Universal Modern Combat 5: Blackout - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 23, 2014.

  1. Checkerspell

    Checkerspell Member

    May 31, 2014
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    My second gen ipad mini doesn't have any problems either, even if I listen to music while playing.
     
  2. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    I like Rooftops and thinks it's the map with the most action. When there are enough players, it's very hard for enemies to hang around spawn areas, but I do notice it on occasion, particularly with people just randomly chucking grenades from the roof near the flag. That said, I still probably enjoy that map the most. I used to dislike Construction, but am slowly coming around as I get better at the game (and FPS games in general, since this is the first I've really spent significant time with).
     
  3. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Totally agree with this. And I'd really like a random option thrown back in. That's all I ever did during my short time with MC4.
     
  4. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    It wasnt anti-piracy that crippled the game for legit users, it was the anti-hacking system that they have. And they're only looking to improve the system.
     
  5. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Its easy to defend the game when one has had no framrate drops at all. Some should consider getting newer devices if flawless performance and high end graphics is what they are looking for becasue on iPhone 5 and iPad 4, framerate is flawless.

    As to unbalanced tier system, I think people may need to refamiliarise themselves with what an xp based levelling up system used to do in games since games have been in existence.
    Xp has always led to better in game items and for people to complain about that now is beyond nonsensical.

    I've seen people complain incessantly on here about pay to win and iap and yet in a game that actually uses an xp system to gain better items with no iap, there is still an unrelenting commentary about iap from some quarters and complaints about balancing.
    Some of you do remember games before iap where xp got you better powered items? Ring any bells? You do understand that an xp system originally was designed to give you better items? If it gave you the same items or things that did the same thing, what exactly would be the point of it?
    Ridiculous.

    As to the hacking commentary going on, there is no foolproof system out there.
    If you can think of some thing better, patent it now because it's a billion dollar idea.
    Always online provides some measure of prevention however that is not its sole purpose.
    Detection and blocking is another aspect of it.

    It allows them to build in on the server side blocks for hacks that come up without the need to build in the blocks to a new build, submit it to Apple, wait for it to get approved and then release it. As has been done in the past. A system that took far too long to react to new hacks.

    Now some seem to be under the impression that any block should be instantaneous.
    Well, if someone comes up with that system, patent that as well because that's another billion dollar idea.
    Code to instigate new blocks takes time to write and upload to the servers. It takes substantially less time to do it that way than it does to update an app with new blocks through the App Store.
    Hacks surfaced before release and were blocked. The same thing will happen with any new hack.

    As to the anti piracy, well pirates are always coming up with new ways. Always online again allows new blocks to be built in as proved by the fact that the 10,000 pirated ones that were downloaded before release were blocked very quickly.
    The exact same thing will happen with any new pirated version.

    Its amazing how people are ranting about always online when its clear that piracy is the actual problem. How insidious piracy is should have been very clear considering the pirated version that floated around before release and the fact that another pirated version is floating around now makes it clearer still how insidious and damaging piracy is.

    Uploading new blocking code to the server will block hacks and piracy but it won't change the fact that it is a constant battle that will constantly need new measures to be put in place because there will always be new hacks and pirated versions.
    Yet all the "comments" here are being directed at a developer that released a premium game with no iap and the always online requirement that is their only available option to react quickly to those pirates and hackers in order to protect their IP and to protect the fairness and balancing online mutiplayer.

    What exactly do you people want?
    Was it not clear from MC3 and MC4, which were hacked and pirated within hours of release and needed full updates to build in more preventative measures, that the old method of updating through the App Store didn't work fast enough?
    Why not direct you're anger at the appropriate people, the hackers and the pirates, for putting us in this situation?

    As to complaining about always online in a game whose primary component is multiplayer, well there really is nothing that can be said to that kind of statement.
     
  6. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    #746 oscar123967, Jul 30, 2014
    Last edited: Jul 30, 2014
    As always, solid post Rip.

    When it comes to competitive multiplayer shooters, XP has rarely ever led to better in game weapons. I know that you like it, but I think it'll be best for Gameloft to revisit the system.
     
  7. elisha11230

    elisha11230 Well-Known Member

    Oct 23, 2011
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    I have the iPad Air and I have the same issue its basically unplayable runs at like 10 fps.
     
  8. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    And yet only 4 maps (that aren't very good to begin with) with terrible spawn points and fewer game modes. Kudos to Gameloft then. Kudos because they manage to have people defending mediocrity fiercely.

    I don't mind always online and the XP system (it is what it is), but the lousy campaign, meager number of maps and modes and poor performance on any device makes this a pretty disappointing entry.
     
  9. Der-Kleine

    Der-Kleine Well-Known Member

    Comment in red.
     
  10. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #750 Rip73, Jul 30, 2014
    Last edited: Jul 30, 2014
    You'd obviously prefer ten maps and eight modes that are either half full or with empty lobbies then.
    That's exactly what'd you'd get in a premium game in the current marketplace where people won't even download unless its free.

    It's always been made clear that more maps and modes will be added.
    That'll require more players to fill those maps and modes.
    Which a premium game will not find easy to do in the freemium environment of the marketplace.

    Perspective and context is handy in understanding these things so you might want to take in to account the download numbers and the player base necessary to fill all those extra maps and modes that you seem to want.
     
  11. Der-Kleine

    Der-Kleine Well-Known Member

    More maps in no way require more players and while more modes do, I mean come on, Modern Combat is a big enough franchise to have enough players in the first few months after launch to fill more lobbys in more than 4 modes.
     
  12. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    #752 oscar123967, Jul 30, 2014
    Last edited: Jul 30, 2014
    More maps & gamemodes will be added. They wanted to see which ones were the fan favorites first. I personally think that its a great idea. I have no problem with 4 maps atm. Each one has its own play style, so there is variety within the maps.

    @Der-Kleine. All I've heard from you so far is negativity on how much the game "sucks". If you don't like it, stop playing it and stop spamming the thread. Or at least give some constructive feedback, instead of complaining about everything.
     
  13. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Its out a week. Not a few months.
    Does that seem long enough to have enough numbers to you?
    In a marketplace dominated by freemium?
    And it being a premium game? Really?

    Look I'm not going to debate it further.
    Have a look at MC4 download numbers and compare them to the current download numbers for this and it should become clear.
    If it doesn't, well, there ain't much more I can do about explaining something that should be blatantly obvious.
    If there was more maps and modes, you'd all be complaining about how empty they are.
    Once the numbers support it, more will be added. It has always been clear that more maps and modes will be added.
     
  14. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    #754 VaroFN, Jul 30, 2014
    Last edited: Jul 30, 2014
    I stopped reading your post after that. If you think that we need to make something better than the thing we're complaining about in order to have the right to complain about that, then I guess that you find, for example, Eli and co's reviews useless as well.

    But anyway, to each their own. If people are fine with all the problems MC5 has right now, then good for them. For me, I already had enough from this company.
     
  15. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    They give this game a 4.5 out of 5 for the single player and the multiplayer and called it the most complete multiplayer FPS experience available in iOS, so, no, I don't disagree with them or find their reviews useless.
    I wholeheartedly agree with them actually.

    You might want to find a better analogy as an example next time.:)
     
  16. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Totally agree. I have to say that this system is far better than an IAP system. I've never really played any FPS consistently in my life before MC5 (I purchased all the prior versions, but never got very into them because I always got destroyed). My K/D is less than 1, but yet it was pretty easy for me to upgrade my Assault to the Red with most attachments, while also having a level 3 Heavy with most attachments. I've now moved on to leveling up a third class just for fun.
     
  17. Balthor5000

    Balthor5000 Member

    Jun 8, 2013
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    Perhaps I misinterpreted it, but I assumed Rip was referring to the piracy/hacks. In that case, it's a valid point. I have no doubt Gameloft spends tons of money on preventing these things and yet people somehow still find ways around it. If there was any way for them to stop it, I'm sure they would do it. Of course, if I misread that then just ignore the above.

    Personally, I think the game is decent. I have no problem with the limited maps/modes especially since there will be new ones in the future. I just hoped for more variety in weapon choice/attachments. In the end, it seems like there are only four weapons (tier 5 for each class) and attachments come down whether you want a silencer or not. The XP system is great, but I was expecting more sidegrades rather than linear upgrades. Overall though, it runs well on most devices and is still fun to play.
     
  18. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Nope, you didn't misinterpret, you got it exactly right.
     
  19. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    If that's the issue then be creative and do it like Killzone 2, for instance, that changes game modes on the fly (and you can still play DM or TDM only if you want).

    Also wouldn't be an issue for maps since you can still limit the number of servers regardless of the number of maps available.

    I'm sorry but that's a very poor excuse, IMO.
     
  20. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    #760 oscar123967, Jul 30, 2014
    Last edited: Jul 30, 2014
    Someone give this man a medal. I think we can all agree the the tier system need to be revisited or removed.
     

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