Universal Modern Combat 5: Blackout - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 23, 2014.

  1. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    #881 Fastbridge, Aug 2, 2014
    Last edited: Aug 2, 2014
    Thanks man. It really gets under my skin when these newbies assume things. What a MESS
     
  2. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    #882 Mess, Aug 2, 2014
    Last edited: Aug 2, 2014
    That deserved such a rude reaction didn't it. Good job I am thik skinned. It was a genuine question, to which I couldn't find the source. And actually it is fairly unusual for these types of changes to be made without an update as generally they are coded into the game. Remember back to Mc4 these types d changes were brought in an update. SMH back at yah.

    BTW this site launched in 08, the iPhone launche in 07, so no it's not possible for you to har been a member here longer than I have known about iOS devices. I guess technically at launch they were iPhone OS devices, but the point still stands.

    There is no need to be rude to people... (Queue the 'I wasn't being rude' response which is typical)
     
  3. JCman7

    JCman7 Well-Known Member

    Jul 6, 2009
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    Mechanical Engineering
    NY
    So glad I don't have to deal with RED being such a pain anymore! I can go back to recon!!
     
  4. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    No reason to call him out though. Mess is a good guy and trust me when I say that he doesn't meant it in an offensive way when he was asking you. :)
     
  5. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    Well I took it that way but it's cool. It's over with and let's just kick some squad's ass
     
  6. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    Exactly why I said 'no offence' I was trying to find out how he knew... I checke online and couldn't find anything out.

    Anyone can write anything online these days, so it's fairly normal to actually provide proof!

    Fair enough.
     
  7. p.fresh

    p.fresh Well-Known Member

    May 25, 2014
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    How feels the red now? Less accuracy, less dmg or what? And the grenades?
    I'll play later this evening, but I want to know it now, therefore I ask.
     
  8. marcanthony0313

    Feb 12, 2014
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    It seems there's no local multiplayer.... Is there?
     
  9. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Whatever your feelings on nerfing the RED, it'll be nice to see more variety of weapons online.
     
  10. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    I don't see much difference on the RED after the nerf. Not sure, but I guess the range got nerfed?
    But overall it pretty much feels the same.

    Why they don't say which attributes got nerfed?
     
  11. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    Yep, agreed. I had moved on to recon anyway :D
     
  12. p.fresh

    p.fresh Well-Known Member

    May 25, 2014
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    Why do all the weapons have zero recoil? All the weapons feels the same, except the firerate.
     
  13. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    That's what I'm trying now. Using the JOLT with the LUKS. Also tried the flash grenade but it seems pointless. Maybe I'm doing something wrong but I blind myself every time. Anyway, still struggling a bit hope hope I get the hang of it. Only have 2 SP because I used them all on Assault and Heavy. Is leveling up the only way to grind SP?
     
  14. 373R|\|4L |\|00B

    373R|\|4L |\|00B Well-Known Member

    Jul 29, 2014
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    I'd like to know this as well. GL needs to get their PR together. Not a lot of updates re:what they're working on, poor CS communication and now not much info when updates are pushed.

    I think you have the right idea here.

    But going through the multiple tiers makes you a much better player as to get out of the low damage / low accuracy weapons you need some skills.
     
  15. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    #895 Nekku, Aug 2, 2014
    Last edited: Aug 2, 2014
    ...

    :D :D :D

    Edit: nooo, why does the big smile doesn't work? :(

    edit2: ah, there it is :D
     
  16. 373R|\|4L |\|00B

    373R|\|4L |\|00B Well-Known Member

    Jul 29, 2014
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    You can try to be one of the top 3 players in the challenges. Even if you don't, past a certain requirement, if you've signed up to the current challenge when it ends, you'll get some XP points which will help leveling up. Also revisiting missions and trying to get all the stars can contribute to XP gains.
     
  17. Utfan

    Utfan Well-Known Member

    Mar 27, 2013
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    How is the RED now? Has it been really worsened? I use that mainly and am wondering if it's better to start using Heavy class now that it's been nerfed.
     
  18. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    The 5th sniper is way too powerful. Only the bolt shot (3rd) should be a one shot kill.

    Gosh the weapon balancing in this game really is terrible
     
  19. Der-Kleine

    Der-Kleine Well-Known Member

    As I said a few days ago I was going to post some of the issues I have with the singleplayer of the game.

    I think I don't need to mention that the really short story missions and forced spec-ops missions (which are all pretty much filler) ruin any kind of flow the singleplayer could possibly have had. The story was so uninteresting that a few days later (today) all I could say about it was that it went something like "Oh shit, our CEO is evil, bla bla bla working with terrorists bla bla bla nukes bla bla bla we have to take him out." (That reminds me...) I may be wrong, but I just couldn't care less.

    Then again, it is a modern military shooter, so besides the bad pacing who really cares about the story anyway? So here's some other stuff I'm going to complain about:

    The events leading up to a gunfight in most of the levels make literally no sense.
    So first of all I'd like to ask why the hell a (in most levels) two-man team is running head first into large groups of enemies? Shouldn't you be trying to be a little bit more tactical and stealthy? "Oh, it's us two vs those fifteen guys? Not a problem! Chaaaarge!" sounds totally reasonable, right? Then again, I guess all the other paths to an objective were conveniently blocked off by boxes which one couldn't possibly climb over, so there probably wasn't any other way around all those enemies, right?

    That leads to the question as to why enemies are there in the first place in some of the levels? As seen in the first part of the MC5 video below the enemies at the start of that level are all literally waiting in position for you to pop around the corner. In general enemies will just pop out conveniently behind cover as soon as you arrive, it's like they've been waiting for you the entire time and always knew exactly where you were and where you'd be coming from. Why are all these enemies here? What was their purpose before you showed up? Where they all literally just waiting for you? There is also no real reason for them to suddenly know that you're there besides the incredibly unstealthy behaviour of you and your teammates.
    The only times when I'd say it makes sense for enemies to attack you right from the get go when you enter an area is when they're invading the place where you're currently at (like in Chapter 2, where this hospital is being invaded), if there was a battle going on before you arrived (mostly the case in the levels where you're in some kind of vehicle) or if it'd be really hard not to notice you coming (Once again: Not being stealthy at all?).

    Counterexample with Killzone Mercenary: in KZM the enemies are usually doing something before you arrive (usually patrolling or protecting an area, but sometimes doing something completely different as demonstrated in the video: Placing explosives in preparation to blow up the place, burning POWs, ...). Basically they were doing their thing and then suddenly you showed up to wreck their day. The enemies know that eventually someone's going to come, but unlike in many of MC5's levels they don't know exactly when and from where. This lets each room sort of tell its own little story before the battle begins (as the video should demonstrate), plus it makes the people you're fighting against a little more believable by showing that they don't just exist to kill you.

    The only time I remember seeing anything like this in MC5 was in the second to last level, where at the beginning there are two enemies just walking around that security checkpoint with the metal detectors. Unfortunately the fact that they're just walking around is the closest the game comes to what I just described and the enemies instantly detect you when you approach them (even from behind). Then again, I never did try using a silencer, since I never got the impression that that would do much.

    Most of the levels couldn't be more linear
    ...probably because the AI would have to actually be good if they weren't?

    Music at random?
    It seems like quite often there'll only be music in the background for half of the level and the music doesn't change based on what's happening. (The music doesn't ramp up during combat and calm down after a battle, I'm pretty sure it did that in at least some of the previous Modern Combat games).

    The enemies are emotionless and dumb.
    For the most part the AI just seems to either stand in random places right in the open, run randomly around or hide behind a random piece of cover and occasionally pop out. They don't move around based on where you and your team are standing, they never try to flank you (partly because the incredibly linear levels don't even make that a possibility), they rarely try to flush you out of cover and in general are just really predictable. Each battle plays out almost exactly the same.
    The reason why I call them emotionless is because they don't say anything besides the generic lines shooter enemies might say in their generic terrorist voice mixed with generic grunts. They both visually and audibly hardly react to things. They also seem to have hardly any animations, and don't move very naturally at all.

    (Using the videos as an example for the things random enemies will say)
    What MC5 enemies say:
    *Player walks in*
    "Contact!"
    "Watch it!"
    "Damn!" *...*
    "Come on!"
    "Hold it!"
    "We need to fall back!"
    "Let's go kill them!"
    "Take them out!"
    "Enemy spotted!"

    Meanwhile in KZM:
    *Player walks in*
    [Pre-combat Monologue/ in this case Dialogue, stuff that is said before you're detected] (Example from the video)
    Scientist: No, please, I'm just a scientist (...) *Sound of a dude getting stabbed makes it hard to hear the rest*
    Soldier: We saw your research, sick son of a bitch.
    Scientist: I... I had no cho WUAGHHHHH (gets incinerated)
    Soldier: You get what's coming to you.
    [Combat start]
    "We've got a hostile!"
    Enemy I just incinerated with a grenade: *NGH, ARGH, SOMEBODY HELP ME, WUAGHHHHH! AHHHHH!*
    "Enemy in the lab!"
    "Seal the doors!"
    "We've got him trapped!"
    "Take him down!"
    "I'm reloading, cover me!"
    "Weapons free!"
    (And a bunch of other stuff that is obscured by gunfire, etc. Also the screams of people getting shot are quite a bit more intense than the grunts in MC5)

    Things get even more interesting when there's only one enemy left:
    "You're not getting out of this one!"
    "You're not going anywhere!"
    "Hey you, catch!" *throws grenade*
    "This one's for my friends! Goodbye."
    "Pop your head out!"
    (And finally, because the game has a stealth system and the AI can actually forget where you are)"Where the hell?"

    Basically this stuff makes things more immersive and interesting. There are both scripted things that the regular enemies will say as well as some slightly less generic things they will say based on the situation.


    Using the 3-Star Objective system to get people to replay levels rather than making them actually fun and varied?
    All in all because many of the levels play out exactly the same (because of the AI each battle feels relatively the same and things play out almost exactly the same way when replaying a battle), and don't offer any ways to do things differently (because the levels are mostly so linear that they are literally corridors) there's literally nothing fun about replaying levels besides rewatching cool set piece moments (which seem to be the main draw of the whole thing). The objectives seem to be the only other reason why one would replay a level, which isn't a great way of increasing the replayability of the singleplayer of the game. Infact it's just like the "Sync" system added to missions in the Assassin's Creed series with AC Brotherhood where they kind of force you to play levels in a specific way, in MC5's case often with a specific set of weapons, which (unless you really don't care about getting extra XP, though with the unified progression system you probably will) just limits the amount of choice you have even more and in doing so makes things worse.

    In short: the singleplayer is short, badly paced, repetitive, lifeless, dull, full of filler and hardly replayable. Fancy set piece moments just aren't really enough to make it worth playing and being forced to play it to have at least half decent weapons when you start playing the multiplayer isn't fun either.

    MC5 demonstration video:

    (Video quality may be bad/laggy in places due to Windows Movie Maker not always being that great)

    And here's some other general stuff:
    - Many of the guns sound and feel the same and visually don't have all that much kick to them.
    - No ragdoll physics? Or is that just because I've got a really old phone?
     
  20. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Yeah single player isnt really gamelofts strong point lol
     

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