Universal Modern Combat 4: Zero Hour - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Dec 5, 2012.

  1. Genius

    Genius Well-Known Member

    Jul 7, 2009
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    thanks!!!!
     
  2. handintoaster

    handintoaster Well-Known Member

    Dec 2, 2010
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    Downloading now wooo
     
  3. k1lljoy_89

    k1lljoy_89 Well-Known Member

    Nov 25, 2011
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    Look out your window.
    Downloading. Can't play until tomorrow, probably not until evening though. Gotta get really freakin early, so I'm out --
     
  4. conman123123

    conman123123 Member

    May 12, 2012
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    No credit :( it is 10$ on the apostore but the links say 6.99.
     
  5. imuddy

    imuddy Well-Known Member

    Feb 11, 2009
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    Says $6.99 for me. US store btw.
     
  6. Platyrrhine

    Platyrrhine Well-Known Member

    Jan 6, 2012
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    Download finished. Now to wait for it to install, which will probably take twice the time the download took >.<
     
  7. handintoaster

    handintoaster Well-Known Member

    Dec 2, 2010
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    I'm suprised no one has mentioned the new hud capacity option. It will be really great if you make online videos to remove visibility of the buttons.
     
  8. jipiyilu

    jipiyilu Active Member

    Dec 22, 2011
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    downloading, 40 mins to go, spanking some band width snob sounds like a good time killer:D
     
  9. ssahnan

    ssahnan Well-Known Member

    Jun 2, 2009
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    Wow, disappointing visually on a iPad 4 without retina. I'll wait to play till it updates
     
  10. SnakeIz

    SnakeIz Well-Known Member

    Feb 11, 2010
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    #270 SnakeIz, Dec 6, 2012
    Last edited: Dec 6, 2012
    Playing on iphone 4s

    boy SAE Pr5dator and FSzero sure is already pretty good at this game.

    The Congress map confuses me

    Getting few kills so far with the initial weapon. Disappointed in the initial weapon. Doesnt bode well for being able to keep up with the marathon players.

    Being able to hop objects and over railings to lower levels really helps open the maps up. Like that there is a slight stun effect if you jump from too high

    Great music and kill animations.
     
  11. Rain1dog

    Rain1dog Well-Known Member

    Jul 31, 2010
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    Anyone having issues with gyro controlled aiming? With gyro aiming ON my screen constantly "drifts" right no matter if I'm moving my device or have it stationary. It drifts to my right and if I try to center my sights on something to my left it takes a lot longer of a left turning motion than if I aim to my right.

    I haven't seen a way to calibrate gyro controls, yet.

    Anyone else use gyro having an issue?

    iPhone 4S.
     
  12. jim2011

    jim2011 Member

    Aug 2, 2010
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    anyone know if it has iCloud save support?
     
  13. mreford

    mreford <b>TouchArcade Writer</b>

    Jan 28, 2010
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    Port Hueneme, CA
    Didn't experience the drifting issue you've described on either my iPhone 5 or iPad 3, although I noticed that gyro aiming wasn't nearly as good with the iPad vice the iPhone.
     
  14. pbnate88

    pbnate88 New Member

    Nov 30, 2012
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    Speaking of iCloud, can us 8gb users download games directly to cloud and play from there to save space?
     
  15. Rain1dog

    Rain1dog Well-Known Member

    Jul 31, 2010
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    Is there a way to calibrate the gyro? This is the first game that I've played which allows gyro aim without a calibrate feature.

    Btw, thanks for the reply.
     
  16. Jman7997

    Jman7997 Active Member

    Oct 17, 2012
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    Isn't it supposed to be in the App Store for central timers?!
     
  17. mreford

    mreford <b>TouchArcade Writer</b>

    Jan 28, 2010
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    Contract Specialist
    Port Hueneme, CA
    There isn't a way to calibrate, but I guess I'm kind of confused. I just use the look/camera swipe center the screen however I want so that way the gyroscope works best for me. I'm not entirely sure what a calibrate option would do.

    There is a sensitivity meter for looking around, but I don't think that's what you mean?
     
  18. defred34

    defred34 Well-Known Member

    Aug 27, 2012
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    Earth
    LOL....are you kidding me? If ever the option was there, you wouldn't need to d/l it to the cloud...it would have been stored on the cloud and streamed to your device (like OnLive).

    There's nothing like playing games natively, but within 3 years I reckon all games will be played from the cloud.
     
  19. SatriaNeoCPS

    SatriaNeoCPS Well-Known Member

    Oct 31, 2012
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    Any bugs and glithes?
    Care to share?
    Currently on extreme mode.
     
  20. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    So they'll all look terrible, because OnLive games look terrible. So much for retina!
     

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