Thanks! .. going to be hard to catch all the typos... there are 300 scripted voiced over cut scenes... will do my best though =)
Preview build should be ready tonight.. Only preview request that was responded to was touch arcade sadly...But at least my favorite site will look at it Since the video got pushed off the page here is the Release Trailer
Actually I take that back Slide to Play is the only site that responded for a preview copy.. not touch arcade...
Has a price point been set on the Collector's Edition version yet? Necromancer Rising free for a day would be an awesome intro to this engine, hope that can be pulled off.
Release Candidate 1 shipped to testers! And a preview build sent to the only response so far from Slide To Play.. I cannot wait to hear what they think!
I am under the impression we may ship to apple sunday! I could ship to apple on saturday but that does not matter as they do not work weekends like all the developers out there Good stuff!!! Again if a site with decent traffic would like a preview build please let me know. So far 2 sites have builds to do previews with. 1.) Slide to Play 2.) iFanzine Sadly looks like no preview from Touch arcade, however this thread is so old I am guess most here have heard of it anyway. Maybe they will give a review later... fingers crossed... Back to finishing tutorial videos and finishing the icon. Then I play for 2 days... I might submit tomorrow
I sent an email and a message Is that what you mean? I would need UIDs to make preview builds for them.. When it is done I can submit a promo code.. I really wish apple would allow that for preview builds.. not including device ids.. This is for previews before it goes to apple WEEEEEeeeee! Back to work!
will there be a casual mode added later on? i loooooved necromancer Rising, but i just didn't have the time to sit and grind up levels.
It is a REALLY different game.. the pacing is much faster and you can get on and off at any time really.. the quests are quick... VERY much improved... Basically I improved that engine for a year and a half..
How much playtime could I get out of the base edition? excluding grinding and stuff like that. It looks great,but I can't afford another iTunes card to get the collectors edition. Plus,I can't afford level packs-just the regular base edition.
I would say 5-10 min per quest x 4 quest per tier x 9 levels. (no deaths) + 2 summons to gain x 20 min. + 81 Cut Scenes at 90 minutes+ 40 x 9 + 2 * 20 + 90 ~= 500 minutes with _0_ deaths + 120 minutes general play (selling items, mailing items, making items, melting items) I would say minimum 630 or so minutes with no dying at all and running as fast and hard as you could through the game.... and ZERO multiplayer... On average I think you have 10 - 20 hours per episode easily.. it is a very very large game. 180 quests 300+ Cut scenes hours of them over 50 levels.. very reasonable to say in total all 5 episodes are 50-100 hours of play time + multiplayer... Ask Doom... he has played for 6 months and not sure he has seen the whole game still .. I use a speed cheat to test so I can play through it.. and it still took 2 full days...at 50x faster then normal, invincible, and all quest items in the first room of the level... Any more questions fire away...
That sounds great but my main concern is will the game stay fresh after playing it for some time? That was my main gripe with necromancer rising, you would go into these generic looking envirnoments and kill these generic looking enemies until you leveled up then go kill the boss. Rinse and repeat for the entire game...It quickly got boring. How is this game designed differently to avoid this?
This game has 180 different hand coded quests with 300+ fully voiced and animated intro and reward cut scenes delivering story. That along with over 150 different BASE weapons.. IE crossbows,axes,rifles,pistols,energy weapons,axes,swords,plasma melee weapons,fire mele weapons, etc..and Spells/skills/Summons ..item creation.. online content..etc.. The difference was Necro had 4 basic quests with random seeded goals... It was all I could do to get such a beast out by myself.. now I have built IMMENSELY more powerful death star and it is fully operational ;P Here take a look at the weapons and spell BASE items... through a random creation system there are thousands...these are just the base actions: Seriously click and check them out! http://missioneuropagame.com/itemsData.php Same thing with the bad guys: (not bosses) http://missioneuropagame.com/beast.php Hundreds of different acting and attacking bad guys with different numbers in randomly generated levels with random bosses and main bosses on every level. Necro was an experiment on a simple strategy at a item game and only had a few weapons and spells.... Mission Europa is a game with depth and story built for more then a year and a half off Necromancer's bones..... On top of all that a multiplayer arena. I modeled off my previous addiction to WOW. Go play single player until you find some nice gear then hit the Arena with your new equipment...collect heads and turn them in for some sick armor that you can use in both arena and single player. The shear number of skills and weapons make emergent gameplay possible. I hear all the time from testers strange strategies that make more sense then I planned... Anyway maybe some testers will attribute to the diversity of the game Have a great day!..
It is going to apple most probably sunday (to apple for the first time).. everything is done I have a few bugs I need to fix and get some videos done.. that is pretty much it..