I used to be one of those running headless chickens. I learnt it the hard way. Though, what happens if a clever player gets it? Implement the strategy of staying on the sides of the map, checking every single hallway and or corner? What if ADS a lot to get the kill faster? This is a tough one. I still stand that the charbtek doesn't need to be nerfed. Just be skilled.
Funny I just got into a match where someone was winning with a charbtek. Screwed him with the ops65. Just weave around. What's so hard?
I wish I knew. The ufia and Socars are the weapons that kill me the most but I don't want to see them nerfed. I adapt tactics according to the players weapons or grenades and simply play the opposite to the advantages of their weapons which just makes it more interesting. The ufia is the hardest to counter. I still wouldn't change it The health and vest perks counter it in a big way anyway. Plus if you're any way skilled at tactics or strategy, its lack of mobility is simply a hindrance and you'll go back to the ufia or auto shotgun paired with the a silenced jolt. Maybe they should be nerfed as well.
are you guys sure mc4 doesnt support retina on the ipad 4? cuz to me it does looks like retina. this is my first ipad ever though, could be just me being not used to how a retina game on an ipad looks like
It's not full retina. If you look at straight or curved lines, you can see jagged edges when they should be smooth lines. That's the most obvious way to tell. They just seem slightly, I dunno, pixelated I suppose. Its not major as it still looks good but the jagged edges can be annoying on games that aren't retina or full retina.
I'm not really sure. It's definitely not full retina but I'm not sure whether its partial retina or not. It is essentially how it looks on an iPad 2 to my eye, just a bit sharper which I'd put down to the screen itself rather than partial retina support. I can't be sure though. I probably don't have 20/20 vision anymore.
Socars a1 + recoil booster + ex. Mags + tac holo+ tac 2 + skeleton stock + paragon jauggernaut + ops65= my charbtek killer. Or just use charbtek too
Yeah that Socars load out and perks is very effective. Currently using more or less the same. Except with jolt and silencer on Socars. Juggernaut is very handy.
We both have different play styles. My SOCARS A1 is leaning towards an offensive sneaky approach. So goes all my classes. Well, as for ops65, i dont know why but i like it. Try it out. Of course I use the jolt too.
I've used the ops a lot. I like it. Better range on the jolt. And if the charbtek needs to be nerfed, the jolt does too. The last three tdm games I played, there was guy using it exclusively. Minimum 25 kills and got killed twice at most in each match. That's what you call dominating. And whatever attachments he has, his range and damage was much higher than I thought possible on it. He was definitely getting me with 3 hits. Plus he had athleticism so he was moving so fast I couldn't even hit him. With a charbtek. Or a ufia. Or auto shotgun. Handgun and knifing him was the only way I managed to kill him. Of course, I don't want the jolt nerfed. It just shows you don't need a charbtek to dominate. Skill will do it for ya. Could never catch him he was moving around so much. He also gave me my first negative kdr result in any match in the last one since original rank 10. A long time ago. Just by using the jolt. And skill.
But I still play objective. Protect the zones and flags In CtF I usually end up getting all flags tho. And yes Paul I hate it when I have to get over 30 kills myself cause team is useless. This post makes so much sense. I CAN counterattack it, I know the tactics for it, but I hate how its so called "recoil" doesnt really matter. Even at long ranges Charbtek is powerful by bursting cause you only need a few bullets to kill. If you dont nerf the damage then boost the weakness'. Oh and I hate it cause you cant put a silencer on it. Inciendary has too large radius. Its just fire. Yeah I doubt snipers would be that overpowered if they were a oneshot. Even in MC2, as a skilled sniper, you'll still have occasions where you fail. All that needs to be nerfed is the radius on inciendary. My loadout except I love Striker with it.
Tbh I havent seen anyone dominate with jolt. And I thought I made you go negative on congress? :/ 6-8 or 8-6 either one.
I just found a wierd graphical glitch while messing around with my new bolt-action sniper in Alert. If you double tap the aim button, then quickly fire, the gun will rotate left, and it will reload without the character moving his hands!
I have successfully found the best class ever!! All this time I just had the wrong attachments for jolt!! I will tell the attachmets(unless you already know em) after TA matches, cause I wanna own
Screw you lolavi. TELL US!!! We must know!!! In another note, you guys don't remember the most OP in this game. One that can kill someone with a jolt, charbtek, anything. It's called the sword.
t The sword far more powerful than King Aragorn's or King Arthur's swords combined... The MC4 knife. DUN DUN DUN DAAAA. And dude you probably already know it, JHP and if I remember name correctly, heavy muzzle break. Mixthat with a silenced UFIA or SOCARS and youre almost undefeatable on all ranges.
Oh. Occupied with sixth sense. The sword... It has unlimited strength, yet the noobs and pros alike can use it. The dragon charbtek slain by it...
8-6. And you mentioned burst fire on the charbtek but the kr200 can do exactly the same thing. If I actually get the set up right and hit the target, the kr still kills in a single burst as well. If the charbtek gets nerfed, a lot will move on to that and then the same things will be said about it. Then that gets nerfed and then the jolt will have to be next. So if you start on one gun, where does the nerfing stop? The red outline will then have to be reduced or juggernaut and on and on it'll go. And whoever wants to can call this exaggeration all they want but I've seen it happen many other times and the result is never what was intended. There's still a penalty to each weapon for optimising it. For the charbtek its mobility. For the jolt its range. For the kr200 its burst fire mode. I could go on for each weapon in relation to rate of fire to damage but the simple thing is the balancing is pretty good and messing with it won't lead to good things. I've said it before but its worth saying again, I don't want to play a game where a full magazine is required to register a kill. The knife range glitch is the one thing that needs to be fixed. And yeah, the large range is more of a communication/disengage glitch than designed that way. I'm out on this now, its turning into the sniper discussion earlier.
It's a trick shot. Called the corkscrew. i think MC2 also have it. Search MC4 trick shots in youtube.