Modern Combat 5 (By Gameloft)

Discussion in 'Upcoming iOS Games' started by DA_Mar5ian_man, Apr 6, 2013.

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  1. Gameloft_Ryan

    Gameloft_Ryan Well-Known Member

    Jul 16, 2013
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    Our plans haven't changed for MC5 currently. We are still planning on launching the game with the online requirement due to the Unified Progression system.
     
  2. Dom1nat0R

    Dom1nat0R Well-Known Member

    Aug 18, 2013
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    And when exactly are you launching the game? lol I'm being a butthole
     
  3. Multiboy2k

    Multiboy2k Well-Known Member

    Feb 25, 2010
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    Watcher
    Could change at a moment's notice
    Did you guys even bother reading the comments?

    On this very site, there's a promo sorta article explaining that this game will require online connectivity to function. Underneath that article is a WALL of comments from would-be customers(myself included) who are no longer purchasing this game due to this requirement. Please take the time to read our concerns. We are your customers. Are concerns are not just needless whining. They are both legitimate and warrant your consideration at the very least. Don't start a trend of 'we know best' and ignore your primary supporters. This never works in the end. SEE:Sony Playstation Vita-to support that claim.

    Tldr: An online requirement for this game is a guaranteed recipe for lowered sales.
     
  4. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    We're talking iOS here. But yeah it'll probably lower sales by 0.000000000001% though.
     
  5. Anonomation

    Anonomation 👮 Spam Police 🚓

    Well, comparing the TA community and people who aren't always online to the millions of other flappy bird playing, five star review giving to "Realistic" Freemuim Racing 3...
    We've already lost and no one seems to care. What I see most of is "I don't care if it's online r not" or "I don't see what's the problem." Every once in a while you're insulted for having a problem with always online games and DRM. At this point I don't think anything can be done. We can only hope for the future of MOBILE gaming.
     
  6. waderain

    waderain Active Member

    Feb 3, 2013
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    yuma, az
    If it's true that the reason for full online is to squash hackers then I'm all for it. Hackers ruined Nova 3 and MC4. I'll still be first in line to get this.

    And hey if you need to have a hack to win then maybe you should play games to suit more your skill level, like FarmVille.
     
  7. Der-Kleine

    Der-Kleine Well-Known Member

    The way I see things the constant internet connection would only prevent people from hacking their progress, which if the game is balanced propperly or matches people with similarly advanced equipment shouldn't actually matter that much, right?

    I still don't see how this would prevent people more than in previous games from having Rocketlauncher-machineguns and insta-kill-snipers-that-somehow-kill-you-through-the-entire-map, the hacks that are actually a major problem.
     
  8. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #1028 Rip73, Jul 8, 2014
    Last edited: Jul 8, 2014
    Actually I wouldn't call it a "wall" of people saying they are not buying it.
    I'd actually call it a surprising mix of generally balanced opinion on either side.

    You may not want it but, if so, there is plenty of choice out there.
    But for others, and this is the major caveat, those that have played all, or some, Gameloft shooters online, by far the biggest complaint over the years, exponential larger than any of this latest trend against "always online", has been hackers.
    Far and away the largest complaint and the biggest battle they have had.
    And when I say hackers, I mean speed hackers, unlimited grenade hackers, one shot kill hackers and son on and so forth infinatum.

    So if you can come up with an implementable and secure way to fight those "players", please feel free to forward it on to Gameloft and if it proves effective, I'm sure they'd happily implement it.

    As it stands, this method is the only way that is effective in the long term. I'm sure I'll see plenty of solutions pop up next, but trust, they've all been tested, they have proved ineffectual.

    I'm sure I'll see plenty more comments pop up that hackers will get hacks by anyway and you know what, they will eventually, but you know what else, they'll get banned, permanently, pretty fast as well.

    And I'm sure some others will say separate the two. Well, the only effective way to do that is two separate apps.
    Then there will just be the complaints about two separate apps taking up space.

    Ultimately there will be no way to please everybody so the simple fact is no one is forcing anyone to buy this. If online only is a deal breaker, well, you're choice is obvious, don't buy it.

    However if you're one of the people who for years have been looking for unified progression, well, you at least will be happy.

    And the happiest group of all will be those, like myself and many others, who have played all the games in the series, all the NOVA games and just about every Gameloft shooter and whose primary reason for deleting them has been the hackers.
    We will be very happy as long as the measures prove effective.

    By far the largest amount of complaints and the most vocal group has been those that have wanted better online protection and better security against hackers in all the previous games.
    Unified progression between campaign and online was the second most requested feature.
    Those groups are getting exactly what they want and are probably the biggest part of the player base and the most committed to the series.
    Some casuals that come along and complain about online only in a game that is primarily online focused are, well, probably not those that are representative of the core player base.
    And it's not like people don't have loads of other options out there.

    Even Dead Trigger 2, to make as close a comparison as iOS allows but which has no multiplayer component but is always online, has had over 25 million downloads and has about a million daily active users.
    So always online isn't quite the problem people represent it to be in the marketplace. Or on forums.

    And as the multiplayer is the primary long term playability component of MC5, well, it isn't going to affect the numbers anywhere near as much as the "wall" of comments on the front page article would suggest.

    If you don't delve in to the multiplayer, well I suppose on this occasion it's not the game for you then.
    As to them listening to their customers, that's actually exactly what they are doing. You may not agree with the method, but I've zero interest in playing another MC game that is hacked three days after release and then the multiplayer is flooded with cheaters.
    NOVA 3 would still be on my device but for the RPG infinite ammo spammers and infinite energy jet pack hackers. I'm not investing in another one that ends up hacked again.

    The methods they are employing here secures that I will in fact buy this one on day one now. If it wasn't the case, I'd be waiting to see if it gets hacked quickly and if it did, I'd just not buy it. And I am certainly not the only one thinking that way from the simply huge amount of hacker related complaints they have gotten in the past.
    As to the campaign, it was only ever a training ground for the multiplayer. Except in the case of Sandstorm. Now with unified progression, it has a further valuable use.

    Ultimately it comes down to a pretty simple choice.
    If multiplayer and online secure playing against genuine players, rather than a bunch of cheaters and hackers, is not you're thing, it's probably not the game for you.
    If multiplayer and secure online playing against non hackers and non cheaters is even a very small part of the reason that you will be playing this game, well then you'll be very happy with it.

    There's plenty of offline shooters out there if that's what you're looking for. Plenty to choose from made by Gameloft, Madfinger, Activision, Square Enix and many more.
    There is nothing out there that even comes close to the multiplayer in this and having that secure is the one and only thing that is essential to it for many, many people that are representative of the core user base of the game and the series.

    Authentication protocols that detect modified in app files.
    They will be detected a lot quicker. Server side blocks will be put in place.
    New ones can be acted upon a lot quicker without requiring an update in the app and can all be done on the server side in the vast majority of cases which was not the case in the past.
    Updated files can be pushed to the app from the server. Which was also not the case in the past.
    And many other things but key amongst them, users will be banned and banned quickly. Both device and account.
    Simple as that.
    If hackers mod it, they simply will not be able to load it as the server will reject their incoming request and accounts that have been detected as having hacks will simply be deleted.
    And numerous other methods but suffice to say, the security is of primary importance and to any player who played in the past and played hackers, this is a key issue that needed to be solved and that is exactly what they are trying to do.

    Hackers completely killed NOVA 3 and took the NOVA series down along with it despite the game being excellent in every way.
    So if people don't want to see the same happen to the MC series, well, it might be time to start supporting the game rather than nitpicking over the only effective security option available.
    I'm pretty sure a lot of the same people complaining about always online are the same people that complained about the hackers in the other games.
    So, make a choice people. Hackers that kill the game or always online that secures it.
     
  9. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    All I'll say is I don't care if it requires Internet or not, I have it pretty much everywhere I go. Looking forward to playing as I never really had Internet with the others and only played them single player.
     
  10. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    @Rip your posts need a tl;dr.
     
  11. longpants

    longpants Active Member

    Jun 23, 2012
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    Not sure if this request have been asked before but, can we get it on the vita? Would really love playing it on the device.
     
  12. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    No plans for Vita as of now, but they're always looking into expanding their games onto other platforms
     
  13. Der-Kleine

    Der-Kleine Well-Known Member

    Couldn't most of this stuff be done either when you open the game while having an internet connection, or, if you're not connected, as soon as you reconnect and log in to the multiplayer of the game?
     
  14. Checkerspell

    Checkerspell Member

    May 31, 2014
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    Gameloft just announced on their German Twitter that they will announce the release date tomorrow!
     
  15. Killerluffy246

    Killerluffy246 Well-Known Member

    Feb 23, 2014
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    Asia
    Gameloft : Im sorry the game have been delay . Forum. : ok we get it , so r u guys planning to release it on 3000 ??? :p
     
  16. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    They could just make it so you don't get exp while playing solo. There, GL doesn't need to worry about hackers or any other thing and people would still be able to play the game without being online.
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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  18. Anonomation

    Anonomation 👮 Spam Police 🚓

    # have fun when your internet is off. Your purchase will be reduced to nothing. Hopefully they remove the requirement when the game reaches an older age, as it'll be unplayable if the servers no longer exist. I might play single player, although I'll wait for my next upgrade before I touch this.
     
  19. Anonomation

    Anonomation 👮 Spam Police 🚓

    Maybe one of their pop up ads stating "Modern Combat is better online" or something. The only reason I see why interent is required is the unified progression. That's one solution.
     
  20. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #1040 Rip73, Jul 8, 2014
    Last edited: Jul 8, 2014
    Nope.
    A very similar method, similar not exactly, was used in NOVA 3 and MC4 and I'm sure I don't need to point out how that worked out.
    Updated variations of those methods were tried and tested in both of those games and for a period of time they worked but eventually they got bypassed by hackers and they were still not achieving the target results.
    So in short, no.

    They also didn't allow for quicker detection of hacks and quicker banning of accounts using hacks.
    Also updated security measures as new hacks came along always needed an app update and so on and so forth.
    They would be stopgap measure that would be bypassable device side with the appropriate "skill".
    The online only measures have different ways of doing it, that I have no exact details on for obvious reasons, but it doesn't allow certain measures on device that would open a doorway for hacking.
    Quite simply, the method they are employing is the most secure way.

    That is not to say that hacks won't pop up, they will of course. That's what hackers do.
    But they will be extraordinarily difficult and will have a very short lifespan and most that have hacked in the past wouldn't have the skill level to do it this time and those that do will quickly be blocked without the need to update the app.
    While a certain level of reporting if hackers will be necessary, the server will for the most part detect them all and just auto block them.

    A lot of the security options would not be available with the method you suggest and a lot of them would require app updates and well we all know that update process takes time and are we willing to play with hackers while we wait for an update to block them again? And then have to start all over again when new hacks appear?
    At least this way, they can be put up on the server straight away, pushed to app straight away and so on.
    There's a bit more to it than that but despite what anybody says and despite some weaknesses in the system, it is still far and away the most secure way of doing and is also the method that allows for a lot more proactive and immediate action in relation to long term security.

    The servers still exist for the very first game in the series, Modern Combat Sandstorm, so that won't be a problem.
    So, go back to the system they've had for all the other MC and NOVA games?
    Was there not enough of hackers in them?
    Should the doorway just be left open for the hackers to do the exact same thing they did in NOVA 3 and MC4 within days of launch?
    If its a method that didn't work in the past, what is the point in repeating the same mistakes over and over again?
    Its time for a new method, it's really as simple as that.
    Plenty of the same people that are now complaining about always online will be the very same people that will make even noisier complaints about the hackers when they arrive in force and it takes a month or two to put out an update to block the hacks.
    I see plenty of why can't they do this, that or the other. Well the fact is they've tried this, that and the other. All of the options have been tested and found wanting.
    And despite already saying it, I'll say it again.
    You can have an offline game that will hacked within days and will spread to multiplayer and you'll end up playing grenade spammers and super snipers with handguns.
    Or you can have this one which will be far more secure and allow for better long term protection.
    That should be obvious but for some reason it appears not to be to a lot of people.
    A hacker free multiplayer, or at least one with very strong protection that results in immediate bans for new hacks and hackers and server side updates to the security measures is most certainly the better option and any offline mode whatsoever allows for a far greater possibility of hacks to become common place.
    Considering hacks have always been the biggest issue with these types of games that have resulted in the greatest number of complaints, I would have thought people would have been happy with any new effective measure to secure it.

    As to tdlr, I'm afraid I lack the ability to do that unfortunately.:) I find full and detailed responses or explanations or expressions of opinion to be best in relation to gaining or trying to convey an understanding.
    It may not suit the Internet, but hey, what can ya do, nobody has to read em anyway.
    I'll work on it though but I won't really have much more to say anymore in this thread anyway after tomorrow so at least there is that I suppose.
    I think I'll probably skip the release thread as well for at least a few weeks until it settles down from the expected anti online only posts that I'm sure will dominate it.
    Pity really, as it is an actual premium iap free game that so many have requested for so long but that seems to have gotten lost in the other point. Ah well, I guess there is no pleasing everybody.
     

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