it.
Honestly I respect your opinion but I think your expectations are just to high, for 7 bucks I am happy with this game, the new knife animimations look sick all of the guns look for the most part pretty well done. A full campaign and multiplayer with side missions seems like pretty good bang for you buck, I think the game looks gorgeous and let's not forget all of this is on a phone in your pocket
All valid points @Mess. It's not logical for anyone to expect console quality graphics on mobile devices. OnLive like services were a way to go in my opinion to achieve that. When you look at best looking games on our mobile devices it's clear that optimization makes world of difference and a lot can be achieved e.g. Mad Processor Studios - Motorblast, ECA Games - Rock(s) Rider, Madfinger Studios.. - Impressive at time of release. Trine 2 is being ported to Nvidia K-1 capable devices in all it's glory and that is the best looking 2.5D game out there on any platform. BTW - no plans for iOS at this time. iOS 8 'Metal' graphics optimization tech looks hella promising. New batch of iDevices are slated to release this year and Apple always brings it's A game when it comes to competing with their rivals in graphics power department. So, in order to have great looking FPS on mobile platform devs would need to make the game from ground up ONLY for latest device released, but that's money lost, no? Fight the fragmentation with optimization @NIKEL Everything that is mainstream gets watered down sooner or later, vote with your wallet MC5 looks fine to me, but to be honest - world needs more people like you. If people would demand more..
Nail right on the head. I'm aware of some seriously high end graphically free roaming stuff tested on latest gen devices. Stuttering and lag could always be compensated for but when the battery dies after 15 minutes and the device heats up substantially in the process, well it just becomes a bit pointless. The hardware may be more or less up to the task (almost) but with no cooling system to speak of and the limitations of the batteries, well, we may all want to play super high end stuff but it'd be nice if the phone wasn't about to burn up and the battery die after 15 minutes in the process. I had so much hope for that service and definitely agree it was a service that had huge potential. I was soooooo disappointed when it didn't work out as it definitely could have been a game (sic) changer.
Seriously, without the online requirement and Gameloft's ability to flip a kill switch remotely this would've been one F-ed up launch. If people would stop quite literally steal anything that isn't bolted down, developers wouldn't need to do this kind of stuff. This early leak just proves that not even Gameloft's most hardcore fan base are interested in actually spending money on things when they can just steal it instead. It's pretty disappointing, as all this is going to do is make them work even harder to make sure people are actually buying their games instead of pirating them... Which likely just means even stricter online requirements.