Universal Modern Combat 5: Blackout - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 23, 2014.

  1. jonnyb086

    jonnyb086 Well-Known Member

    Dec 28, 2012
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    While I'm happy with the game, I'm on an iPad Air and the frame rate is far from flawless. Struggles a lot to even maintain around 30 FPS. Not sure if the graphics are toned down on the iPad 4 but I expected a better frame rate for apples flagship processor.
     
  2. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Yeah, great system but you do know Killzone 2 cost $40-45 million to develop.
    What part of that cost includes server systems and setup and support has not been disclosed but it should give some concept of the cost of developing and maintaining that kind of system.
    Does that seem sustainable in a mobile premium iOS game?
    I've said it before and I'll say it again, comparing mobile and console systems/setups/games/development is not a like for like comparison.
    Even if you go back to a game from 2009.
     
  3. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    Really? Are you going there? How is it super costly or particularly tricky to have objectives change in the middle of a match? There's nothing particularly advanced about that, and a lot of cheap, indie games do trickier things with online. To claim that Killzone 2 is only able to do that because it's a 40 million budget game is ridiculous.

    Seems to me you are just defending the game for the sake or defending it. At least you dropped the argument about how 4 maps is totally for the best.

    Next thing people will say that poor framerate is actually a good thing too.
     
  4. Der-Kleine

    Der-Kleine Well-Known Member

    #764 Der-Kleine, Jul 30, 2014
    Last edited: Jul 30, 2014
    Well then you've completely misunderstood my point.

    Here's the thing: I am having fun with MC5 - mostly because it's one of the few mobile shooters which isn't dumbed down too much, and therefore is something that I enjoy. The thing is that while I enjoy it, the game does have many problems that I would in some cases like to see fixed in MC5 or at least improved upon in future games.

    For the record I have completed every single mission in the game (not with 3 stars of course, but for the most part with at least 2) and have played 8 hours of multiplayer, I am currently level 38. If I wasn't away on a school trip until last saturday I'd probably have a higher level. If I absolutely hated the game or found it boring I wouldn't still be playing it.

    The things I like most about MC5 in particular are the soundtrack (I think I still preferr MC3's soundtrack, but this one is definitely among the top 2), the setpieces in the singleplayer, even if some of them make literally no sense (Chapter 4, mission 6: So, uhm, why is our helicopter destroying literally all of venice's landmarks in this cutscene? I mean, it looks cool...), are for the most part absolutely awesome (If it makes you feel any better that's one of the few things I think MC5 does better than Killzone Mercenary, which also has some pretty cool set pieces, but quite often ends them a little bit too soon) and anihilating people in multiplayer is always fun.

    However aside from the set piece moments the singleplayer is mostly forgettable, I'll probably make a more in-depth post on some of the major problems I have with it tomorrow (I still have to record some more gameplay to demonstrate some of the points I want to make).

    As I said earlier, anihilating people in multiplayer is always fun, BUT one of the biggest issues I have with the multiplayer in MC5 is that skill is only one of the smaller reasons why I'm relatively good at it. Killing an enemy before he kills you isn't as satisfying when you know that the reason why you won is that your gun was literally better in every way, with that 35% assault rifle damage boost and 30% faster reload speed. Those 3 nail grenades you chucked in his general direction while he was running at you where helpful as well - the other player who had only played for half as long as you literally didn't stand a chance.

    But what about when you and your opponent are evenly matched? Well, then it's usually the lag which decides a person's fate. Here's a story of what happened to me in a match today: It was the end of a ctf game, both teams had 1 point, so of course sudden death was triggered. Within a minute this 4v4 battle turned into a 1v1 - me vs. some other guy. We both had the other team's flag and could therefore see where we were. As you can imagine it was pretty intense. Suddenly I died AND THEN saw the other player run around the corner infront of me. Yeah, that's a great way to end the game, right?
    Now I'm not the kind of person who thinks that dedicated servers are the most important thing ever, sure, having a ping of 30 ms in Battlefield 3 & 4 is nice, but that ping of ~70 - 80 ms in Call of Duty is fine for me as well. With the ammount of times I've died due to random BS caused by the connection I'm pretty sure my ping in MC5 is over half a second (500 ms).
    The other thing that can lead to BS deaths isn't so much a problem with the game as it is with touchscreen controlls: Praying and spraying in the hope that more of your bullets hit the other player than his bullets hit you - or, more importantly: That you get a headshot before he does. It is however understandable that these controlls make it hard to always be accurate in such a fast paced game.
    Oh and I forgot to mention: Impact grenades? Those are bullshit and have no reason to exist, since cooking grenades is an option. It should take time and skill to turn a regular frag grenade into an impact grenade by cooking it.
    Yeah, and the spawn points can suck quite badly as well, leading to more frustration and BS. (Having teams spawn right next to their flag in CTF is literally the dumbest thing, since it makes it easy to spawn camp and makes it harder for people to capture the other team's flag, since someone might just spawn right behind them while they're taking it.)

    In short: Stats and luck are a bigger reason for success than skill is. The only real skill that is needed is to master the controlls and not do literally the dumbest moves like run into the middle of the open part(s) of construction site or canals.
    (Yes, I'm making this comparison again): One of the reasons why I absolutely love the multiplayer in Killzone Mercenary is that the maps offer tons of flanking routs, for the most part work with literally any weapon type, (look really pretty and feel alive) and are all completely different, without any of the maps feeling empty or too big. They are complex, offereing many opportunities, but memorable, with each spot on the map feeling unique. The maps also have a sense of purpose: A map with a destroyed high-rise office complex actually looks like what an office complex might look like, but at the same time the building is designed in a way to make it a great map for a multiplayer shooter. An other map with a fish market on the side of a cliff face looks like what a fish market area on a cliff face could look like, but at the same time it also makes a great multiplayer map for a shooter, giving snipers some great areas where they can see large portions of the map, but also giving people with SMGs some tight corridors to run through.

    What was the point of this paragraph of text, you may be asking? Well for the most part I'd say that the maps in MC5 just don't feel authentic, alive, varied (since there are only 4 and canals and streets are fairly similar)or complex, and in the case of canals the map is just a little bit too big, rooftops a little bit small. Let me explain:

    The maps don't feel authentic
    Construction site is probably the only map that i'd say could be a real place. It's a construction site. It looks like a construction site. No issues here.
    Rooftops on the other hand doesn't make a lot of sense to me (not only because the map name indicates that there should be more than one rooftop :p). What is the point of that giant room under the roof? Why does the roof have holes? Why are all the rooms so empty, for the most part only filled with random boxes? While it's one of the better maps in the game, the map doesn't feel like it could be like an actual place, which among with other things takes away from the immersion.
    Canals and Streets feel like random mazes themed to look a little bit like some suburb/venice. (Also one thing that really bugs me about canals is how when you walk outside you hear every-day street noises (crowds with people talking) mixed with some gun fire in the background, even though the streets are obviously completely empty.)

    The maps don't feel alive
    There's nothing going on in the backgrounds of the maps, the only thing that really changes is the PS1-quality fog on rooftops, which goes away halfway through the match and then comes back.
    In Killzone Mercenary you'll for example have massive battle ships fighting each other in the distance, firing barrages of bullets at one another on one map, or a giant Arc cannon (A sky-scraper tall planetary defence cannon that shoots down battleships) that is constantly charging and discharging it's energy into the sky with a flash that slightly brightens up each player's screen and makes their vision get slightly blurry from the light for half a second. Now of course MC5 can't have giant battleships fighting in the sky, but perhaps future iterations in the series could add something to make the maps feel a little bit alive, like thunderstorms (which MC5 actually does have in the singleplayer, and the effect looks pretty great) or helicopters flying by in the distance, shooting each other or something.

    The maps aren't all that varied
    With only 4 maps it kind of sucks that two of them are mazes of houses (streets & canals), although it's not too bad in MC5, still, it could be better.

    The maps aren't complex
    For the most part the maps in MC5 consist of wide open areas connected by fairly large corridors. Somehow we went from this:

    [​IMG]
    Paradise from MC4

    to this:

    [​IMG]

    Some maps aren't so great size-wise
    I don't think I need to go into detail here, on one hand it can take quite some time to find people on canals if the lobby isn't almost full, on the other hand if the lobby is too full the spawns and grenade spam on rooftops becomes a nightmare.



    There's probably a bunch of stuff I forgot to say here, but it's not like anyone is going to read all of this, right?

    Alternatively here's the short, unhelpful, unfriendly version of what people are probably expect me to say: Game sux, Gameloft shud go die.
    (Seriously though, IMO MC5 is a good mobile shooter, it's just not a verry good shooter or even the best mobile shooter, gameloft already released the currently best mobile shooter years ago.)
     
  5. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #765 Rip73, Jul 30, 2014
    Last edited: Jul 30, 2014
    ....
     
  6. TheOutlander

    TheOutlander Well-Known Member

    Apr 15, 2014
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    Ok, bought a Gift Card, should I buy this one?
     
  7. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    If you liked previous MC games, then yeah this should satisfy you.

    @DerKleine
    Now that makes sense :)
     
  8. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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  9. TheOutlander

    TheOutlander Well-Known Member

    Apr 15, 2014
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    Dunno why the image, I'm putting another GIF, dis gon b gud
    [​IMG]
     
  10. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    You guys win.
     
  11. Der-Kleine

    Der-Kleine Well-Known Member

    Yeah, that was pretty funny. Even the bus laughed.

    [​IMG]

    OK, enough with the random gifs.
     
  12. Mamalovesyou

    Mamalovesyou Well-Known Member

    Jul 29, 2014
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    #772 Mamalovesyou, Jul 30, 2014
    Last edited: Jul 30, 2014
    Piles upon piles of lame excuses are bring made forthe obvious shortcomings of the game.It's one of the most bland shooters ever made the SP is by far the worst out of the previous three games.I've played many ftp shooters and some cheap low budget shooters worth 10$ and they all blow this game out of water in EVERY way.

    Poor a.i is no excuse really play peace walker on psp,enemies take cover,Roll,flank,group you and lob grenades to flush you out of cover.Here it's just a dumb shooting gallery you pop out of cover and shoot,That's it.

    Even graphics are pretty outdated Textures look ugly,Geometry lacks detail,No dynamic lighting(not even a single source),Shader effects are cheap and limited,Guns have no sense of weight to them(aka poor physics),Bullets leave a lame impact on walls,No sign of debris on explosions which again look totally underwhelming.

    Also the fps struggles on mini 2,Which is the latest tablet from apple.It's consistently below 30fps and makes the whole shooting at things very difficult and kills the immersion.The graphics look like a piece of shit compared to other mobile shooters like Cod and Killzone on vita or even Deadzone so no that is not an excuse either.

    Damage control is very high here,Didn't expect such low standards here.Do people even play anything apart from mobile games here?Go play any COD or any budget shooter and then play this game,You'll see there's a whole new world of great budget shooters apart from this crap clone.

    Goldeneye on n64 is a better game than this in every way apart from graphics obviously,Even the enemies are more intelligent.Just shows where this game stands.
     
  13. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Just passed you again on the Squad position, Rip. Catch up if you can ;)
     
  14. BruteOutlawz

    BruteOutlawz Well-Known Member

    Jun 18, 2010
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    I have noticed not one person has posted screenshots of in game, i want to see what it looks like on apple.

    Mc5 was just updated on android, someone posted earlier about it looking rubbish on galaxy note 2, it runs and looks a lot better now.

    This update addresses several issues reported by users:
    - Added an extra gfx option for high-end devices (may require an app restart for the option to appear)
    - Fixed a transparency issue on certain devices on the Chapter 6 map ("Rooftop", in multi-player)
    - Improved aiming sensitivity when using controller
    - Other minor fixes
    We will address other user issues in upcoming updates.
     
  15. BruteOutlawz

    BruteOutlawz Well-Known Member

    Jun 18, 2010
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    This is what it looks like on my galaxy tab pro 8.4 inch

    [​IMG][/URL][/IMG]
     
  16. BruteOutlawz

    BruteOutlawz Well-Known Member

    Jun 18, 2010
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    Cant take a screen shot on my xperia z2 because when i screenshot it pauses the game and all i get is a screen shot of the pause menu
     
  17. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    5s

    Multiplayer
    [​IMG]

    [​IMG]

    Campaign
    [​IMG]

    [​IMG]
     
  18. BruteOutlawz

    BruteOutlawz Well-Known Member

    Jun 18, 2010
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    Thanks oscar, looks good.
     
  19. BruteOutlawz

    BruteOutlawz Well-Known Member

    Jun 18, 2010
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  20. DantBro18

    DantBro18 Well-Known Member

    Aug 20, 2012
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    I find it really annoying how I had a 1645 MP rating then I played 1 match and won, and my rating dropped to 1626, I was even the first in the whole match???
     

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