iPad Mmorpg?

Discussion in 'iPhone and iPad Games' started by tmock90, Oct 15, 2008.

  1. tmock90

    tmock90 Member

    Oct 15, 2008
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    #1 tmock90, Oct 15, 2008
    Last edited: Oct 15, 2008
    Yeah so is it just me or is there anyone else thinking that there NEEDS to be an MMORPG for the iphone/touch? I mean it would be like a perfect fit with the capabilities of the iphone/touch! Anyone else agree?

    I know Parallel Kingdom is an MMORPG but don't you have to physically move for your character to move in the game? What if it is like snowing outside or something? XD
     
  2. Shin

    Shin Active Member

    Dec 25, 2008
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    Rather than make a new thread, I'll use this thread...

    I wish the iPhone would get a MMORPG, even Ragnarok Online would do.

    MMO's are becoming more and more popular thanks to World of Warcraft. And the iPhone is the only portable system that is able to run a MMORPG (has a huge market and it's powerful enough)... hopefully it won't have monthly fees.
     
  3. mek

    mek Well-Known Member

    you dont have to move physically to move your character, it just uses your location, to give you a satalite/map to play on, so you can use your house as a staging point to attack the monsters and wolves and all that

    i dont really care for the game, but at least it is a start
    and a mmorpg would be awesome, if done correctly
     
  4. Manta Research

    Manta Research Well-Known Member

    Jul 28, 2008
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    Toronto, Canada
    Network latency is the biggest issue in anything requiring realtime movement. Even on computer based MMORPG's connected to a remote server, the client (what's running on your PC) needs to extrapolate object movements because network latencies don't allow you to get the data from the server quickly enough. This is the reason you'll see things like someone or something keep moving against a wall or off in the wrong direction and then pop back into position when the client gets the "correct" position from the server.

    If the MMORPG were strictly WiFi based, you could theoretically get away with similar latencies as you would on a PC, and actually have something playable. Carrier data connections on the other hand have latencies that are an order of magnitude higher making this a very difficult problem to solve. If the MMORPG is not real-time then this is not a problem, but if you want to play a game like WoW over 3G it ain't happening.
     
  5. ultima fooking online please
     
  6. Indy

    Indy Well-Known Member

    May 26, 2008
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    Then its an ADVENTURE! =P

    I've been wanting to see an online game for sometime now.

    Maybe nothing like WoW or anything since the iphone prolly couldn't handle all that it would take to run such a game...yet.

    But maybe something as simple as a war strategy game like "travian" (www.travian.com).

    It has simple graphics, great strategic gameplay, the world plays on wether your online or not, form alliances, go to war and can be very addicting.

    You CAN play travian through safari right now as a web browser game but I'd like to see a bonafide app for the game itself.

    Anyways, I've always loved mmorpg's since playing ever'crack' years and years ago and I agree the iphone seems a great platform, ya know, since MOST of the time your connected in some way.
     
  7. kitehimuro

    kitehimuro Active Member

    Dec 7, 2008
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    This, elevenbillion times this.
    Unfortunately it won't happen, Ultima Online as a retail brand is mostly DEAD, and a rerelease even on iPhone wouldn't hold any real commercial value towards the more "casual" crowd who perhaps never head MMO games existed before WoW.

    Tibia, on the other hand is more likely, I guess it had a java client for ages.
     
  8. Phi6

    Phi6 Well-Known Member

    Dec 6, 2008
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    There's no reason why it can't be done, tibia me (mobile edition) has been out on symbian phones for ages. Also, what ever happened to graal zone?
     
  9. DanM

    DanM Well-Known Member

    Dec 18, 2008
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    It would be fun, but mmorpgs are addictive and your battery wouldnt last long enough with wifi on and a game running :'(
     
  10. Frand

    Frand Well-Known Member

    With the majority of the iPhone game customers unwilling to pay over $0.99 for a game as a single purchase, I'm skeptical over the percentage of people willing to fork out a monthly fee.

    In other words, while it's technically feasible to make a turn-based MMO for the iPhone, there's most likely very little business reality in making such a venture happen.

    A web-based game that can either be accessed through iPhone's Safari or through a custom client might be feasible. So Travian it is.
     
  11. Kuratsu

    Kuratsu Well-Known Member

    Nov 4, 2008
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    You know, not all MMO's have a monthly fee.
     
  12. Frand

    Frand Well-Known Member

    Right. But charging a higher price for the client seems to be a bad option ($0.99, remember...)

    Ad-funding wouldn't be a good option unless the development would be reasonably lightweight and the game itself would be cross-platform. So web-based MMOs seem to be the ones that make most sense. However with no Flash on the iPhone, we're talking about a relatively high cost of client development, again making things more unlikely.

    So, we're again back to something like Travian, an MMO that can be played using Safari.
     
  13. Manta Research

    Manta Research Well-Known Member

    Jul 28, 2008
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    There's a large cost associated with running the backend server infrastructure for a realtime MMORPG. One individual "game server" is typically composed of 4-6 heavily loaded multi-CPU servers (depends on the complexity of the world, size of the world, number of MOBs etc). Each "game server" can generally only handle 2500-5000 clients. Now imagine the backend hardware requirements and cost if you're serving this game to 100k clients (or more).

    Basically if you don't have a monthly recurring revenue model, you can't make this fly. Unlike typical phone games where volume makes up for low price, you can't get away with that here because you have a fixed hardware and bandwidth cost associated with each incremental user. A low cost client may be viable, but you HAVE to have some kind of monthly revenue stream from that customer, whether it's through ads or monthly subscription or something else altogether.

    Non-realtime games will of course have MUCH lower requirements and maybe you can get away with a single one-time charge if you have sustainable sales (but it's going to have to be a lot higher than 99c) because each new user is helping to pay the server costs for existing users.
     
  14. kitehimuro

    kitehimuro Active Member

    Dec 7, 2008
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    People -do- pay the (currently) maximum price for a solid title. Simcity's a good example, and seeing how well made it is, even a higher price would be reasonable. As for MMOs, there are -plenty- of MMORPG out there that's free, actually since the rampant success of WoW, that's the only viable route for any "second line" MMO to go ( see all the korean games ).
     
  15. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    I highly doubt there will be any relatively high quality MMO's around the iPhone any time soon. It takes a great deal of time, money and effort to make one and there aren't enough people that'd pay for a good one to make it worthwhile. Most people buy iPhones for the quick pick up&play games, like Frenzic, Trism, Fuzzle. Some people buy any type of game, but there aren't too many people who would spend money on a game that'd take LOTS of hours of playing to finish it or come to a level where they are content with the game and no longer want to play.
     
  16. Shin

    Shin Active Member

    Dec 25, 2008
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    Dunno about 3G's latency but I think it'll be like dial-up. Some MMO's can be played over dial-up such as Lineage II, dunno about WoW...

    Even if it's a little laggy over 3G, it should still be allowed cuz there's games on the app store that's unplayable rubbish (Katamari)
     
  17. Fazzy

    Fazzy Well-Known Member

    Speaking of MMOs...
    Anyone remember this?
     
  18. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    Yes, I do remember it. What happened to it? Do you know?
     
  19. Fazzy

    Fazzy Well-Known Member

    I believe it got removed... I don't know why...
     
  20. Everydaynormalguy

    Everydaynormalguy Well-Known Member

    Oct 5, 2008
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    Student By Day, Masked Vigilante By Night
    Phoenix, AZ, USA
    Because it sucked, big time...
     

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