No, No, 20. In regards to the second, you can max out all classes eventually by event participation and rewards, which are XP & skill points.
But you need to place in 1st 2nd or 3rd to get the skill points. Unless youre planning on no-lifing then you wont be able to max the classes
Hey gameloft, is it possible for you guys to add a graphics option, or at least try to improve performance somehow? It runs a bit choppy on my iphone 5. If you gave graphics options, i would set everything to low for sure EDIT: Also, how come when i shoot and drag (so i can shoot while aiming), it automatically lowers the sensitivity? Is it possible for an option for this to be added as well? All the previous games had the same exact sensitivity when you were dragging while holding the fire button, and this really throws me off. You guys really have no idea how bad the decreased sensitivity while shooting can throw people off. Coming from somebody who could go 30-5 regularly and had a 3+ k/d in MC4, i find this game hard to play. Maybe i just need to get used to it
Is it just me or do the multiplayer maps really suck? I mean they aren't bad just not what I was hoping for..
I didnt realize this had controller support already, i have a sony xperia z2 which has native ps3 controller support and thought i would check to see if it works and it works flawlessly. I know this is a iphone forum but just thought i would share my findings
I thought MFI support is not yet out on IOS? Doesn't seem fair that Android has it already lol I wonder if anyone from Gameloft ever reads these forums??? If i was to try and max 2 classes can i do so? Maybe 3 eventually? Sniper isn't my bag
Thats what i thought, it doesn't mention anything about control support on the google play page for mc5
Just went 13-3, but this game is a PAIN to play with the controls they have. Ive never played any game in my life where they lower the sensitivity while youre shooting. Try it here, when you guys shoot, drag that finger around (while holding it and shooting) and watch how slowly you turn. Then compare it to how much faster youll turn while not shooting. Whyd you guys ruin the good controls MC4 had? Can you at least add an option like "Sensitivity Decrease while shooting" and then On/Off? Shouldnt be hard to add in. This one thing is so disorienting, because you expect it to turn at the same speed, but it barely moves at all causing you to shoot way behind the other player while he moves. Makes any moving target hard to hit, while in MC4 it was perfectly fine. PLEASE change this
It even works with my wireless xbox 360 controller, i just plug my wireless receiver into my phone with a OTG cable and run the game. The control mapping is all messed up though and there is no way to map controls. Shame because i think i would have preferred using the 360 control over the ps3 control.
Touch Arcade squad still has 14 open spots. Just search "Touch Arcade" - free join is on. We can do some squad vs squad if anyone needs a squad.
http://www.joystiq.com/2014/07/21/modern-combat-5-cracked-pirated-by-contest-winner/ pffff Lol,still don't see any good point to grab this overpriced game. Looks like Gameloft can not prevent the crackers.
Doesn't seem fair that this game has/gets controller support at all...IMO. Edit: to the guy above me: they can! This is old news.
Or I dunno, join one f the three TA squads linked on the first post!! Competition is good but we already have this sorted!!
Now that I'm more familiar with the game I've decided I would rather run my own relaxed squad. Are squad names unique? I was surprised "Touch Arcade" wasnt taken
Yeah they are unique, but we have TA Alpha, TA Bravo and TA Charlie. Ours are very relaxed too. There's no restrictions on joing, just have to be a TA member mainly in it for the fun of it! Why not come and joing up, or offer to run TA Delta! You'll probably get more members that way
I am really on the fence about buying this game. I have heard it runs choppy on the iPad Air which really puts me off. The multiplayer sounds fun even if things like spawns need tweaking but if it lags u think I will wait until they optimise it.
Aight, here are my digs and impressions with this game with short playtime. First off, I feel the swearing is cooled down in this game's campaign compared to MC4, which is good. I don't mind swearing, just it limited how and who I could play around. Another good thing about this game is the control customization. In MC4, the customization, despite looking pretty open, felt like crap. I like all the options you can now tweak in the settings, and the separate knife button, etc. Tha gameplay does feel more fast in comparison to the slow multiplayer of MC4. In MC4, you spawned miles away from enemies, which sucked. Now you spawn right next to enemies and grenades sometimes, which sucks more. Please fix multiplayer spawns to be a medium between these two. Not too close, but not too far. The maps are alright, except for Canals. Feels confined and confusing. The maps while the match is loading doesn't help. The gunplay certainly feels clunkier now. In MC4, recoil and aiming felt smooth. Now it feels kind of forced. I don't know if anyone else also feels this way. Another problem I have is with the Construction map. On one far side of the map, the team can camp behind that elevated platform with walls very easily. They can choke the stairs, and shoot anyone close enough to throw a grenade. It's hard to get kills on them. I don't know if anyone else has encountered this camping, but it's extremely difficult to combat, and provides easy advantage. The gun balance is bad. Starter guns are terrible from what I've tried. In MC4, the SOCAR was real good for a starter gun, but the Compakt in this game is pretty bad, and so is the default SMG. Leveling up the Assault class once does nothing as it gets a POS Charbtek. All everyone uses in multiplayer is the tier 5 guns. So, balancing needs to be fixed to be more skill based, and less who has played most. As people have mentioned, this game feels like iAPs were removed during development. SPs feel like a premium currency despite not being currency. Leveling up seems likes something that is going to be bypassed by iAPs. With only 4 maps, and 5 gamemodes, and 25 guns, I can feel the DLC coming. One piece of advice I can give to everybody is that headshots are everything. Coming off the Destiny Beta where everyone has loads of HP, headshots are the most consistent way to get kills. Uhh.. I don't have much more to say yet. Saying that there shouldn't be controller support is like saying there shouldn't be first class on planes. Just because someone made different monetary decisions, in this case a controller, doesn't mean they shouldn't be rewarded for it. If someone paid extra for first class on a plane, but didn't get the extra treatment, what's the point of getting first class. So in this case, what's the point of getting a controller if there is no controller support. Controller purchasers should be rewarded and feel like they made a good choice. To those complaining about online only, grow up. If you're ever going to want to sit down and get a real session in, you'll probably have Wi-Fi. Despite shorter missions, this still isn't much of a pick up and play game.