Universal Modern Combat 5: Blackout - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 23, 2014.

  1. cutter

    cutter Member

    Dec 16, 2009
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    Reporting Hackers

    If Gameloft is so serious and dedicated to keeping the hackers out of their system, why on earth did they make it so much more work to report them? On MC4 you could do it straight from just touching their name. Now you have to fill out a whole form?

    Why make it harder on the people that are trying to keep the playing field clean? Just doesn't make any damn sense. :confused::mad:
     
  2. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #822 Rip73, Jul 31, 2014
    Last edited: Jul 31, 2014
    That's not what I said.
    I said the lower ones should be increased a bit.
    I also said to try using the lower ones for a few days as that will give an indicator of what a nerfed Ref will be.
    I in no way whatsoever want to see any weapon reduced. Quite the opposite actually.
    I think when you fire a gun that you shouldn't need a full magazine to take them down or be right next to them in order to actually hit them.
    I prefer Counter Strikes (1.6) way of doing it in a semi modern shooter rather than one where you can survive half a mag quite easily.
     
  3. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    I really recommend trying out other classes in MP. It makes you a better player all round. Especially if you haven't unlocked the RED yet and are getting frustrated by not getting the kills.

    I am currently levelling up Recon, I have the second gun with a couple of attachment and about 1/3 towards the 3rd (jolt). Yes it is going to kill my rank and kd, as I get killed by all the RED wielding assault's!
    Te benefit though is you start to learn new tactics. Like oscar said a few pages back, you have to think steathy, take the long route, find cover, use the speed to circle around and shoot them from behind. I just played a CTF on construction, taking the log route I got to the opposition flag, back to mine, back to theirs and almost back to mine without any damage. (I then promptly died ;))
    These skills transfer back to assault. There will always be people that have there favourite spot on a map, sneak round and shot them from behind ;). I found when I switched back to assault half way through a game I played soo much better! Plus it's fun to get payback on that guy that's been shooting you down with a RED, you'll suddenly appear like a different player :D

    I am sure their will be things I learn from Geavy and Sniper as I go through.

    I am loosing points, my kd is going down the tube, I can't kill for toffee, but it sure is fun :D
     
  4. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    You mentioned that if they nerf the RED, then they'll have to nerf x, then x, then x, etc. Thats an exaggeration. They've nerfed weapons in the past, I'm sure they have an idea on how these situations work.

    This game is no way near to being an arena based shooter, so guns being buffed to have the same damage and accuracy as the RED would just not make sense. It would just create sloppy gameplay. The tick rate is no where near where it should be to have this type of gameplay, and the pacing is no where near as well. This is clearly a military shooter, and they're obviously aiming for military shooter gameplay. Therefore I don't believe that the RED with the combination of the DMG perk should be doing the insane amount if damage it does ATM. It just doesnt suit the play style

    I do agree that the starting guns should do more damage (no doubt about that, everyone here has agreed so far). But at the same time they need to somewhat nerf the RED. Of course theyre going to test the tweaks before releasing an update, so I'm positive that they'll find a sweet spot for damage models before patching the game worldwide. IMO the Kr and Ufia are that sweet spot.

    Of course these are all just my thoughts. I'm an avid competitive gamer, so make of that what you will. You all can't convince us, we can't convince you all. Its just a cycle and all its going to do is clutter up this thread with shenanigan.

    I personally am done, I have left all the feedback I could (SMG & assault balance, impacts, headshots, squad battle balance, and a few small features) and now I'm just going let Gameloft handle everything. They're a great group of people so I'm sure we can expect some positive updates/responses.

    I'll be hanging out at the TA squad thread, ✌️
     
  5. Balthor5000

    Balthor5000 Member

    Jun 8, 2013
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    Silencer?

    Out of curiosity, which weapons does everyone use a silencer on?

    I tried it on my SMG but it halves your damage. It's decent on assault rifle, but I'll probably take it off once I get the Red.
     
  6. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #826 Rip73, Jul 31, 2014
    Last edited: Jul 31, 2014
    You should check out Counter Strike (1.6) then.
    That can be considered the original and the template for the modern military shooter.
    It does pre date what some mistakenly consider the template for the modern military shooter in the form of Call of Duty type games which somewhat diluted the difficulty, damage and skill that CS introduced.
    Sometimes the original really is the best and if anyone ever gets the opportunity, they should definitely try out just about any incarnation of Counter Strike.
    I'd imagine the difficulty would be too much for some but it is a hugely satisfying experience nonetheless.

    Silencer in the Red fills your accuracy bar full but almost halves range.
    On the Compakt, it actually works very well and so far has seemed for me to be the best way of using that gun.
    On Smgs not so much but seems viable on the top gun in the recon class, name I can't recall, but definitely not recommended on any other in that class due to damage reduction even though it would suit that class best for the type of stealthyish gameplay that class would suit.
    Tried it on second top recon gun and damage bar just went down too far to make it viable.
    Works well on the the first and third handgun as well.
    Haven't used it on the last two yet because the rate of fire on those is low. It does aid handgun accuracy a lot so it should be useful if you're good at getting headshots.
    Generally it would be best suited to low accuracy weapons but you have to be careful with the damage and range trade off.
    I suspect the Charbtek might be a good weapon for it looking at its stats but haven't use that gun.
     
  7. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    #827 oscar123967, Aug 1, 2014
    Last edited: Aug 1, 2014
    Cs 1.6 is an arena based shooter with an extremely high tick rate lol
     
  8. theLorax

    theLorax Well-Known Member

    Sep 18, 2009
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    does the SteelSeries Strarus mfi controller work with this game?
     
  9. Bad_Trip

    Bad_Trip Well-Known Member

    Jul 17, 2014
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    Production Director
    The Bay to Nashville
    I totally agree!! CS 1.6 was my favorite FPS of all time, I absolutely loved how tactical that game was!

    I really enjoy shooters where you have to actually think, and if you shoot someone twice in the chest they are completely incapacitated, and I love that kind of realism.

    It's actually really sad to me that the majority of shooters these days involve people running in circles emptying mags into each other, or people running across the choke points in maps surviving multiple gunshots only to shoot a rocket launcher or throw 2-3 grenades and kill an entire team. That kind of FPS really bores me.
     
  10. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #830 Rip73, Aug 1, 2014
    Last edited: Aug 1, 2014
    Okay, but wouldn't the multiplayer element of this be the same sort of thing, well more or less?
    I'm not disagreeing, I'm obviously just not seeing the difference.
    Are they not both multiplayer map based modern military shooters? Wouldn't CS be the purest form of it? And CoD type of games merely be a less difficult variation of that?
    Honestly I don't see what you mean. Remove the airstrikes and the like and a variation of the original theme is surely what you have here.
    If I'm wrong, I'm wrong but, I dunno, the principle behind them seems the same.
    Edit. I just noticed a couple of comments about a barebones mode earlier in the thread.
    That would make that particularly mode in this game about as close as it could be to a CS type I'd imagine. Or at least that's how I'd interpret it.

    Ah, the good ole days.:)
    I think I have no choice now but to boot up one of em and get me some nostalgia.

    Edit 2. Just in case its being interpreted another way, an exchange of opinion is not an argument, it's just a discussion. That's what we are here for, discussion and exchange of opinion in a civilised way. Differing opinion is still just discussion as long as it is civilised.
     
  11. DantBro18

    DantBro18 Well-Known Member

    Aug 20, 2012
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    Can someone explain to me how the MP rating works? I am getting frustrated that it always finds a way to go down no matter how well I play, even if I get 20-0 it will manage to go down, please either remove it or fix it, so if you win a match it will ALWAYS go up, and if you lose it will go down by a few points, not randomly go up or down by 30 points even if I win.
     
  12. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Nobody seems to know the exact nature of it but it seems to be taking an average from you're most recently played matches and applying that.
    A request has gone to Ryan and he will get back with the details and exact nature of it when he gets them I presume.
    I can't make head nor tails of it either.
     
  13. ioscody

    ioscody Well-Known Member

    Jan 9, 2014
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    Wow I dropped 200 points today # it was not a good day for me
     
  14. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    #834 oscar123967, Aug 1, 2014
    Last edited: Aug 1, 2014
    Hahah I still play it to this day with my buds :D the servers are still packed and theres still a huge community.

    Also a game I've been having tons of fun with recently is Insurgency. By far the most tactical gameplay I've experienced. But this is not a game you'd jump into by yourself, bring a friend. You should check it out, I really recommend it

    Theyre different genres with a completely different play style. The maps are formatted a specific way and the gameplay is formatted in a specific way. Too lazy to explain but I'm sure there are tons of articles or something on google lol
     
  15. Bad_Trip

    Bad_Trip Well-Known Member

    Jul 17, 2014
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    The Bay to Nashville
    #835 Bad_Trip, Aug 1, 2014
    Last edited: Aug 1, 2014
    Haha I actually used to play Insurgency several years ago! It's crazy how active the Half Life mod and spin off games' communities are. I loved Insurgency, any game with multiplayer where you have to really pay attention and even form strategies are really entertaining, at least IMO. Another good one was Day of Defeat, which was a WW2 multiplayer only mod for HalfLife2, it had some amazing team based matches and the sniping in that game was awesome.

    Something Day of Defeat had that MC5 doesn't have is heavy machine guns. It's actually pretty surprising to me that Gameloft didn't include heavy machine guns. Day of Defeat had for example the MG42 (German heavy machine gun that used bullet-chains instead of clips) and that gun was super fun to mow down rows of enemies.

    When Gameloft adds new game modes to MC5, it would be really fun if they did something completely new rather than just sampling the popular old game modes to add to MC5. I'm thinking something along the lines of an Invasion mode, a game mode where 4 or so players fight unlimited waves of enemies increasing in strength, numbers and even AI (like harder and more advanced attack strategies or tactics).

    Invasion style game modes can be a ton of fun IMO, and this would be awesome for MC5 especially if they added some new maps, especially with a couple nice choke points where team mates can set up a temporary spot to defend almost like a base. This would definitely help novice players increase their skills while learning new tips from their friends or more advanced players, and would also allow people to level up low tier weapons like the Tier-1 sniper rifle which is very difficult to use. Or the Tier-1 SMG, which just straight up sucks! Lol
     
  16. ipodrocks123

    ipodrocks123 Well-Known Member

    Jul 19, 2009
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    What happened to claymores?
     
  17. Bad_Trip

    Bad_Trip Well-Known Member

    Jul 17, 2014
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    The Bay to Nashville
    ^Dude I totally miss Claymores, Mines, and the C4 you could throw and detonate. in MC4 I ALWAYS used mines, I loved those damn things. Oh, and what about sticky grenades too??

    I would trade all the nail and impact grenades in the world for mines/claymores.
     
  18. ipodrocks123

    ipodrocks123 Well-Known Member

    Jul 19, 2009
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    Same but then everyone would complain that it isn't fair.
     
  19. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Did one match yesterday. Result was 20-4 at canals. My ranking dropped in 1 point. I hate this ranking mechanic. ._.
     
  20. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    Just had three epic games of CTF (playing Recon)

    Game 1 Canals - getting pummled in the first half, get my act together and start taking them out, and the game end 0-0 Sudden Death. I go the long way round, my flag is over the bridge, and meanwhile my team gets taken out leaving it 3 on 1. I manage to get the flag, they get mine, and I managed to get back to almost at my base when I spot one down an ally (this guy had killed my about 5/6 times); grenade and go in firing - headshot! Ran past my base and saw the 'retrieve' ahead of the left bridge, grenade again and go in firing bang got him, retrieve the flag and score the win :D

    Game 2 Rooftops - joined halfway through at 1-1 (had unlocked attachments) get killed straight away. run round the corner and there is a guy standing there headshot. next corner rocket launcher guy pointing at floor, he's dead. capture flag, run back and score. Run back around and get the flag and proceed to kill rocket guy again and 2 others, score - game over in less than 1 minute, 5 kills 1 death on a full map with recon (SO PUMPED)

    Game 3 Construction - this was more of a team effort, had epic counter attacks, defense etc... last run I got the flag, got almost back to ours got killed and then my flanc scored the win!

    These 3 games gained me around 100 MP points and 1000 towards the Jolt :D

    Anyone else got some epic game(s) they want to share
     

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