About using Schematics... I have one that says (480 Tiny Gold) (480 Tiny Steel) Armor 2.4 Does that mean I need: 480 x Tiny gold pieces 480 x Tiny steel pieces 1 x piece of armor rated at 2.4 Also, what's with the different qualities? I have some items with far greater armor or effects, but they're a much lower (or negative) quality. Does it matter?
Really curious what each of the 4 stats will help increase before I start spending points into each of them. Anyone know?
No, you just need the material pieces unless something changed but I doubt it. I'm not sure how quality works but it is represented by a percentage. I would go by the first number, Damage or armour, I think it shows what the item really is after taking in consideration the quality. I don't know how all the stats work but I do remember being somewhat complicated, pretty sure strenght is for melee and accuracy is for guns, I'm really not sure.
I'm using a very awesome crossbow right now that basically lobs sticky grenades. And they do "lob", ie: they follow a trajectory instead of flying straight. So personal preference I guess. It's all in the stats and your play style. To follow up on my previous post, I still can't get the schematics to work, even the simple ones like "Tiny Gold, Tiny Steel".
Do equipments turn to level 0 when mailed to someone else, and can you level up equipments? Also, what does quality mean?
Can't level up equipment but I find that you end up finding new loot all the time so fast that you'll be too busy putting on new stuff to care. As for quality... red = decrepit orange = rusted blue = common purple = saintly yellow with skull = angelic But I don't know how it works with the stats! Just look at the main number for damage/armour I guess. I need to update a few things, must sleep first
Thanks, but what do the negative numbers in the quality description mean? (For example, Rusted -115.0.)