Mission Europa: A futuristic RPG by the maker of Necromancer Rising (3D,FPS,RPG)

Discussion in 'Upcoming iOS Games' started by Somerandomdude, Dec 10, 2009.

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  1. Just use the new Gameloft tactic of using IAP to control piracy.
    Release the entire game for free but locked to a single level/area with a simple IAP to unlock the rest of the game.

    Spending a lot of time on something that the crackers are going to split wide open in a matter of hours after release is kind of pointless.

    I hope you're not going to set it up to not run on jailbroken devices are you?
    I have an iPod and iPad that are stock but my iPhone 3GS is jailbroken because I bought it in the US and need it jailbroken and unlocked to use while I'm away playing in the big sandbox overseas. There's a lot of users in that type of situation.
     
  2. How is that again? How can someone who was NEVER going to purchase your software "ruining everything"?
    You can never count those as sales. You can't claim it as "theft". It's only copyright infringement.
    Face facts, the reason the app was rejected was because of the code that was improperly used as implemented by the programmer. No one else.
    Project much?
     
  3. backtothis

    backtothis im in ur base killin ur d00dz
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    I'm guessing you're one of these people and often defend yourself in a similar manner. I'll take you to town on that argument.
     
  4. Luckily for everyone here, you guessed wrong. "These people"? Bigoted much?
    Take me to town? On what? U.S. copyright law or your own personal opinion?
    Utilizing the former is what wins in court - the latter always sounds good but is utterly worthless where it counts: in court.

    Again, rather than someone waste time trying to develop their own special brand of "hack-proof special sauce" why not go with what seems to really be working at the moment, namely in-app purchases. It sure makes going through the approval process easier and less subject to summary rejection due to use of an unauthorized code implementation.
     
  5. Hitch

    Hitch Well-Known Member

    Jun 29, 2009
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    Yeah, why try to keep people from trying to steal your stuff? Might as well just leave your door open when you leave....
    Piracy is losing sales. If someone is going to take the time to get a game that takes 50+ hours to beat, they probably wouldn't boughtit if it wasn't available to pirate.

    Or, maybe your rightand Ryan shouldn't even try to protect his product. :rolleyes:
     
  6. syntory

    syntory Active Member

    Mar 15, 2010
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    #786 syntory, Feb 27, 2011
    Last edited: Feb 27, 2011
    Honestly the best route to go is through iap. This so far has been the 100% most proven way to go so far. The game would gain lots more notice by probably getting pretty high up in the free games list, therefore more people would most likely buy it instead of the game being caught in the paid lists in which the games that get put on sale reach the top the easiest.
     
  7. MrSpud

    MrSpud Well-Known Member

    Sep 1, 2009
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    Dumb logic, we would never need the anti-piracy code if there wasn't any pirating in the first place. Who are you defending anyway?
     
  8. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    pirating will exist everywhere, the methods you choose to attempt to slow it down are relevant. There are many people out there who are smart enough to reverse-engineer. He is saying that the code used to slow down the piracy was against Apple's terms. I hope the app gets in...
     
  9. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    I wonder why apple didn't like the code.....
    I mean, what could be so wrong with it that it breaks apples policies?
     
  10. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    They probably think the code is going to be used for evil purposes such as taking over the world and killing our water supply! :eek:

    Or its for piracy issues. :p
     
  11. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    I agree with number one! Everyone knows anti piracy code poisons water and dictates the world!

    Apple, keeping the world safe one step at a time;)
     
  12. Paradiso

    Paradiso Well-Known Member

    Dec 12, 2009
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    I've never understood how piracy counts as lost sales. If it was a physical item, yes. It would be a unit of supply lost. But an app is 100% digital. Someone has to buy it to get the app in the first place, so it doesn't even affect server costs or anything like that. I'm not saying every person who uses a cracked app wouldn't have bought it if it wasn't cracked, but a vast majority wouldn't.

    App piracy is like someone hiding a secret object in a room and charging people to see it, and legally these people can't tell others what they saw. The pirate pays, takes a picture of said object, and is now a source for people to see it. A group of people go to him, for free, and others don't condone piracy, so they go to the secret room and pay. The point is, nothing is actually lost.

    Maybe I'm missing something, but that's how I see it at least.

    That being said, I can't wait for this game, it looks really good :)
     
  13. Link6746

    Link6746 Well-Known Member

    Aug 8, 2009
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    Saint Joseph's Hospital, Mental Ward (Long Term Gu
    I hate anti piracy software in MOST cases. Mainly because of it's impact on the game's performance.

    That being said, I only agree with what others call "piracy" when the game is otherwise unavailable and will remain so indefinitely. I see the end of waiting in sight within the year for Mission Europa, as is the case for almost all IOS games (some never see the light of day). Furthermore, the anti-piracy measures I remember being used is NR did not affect the gameplay one bit. I agree with abandonware philosophy, but if a game uses copy protection I hate, I simply won't buy it OR download it period, because it sends a better message. If a legal outlet has none of the anti piracy software that causes the problem in it, I choose that if the game is worth it.

    As for the analogy of anti piracy to the "closed room", I don't agree with this- A game is an experience, and people will inevitably talk about it. This is expected and encouraged. Furthermore, apple's model of game distribution makes up for the lack of a physical copy by making you able to get the same game, updated if necessary, as many times as you wish to use on your registered devices (which can be changed and altered sufficiently enough for when you replace a phone or ipod, unlike the Wii's; in addition to it's five machine policy, also better than the Wii).

    Quite simply, Apple has provided a solution that, like steam's distribution solution, makes piracy completely against the common good because the need for a "box" is just not there anymore. Steam's difference is that it has an innate copy protection property (which was also cracked fastish, but still makes piracy somewhat more difficult), that works about as well as any other anti-piracy software, better than some (like starforce) for example.

    As long as I can play the game well on my 3GS and it doesn't screw up my phone I'll be happy with any anti-piracy solution that is used on it. I'm not about to pirate a game just because it uses anti-piracy software or it's free, because I like the dev and his work. I respect the dev, and that is all that matters.
     
  14. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    If I understood Ryan's post correctly, he receives a certain sum of money for the # of cracked/pirated copies downloaded. So it really matters for the developer to have this type of software/code. And especially for indie developers, they need all the money they can make, so even if the majority of pirates would not pay for something unless it was a pirated copy, there are still people that would pay for the legit copy, and that's income.
     
  15. Um... what? o_O
     
  16. MrSpud

    MrSpud Well-Known Member

    Sep 1, 2009
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    I'm not sure how Ryan feels about having pirated copies running on his servers, I would imagine he could have a way of preventing that and banning them from online play, sure hope so.
     
  17. jsrco

    jsrco Well-Known Member
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    #797 jsrco, Feb 27, 2011
    Last edited: Feb 27, 2011
    Har har
     
  18. Can you please repeat that, only this time please use the English language?
     
  19. Link6746

    Link6746 Well-Known Member

    Aug 8, 2009
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    Saint Joseph's Hospital, Mental Ward (Long Term Gu
    Lack of budgeting? Unemployed. Common sense? Is "why pay for what you can get for free" your idea of common sense? Ungrateful self-entitled Little s••ts? I don't consider what is on GoG abandonware if that is what you mean... If not, perhaps it's because of someone else or a personal disagreement... Still low.
     
  20. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    Architecture for money Games for Fun
    Mansfield Texas
    Wow.. forums are a rumbling...

    Today I am replacing the code with a new way of doing things (apple is a black box if I just know all they did on their side I could adjust for that).. I cannot stop all piracy.. but I really do not want the servers I am paying for being ransacked by people that stole a years+ worth of my work. ;)... If I can at least slow them down a little it would really help with server cost... ;)

    Well at least the first several weeks will be working with the many new users getting multiplayer to where we want it..here is to hoping apple responds to my emails soon.. ;)

    Back to work!
     

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