Universal Modern Combat 4: Zero Hour - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Dec 5, 2012.

  1. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Anyone else noticed the better voting system?
     
  2. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    Haven't tried the ranked matches yet. Especially with loads of people noob tubing with the new class.

    They are at the far right for snipers.
     
  3. guitarguy19

    guitarguy19 Well-Known Member

    Nov 3, 2011
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    Does anyone still play this game? Can't seem to find and join any matches..
     
  4. 2133

    2133 Well-Known Member

    Jun 13, 2012
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    Not that nobody is playing this game. Too much people are playing it.

    JBRUU you are in DN's second latest vid XD
     
  5. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    X6 no-scopes are one hit kills I think.
     
  6. 2133

    2133 Well-Known Member

    Jun 13, 2012
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    [​IMG]
     
  7. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #5667 Rip73, Jun 21, 2013
    Last edited: Jun 21, 2013
    Man, the new maps are massive.

    Still having difficulty adapting to all the nerfs of my favourite weapons but finally got a 30-4 win in Battle so starting to get the hang of it.
    The handling and range on the compakt was really nerfed so need to re-adapt to it.
    The charbtek also got a big hit and required a lot of attachment rejigging to get it right, the new scope is key in it now.

    Not sure why people are worried about the new class and the noob tube.
    For one both launchers are far more inaccurate and have a much smaller blast radius even with specific perks that boost them. They are definitely not as powerful as they used to be, even in demolition class. They worked far better in frontline (or whichever class had the increased blast radius perk) before, at least for me anyway.

    The handgun launcher is particularly annoying because of its mobility when you come up against it but the reload on it is massive and makes it very easy to kill em. Plus if their aim is not spot on, Resistance or any Paragon health perk will easily save you.
    And they are all over confident. Its very easy to trap em or just wait till they fire once. Bullet to the head while reloading always makes em angry:)

    As for the explosive shotgun rounds, even in demolition, that shotgun has a very low fire rate and is not auto. It was a one shot kill last time as well if someone had the accuracy and range right. And I have tried it extensively and have given up on it.

    As for the explosive sniper rounds, well everyone wanted a one shot kill sniper didn't they? Sometimes, you just gotta be careful what you ask for.
    It is the perfect quick scope weapon if you can pull off quick scoping. I unfortunately cannot.
    You also have to be careful because the hit point isn't like the others where its at the end of the barrel and that's your pre scope aiming point. With the new one it seems to be more in line with the scope height and centred. Haven't figured it out properly yet firing it at a wall no scope is giving me an idea of where to place barrel before scoping. Doesn't always quite work so well.

    Over all its a great content update but I think they listened too much to people about nerfing and weapon balancing which has made getting the perfect load out far more difficult.
    Still fine tuning and can't quite get it right. Yet.

    Edit. Oh and meant to say what I actually came in to say.
    The new lobby quick match is the best thing ever.
    Random matches and modes and ranked. Having a whole lot of fun with that particular one because you just never know what you're gonna get next.
    Getting randomly pwned and dominating in quick succession is actually more enjoyable and challenging than it sounds.
    You do need a good load out variety to succeed in it though as one set up that'll dominate team battle may not suit barebones for example.
    I'm loving that addition and its the only option I'm playing at the moment.
    You also get a very nice mix of ranks and random players. Pre update I was a bit tire of playing the same top 100 players all the time.
    This way I get to kill some noobs in one match and then get destroyed in the next. Very unpredictable. But in a good way.
     
  8. RoboWarrior

    RoboWarrior Well-Known Member

    Oct 3, 2012
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    Is anyone else getting this user is not Avaliable or password is incorrect? Hopefully I'm not te only one.
     
  9. paulkolin86

    paulkolin86 Well-Known Member

    Nov 9, 2012
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    Well I've faced it right now :/ so UR not the only one...
     
  10. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    iPhone gamer
    Finland
    Trickshotters celebrate. No more stuns needed for trickshots!
     
  11. Thil29

    Thil29 Active Member

    May 30, 2013
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    @Rip73
    They say the Charbtek has been nerfed but actually the new low red dot sight is very accurate making the Charbtek even more accurate than it already is. This gun is still deadly at close - mid range combat.

    I've also got the wrong username and password thing, it just seems to happen once in a while.
     
  12. RoboWarrior

    RoboWarrior Well-Known Member

    Oct 3, 2012
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    Are the deep impact rounds the explosive rounds for snipers? Keep seeing snipers with explosive ammo but trying all of the ammo clips in local yield no results. Also what's the difference between the two auto snipers?
     
  13. 2133

    2133 Well-Known Member

    Jun 13, 2012
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    A little bit more damage.

    But the sounds are enough for a worthy purchase. So cool!

    I haven't even began to fully understand the infrastructure of these new maps
     
  14. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    Deep impact is different. DI maxes the damage and range of the shots. Not sure about explosives. Explosive rounds only explode on contact with a player, so you still have to hit to kill.

    I don't have the SASR, but I think the SFS has the same fire rate. However, SFS has no fire rate penalty when no-scoping. Hip-fire is actually pretty good, but the low ammo and slow reload makes it less feasible (same reload as old SASR, if not longer). SFS is always a one hit kill to the head. With DI rounds and standard everything else, it's one hit kill no scope/scope up to mid-long-mid-range, but afterwards its a two shot kill. I don't think the Tactical Flash Hider does any range boost, seeing as it is already maxed, but AMS stock will give better accuracy for hip-fire.
     
  15. 2133

    2133 Well-Known Member

    Jun 13, 2012
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    ^^^ what he said.

    Also the STS gives a little bit more damage then the EAS SARS (did I name that correctly?). And a little bit better accuracy.

    Personally I would still go for the single shot X6.338, since I'm a quickscoper.
     
  16. RoboWarrior

    RoboWarrior Well-Known Member

    Oct 3, 2012
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    Any idea what the explosive were? They weren't from grenades since I didn't die immediately from them when shot next to me and the kill feed always depicted a sniper. Has any rifles be given the explosive treatment?
     
  17. 2133

    2133 Well-Known Member

    Jun 13, 2012
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    #5677 2133, Jun 22, 2013
    Last edited: Jun 22, 2013
    Yeah. The snipers. I think. Lemme go check.

    Yeah the STS sniper has the explosive rounds.
     
  18. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    #5678 Quantum Apocalypse, Jun 22, 2013
    Last edited: Jun 22, 2013
    The SFS gives quite a large damage boost over the SASR I think. SFS is generally like the old X6, where only the longer ranged targets take two shots.

    The reason the rocket launchers mightn't be as OP as you think is because the default ammo is now for destroying devices, and testing out that ammo, you can't even commit suicide with it by shooting at your feet. You have to buy the new human killing rockets in order to get the same damage as before.

    I'm wondering whether the explosion damage is the same as the sniper damage...
     
  19. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #5679 Rip73, Jun 22, 2013
    Last edited: Jun 22, 2013
    Well yes, the new red dot is the only useful scope for it now. And it is still very deadly at close range.
    But then just about any weapon is.
    I have the accuracy at max on it but the problem is handling and range is essentially useless at that accuracy level and that you have to be relatively close to get a guy.

    Looking at the aiming reticle as you move and fire will tell how low the handling is now. And even at max accuracy and burst firing, the reticle goes out very far if you're moving.
    If you stop and fire its much better but the problem there is you're a stationary target then and you'll just get picked off very quickly.
    Anyway, still testing the changes so I'll see how I get on.
     
  20. RoboWarrior

    RoboWarrior Well-Known Member

    Oct 3, 2012
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    I don't see the rounds in local multiplayer though...
     

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