Universal Modern Combat 5: Blackout - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 23, 2014.

  1. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #981 Rip73, Aug 4, 2014
    Last edited: Aug 4, 2014
    Of course, I know that perfectly well and nothing will change that
    But as equally as you think a head shot needs more rounds, I think the opposite.
    So as much as you can say that and you can of course naturally enough say that, why couldn't you, I can think of no good reason why you couldn't, I can still say the opposite.
    It doesn't change that I still of course respect you and have a different opinion, it just means that I have a different opinion. And of course, still respect you.

    I merely think different opinions offer a greater opportunity to understanding, or at least attempting to understand, an alternate perspective.
    And well it is alternate perspectives that provide the greater learning experience.
    On the off chance that it may be perceived that my opinion of one has changed or become negative, no, that would not be the case. Why would it be if it is aiding in my own education or understanding? A lot of the time that procedure is important to learn more. It is most certainly more productive than a fisticuffs.

    So, long story short, it's okay to disagree, it doesn't mean one is not friends. If it does, one was not friends (friendly) in the first place.

    Edit. I still think a headshot is a headshot one shot kill.:) but hey, .... Ah I couldn't resist.
     
  2. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Someone please... PLEASE give this man a medal. SOMETHING!!! #RIP2014TA
     
  3. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Thank you to whoever posted about being able to receive skill points in the campaign rewards. I completely ignored the multiplayer parts. I went back and now I have a grip of skill points :D
     
  4. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    Did the tip to get skill points from the multiplayer mission in single player, 5 more meant I could get the extra damage from behind and I am only one from the 20% crit chance (for recon)

    One thing I did during those challenges was switch from recon to the Red for the FFA challenges. Tell you what, that is still the gun to have. Went on a nice kill streak with it.

    I still think that recon is the class for me though, the radar perks are very useful for me :D

    Going to unlock the last smg and get some attachments for that and then try heavy. I like sniper the least, and will probably do that last (but mainly with a handgun ;))
     
  5. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
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    Steelworker/Welder
    Indiana, USA
    I absolutely love MC5 vs. 4, however I do have one request of the developers: please make more, diverse, respawn points. Also, please make them at the farthest point from the action as I'm dying more and more often within seconds of respawning. Thanks.
     
  6. DantBro18

    DantBro18 Well-Known Member

    Aug 20, 2012
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    #986 DantBro18, Aug 4, 2014
    Last edited: Aug 4, 2014
    I've started to use sniper a lot more, but if find it annoying how I can be easily out-sniped by someone with a RED, I think the damage drop off should be nerfed a lot, so it's only a little better than that of an SMG at long range.

    Also wondering if there is any way to reallocate skill points.
     
  7. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    No there isnt

    Anyone know the reasoning behind the first skill in the recon class? The one that gets rid of the sprinting animation? Does it improve accuracy or something? It seems a bit weird running without the animation lol
     
  8. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    Means you can shot what sprinting more accurately as the fun isn't wobbling around :D
     
  9. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Ye, I've asked this myself already but if oscar doesn't know, who knows it then?
     
  10. rapaleeman

    rapaleeman Well-Known Member

    Dec 20, 2013
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    It also has a faster aim/fire time out of sprint. It basically works like the Ready Up and Quickdraw perks from CoD Ghosts.
     
  11. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    That game is not worth buying. I actually got it for free and played it for at least 2 hours.
    The maps in multiplayer suck.
    The rooftop map I full of blur and the maps are not rectangle.
    The best way to make a multiplayer experience is by making the map having one front battle with shortcut. However mc5
    Maps are so large that when you start a multiplayer match you have to enlarge the map to estimate where the enemy might have spowned.
    In the multiplayer you got spawned multiple time without getting killed. Wtf?
    And the most fun part is the skill system
    . There is not even half of the skill system in mc4 and mc3
    No stealth skill. When you throw a grenade it's like you got a lazy arm.
    The running animation will get you dizzy and I repeat no parcour like move(mc4)
    Mc5 remind the modern combat game that came out only on the major console.
    What a shame...
     
  12. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    These are actually new critisms of the game, which is nice to read in this thread after the pages and pages of Nerf this, don't nerf this stuff.

    I actual don't think 2 hours is long enough to evaluate this game though. I think you new to put in more time, so you can at least experience different levels of each class, different guns and he different perks.

    I agree the maps need some work, as does the spawning. But the spawning more for the campers on CTF that just spawn kill you constantly. Canals is probably the worst for this. For the other modes that is part of the fun, you don't know where they are going to come from.

    As for the levelling up, again 2 hours isn't long enough to experince this. You may have unlocked the tier 2 gun for a couple of classes but not much more. I think the levelling up in this is much better than 4. I like the fact there are different classes that have different skills and perks. The only thing that would be better is if you could hold a SMG along with the sniper (although I haven't played sniper yet)

    I generally like all the maps, please GL give us more.... But Canals is the worst when it comes to CTF, the long way round is too long... But I haven't heard anyone complaining the rooftops is a blur, or that they are not rectangle.

    I would recommend playing I for a bit longer if you like FPS games as it is good fun :)
     
  13. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    What levels do people find are best for grinding XP? I've been using the 2nd level in Awakening, because it's easy and I find there's a good number of enemies.

    Also, I'd love to see a bit more detailed stats. I'm far from someone who cares much about my K/D ratio, but I've improved a lot since I first picked this up and would like to see what my stats look like more recently. I got massacred a lot at first and it takes a long time to average those stats out. Plus, I'd like to see my stats for particular classes, just out of curiosity.
     
  14. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    But I'm able to shoot out of sprint instantly without the skill.
     
  15. bigjack66

    bigjack66 Well-Known Member

    Aug 5, 2013
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    I agree! I've no probs with other stuff. It's just that head shots should kill instantly! Although one might argue it glanced off your helmet but that would require too much of the developers to integrate. My point is a sniper round to the head should kill!
     
  16. jameslavis

    jameslavis Well-Known Member

    Mar 15, 2011
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    One interesting outcome of the need to always be connected. You forget about the game when disconnected. I'm away all weekend and playing games offline and when I get back to connectivity I'm still mind wrapped in what I've been doing. Absence doesn't make the heart grow fonder, it makes it forgettable.
     
  17. rapaleeman

    rapaleeman Well-Known Member

    Dec 20, 2013
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    Not really. There is a slight animation delay. It's like .02 seconds or something minimal like that for the gun to come up and start firing when recovering from sprinting and a slightly longer delay when going from sprinting directly to ADS as the animations have to play out. CoD, BF4, Titanfall, and most shooters have this.

    You can see it more predominately with the bigger weapons and the time "should" be longer for the bigger weapons. The SMGs and pistols seem to have the fastest recovery time as they should. I have noticed it takes the shotgun for instance a good half a second to come out of full sprint, ADS, and for the weapon to settle in order to fire accurately.

    With the perk it is instantaneous as there is no animation delay and the gun seems to instantly pop into ADS with accurate fire even if coming from a full sprint which helps if you are accurate. Great for pistols but for me, not so much with the SMGs. Hip fire is their one bread and butter. Sadly the Red has seemingly just as good of a hip fire statistic as the SMGs that I have used (all but the last one) and its damage output is significantly higher if all the shots hit.
     
  18. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    #998 oscar123967, Aug 4, 2014
    Last edited: Aug 4, 2014
    Hmm kind of a useless skill then, considering within that time I'm going to have to lift my thumb and put it down on the fire button.

    If anything they should just make this skill similar to quickdraw in cod, without having to get rid of any of the animations & just making them shorter (grenade throwing, swapping weapons, ads, etc)

    So is it not worth getting the second upgrade for it? Right now I have it on my pistol and I see no difference in my gameplay, aside from not having the animation...

    I guess its somewhat of a skill for auto-sprint users, but its completely useless for people who have the button.
     
  19. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    Auto sprint is a must for Recon though surely :D
     
  20. rapaleeman

    rapaleeman Well-Known Member

    Dec 20, 2013
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    Yeah I felt like I wasted points on the second tier and I actually use auto sprint. Sounded cool in theory but in practice not so much. Maybe if they ever release MFI support it will balance it out and show its true colors but as of now it just seems worthless. Well worthless is probably inaccurate as it does do something just not worth the points in my opinion.
     

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